This is tech demo of Quake3_Quake1 mapping kit with playable single player maps demonstrating the features available. These Quake 1 maps are Q3 format made for DarkPlaces/Zircon, one of those engines is needed.
Featured are 2 maps: Geoplanetary Station and The Hotel.
Future versions of the kit will have more single player maps available.
Not included: J.A.C.K. / TrenchBroom editor .fdg files and instructions. Those are in the process of being finalized and will be coming as time permits, likely in a few days.
1) Requires Quake 1
2) Unzip to quake3_quake1 folder
3) Start with: darkplaces -game quake3_quake1 or zircon.exe -game quake_quake1
Or in Zircon you can start Quake normally and type "game quake3_quake1" in the console.
Do single player -> new game. Enjoy!
This is tech demo of Quake3_Quake1 mapping kit with playable single player maps demonstrating the features available. These Quake 1 maps are Q3 format made for DarkPlaces/Zircon, one of those engines is needed.
Featured are 2 maps: Geoplanetary Station and The Hotel.
Future versions of the kit will have more single player maps available.
Not included: J.A.C.K. / TrenchBroom editor .fdg files and instructions. Those are in the process of being finalized and will be coming as time permits, likely in a few days.
1) Requires Quake 1
2) Unzip to quake3_quake1 folder
3) Start with: darkplaces -game quake3_quake1 or zircon.exe -game quake_quake1
Or in Zircon you can start Quake normally and type "game quake3_quake1" in the console.
Do single player -> new game. Enjoy!
(The reason the .zip file is large is this a map creation kit also. It contains textures for Q3 map format single player mapping for Quake 1).
Hi Baker, jakub1 from quaddicted forum here. I tried the new demo and all textures in jpg format shows ingame as a black/white checkerboard. I encountered this issue in the past with DP and Zircon. Converting all textures into PNG/TGA solves this problem for me.
I am curious - zircon can load JPGs? Is there a problem on my side?
footnote - do you check quaddicted forum from time to time?
Delete your libjpg in Quake folder. Then try again. I suspect you have a 64 bit dll that Zircon (32-bit) will not load.
In a previous engine, FitzQuake Mark V, I had jpg loading occur internally. FitzQuake Mark V required no DLLs at all. However, I don't think that would be easy to implement in DarkPlaces, I designed FitzQuake Mark V to be able to do that.
Anyway, let me know if it is a dll issue. You always provide A plus plus feedback and I appreciate it/listen.
Create a folder named bin64. Put your official DarkPlaces dll in there.
Create a folder named bin32. Put your Zircon DLL in there.
Then eliminate any dll in the primary Quake folder.
Hello Baker, thanks for your work and the zircon engine !
Regarding the new demo, I did what you said (bin32,...) but I have the exact same problem as jukub1.
Thank you for tne information, I will investigate.
I have located the jpg problem, there is a missing DLL in the Zircon engine distribution. Since even graphical Quake mods for DarkPlaces often do not use jpg, this was under the radar.
Zircon engine V 22 coming ...
Use Zircon engine V 22 that includes the required jpeg dll.
This will resolve this missing texture rendering.
Thank you for identifying this issue!
You're welcome ! Keep on the (very) good work :)