Prophesy of Pendors 4th Patch for v3.9 is now here! It will require a new game to play and is not save-game compatible with other versions, or tweaks you have made to any previous iteration.
POP 3.9.4 changelog (NEW GAME IS REQUIRED):
Prophesy of Pendor v3.9.4 was tested with Mount and Blade Warband version 1.173.
KNOWN ISSUES
1. The "hold F1 flag" can't be used together with advanced formations (jkl keys; like shielsdwall), otherwise selected soldiers MAY start to move backward to the edge of the map. With "advanced formations" use mini-map, "hold this position" and "advance/fall back ten paces" to move groups around. POP's default (build-in Warband's) formations work fine.
2. If during fight enemy stuck in inaccessible area (e.g. inside building structure) use CTRL+F4 (kill one enemy). It is not recognized as a cheat, there is no punishment, but overusing it will kill the fun pretty quickly.
3. If the game become too slow, restart it. Due to Warband memory leak a play session will slow down over time (many reloads accelerate this process).
4. Lords attack player during prisoners escape - restart current game session (Warband bug).
5. "Cows in the water" - remove TexturesHD folder found in the main Warband folder.
6. NPC party stuck on river bank or shore - try right mouse click on it.
7. Very rarely the new garrisons/prisoners hotkeys MAY produce unexplained errors due to improper usage by players (e.g. used "take all prisoners" hotkeys on the garrisoned soldiers). This feature is build on the top of inaccessible part of engine, so use it with care, accordingly to the provided instruction:
- select troops/prisoner stack AND hold one of the keys combination listed below AND press give/hire/take/capture button
-- capture all prisoners - LEFT CTRL + A
-- take all prisoners from garrison - LEFT CTRL + A
-- give all prisoners to garrison - LEFT CTRL + D
-- hire all soldiers - LEFT CTRL + S
-- give all soldiers to garrison - RIGHT CTRL + ARROW LEFT
-- take all soldiers from garrison - RIGHT CTRL + ARROW RIGHT
-- move stack one position up inside garrison - ARROW UP - (doesn't work if single soldier in the stack)
-- move stack one position down inside garrison - ARROW DOWN - (doesn't work if single soldier in the stack)
-- move stack to the top of garrison - PAGE UP - (doesn't work if single soldier in the stack)
-- move stack to the bottom of garrison - PAGE DOWN - (doesn't work if single soldier in the stack)
NOTES
1. If you think that archery deals too much / not enough damage then open "module.ini" file located in the mod folder and find "missile_damage_speed_power = 1.2" . Reduce number (minimum 0.1) to make archery more deadly, increase (maximum 2.0) to obtain opposite result.
2. How to reduce chance for save corruption (apply to any Warband mod):
- when you want to start the new game, restart Warband first
- don't play with realistic saves
- use all 9 save slots (note: if all 9 slots are occupied, the new game can't be started - delete one)
- save in scenes e.g. tavern
- if you want to save on the world map then stop to pause the game, count to 5 (so scripts running in the background have time to finish), press save
BUGS/ISSUES
- added missing penalty for siege retreat when player uses edge of the scene ("Leave area")
- Village Elder quest "rescue daughter":
-- added check to make sure that targeted lord is not imprisoned at the moment when quest is given (as it may take him longer to escape and respawn than duration of the quest)
-- on the rare occasions there was no dialog option to ask quest target lord for a prisoner
- quest "rescue prisoner" - initial +1 relation boost for accepting quest transferred to the reward as may be exploitable: accept quest -> relations +1 -> "can't do it" -> no relation loss -> immediately accept quest again -> ...
- conversation with companion "I'd like to ask you something." - added "go back" dialog option
- added missing hair styles (not new) for woman and custom_woman skins - no more bald Fierdswain and Falcons females; player may easier add new hairstyles (no coding required, just replace placeholders with desired meshes)
- added missing lods for native beard_j
- terrain near Almerra Castle is passable
- fixed glitch: ask Arandur/Quigfen for troops -> see their offer -> press on NPC's portrait -> select any lord -> go back -> different offer, thousands soldiers
- exploit: player is a king -> ask marshal to take fief -> marshal conquers fief and leaves part of siege army (e.g. KO knights) as garrison -> player has unrestricted access to the garrison of the unassigned fief (and takes mentioned free KO knights)
-- player can't take (only give) troops to an unassigned fief
-- if player assigns an unassigned fief to him/herself/husband all garrisoned units >31 will be disbanded
- with horse archers AI enabled: if horse is killed, raider may stuck in attack animation; thanks to Vetrogor
- slider on the ally/enemy part of the troop ratio bar should be displayed properly (reverted changes)
GAMEPLAY
- rune weapons:
-- Large Pouch of Diamonds for mine location (was Qualis Gem)
-- one Qualis Gem and one Gold Bar for "strange" item
-- one Qualis Gem and Large Pouch of Diamonds for enhanced item (were 2 Qualis Gems)
- garrison left by NPCs (only if they don't belong to the faction of which player is the king) in a just taken fief is configurable in CAMP -> POP OPTIONS; NOTE: the world balance was NOT tested with values different than DEFAULT
- Eyegrim the Devourer - every 25 hours:
-- if he is not with his army ("dead"), he will be summoned back
-- he will convert 100% alive party members and 25% prisoners from each stack in to his undead roster (remaining alive prisoners will be kept for the next time); unit level:
--- > 30 become Fallen Warrior
--- > 26-30 - Fallen Veteran
--- > 15-25 - Fallen Footman
--- < 15 - Fallen
- all bandits lairs - larger variety of enemy units will spawn (2 -> 5 types; e.g. chance that 15 Snake Cult Armsmen spawn at the same moment was greatly reduced); soldiers that have a chance to spawn (high tier ones have much less chance; leaders not listed):
-- sea_raider_lair: Vanskerry Marauder, Vanskerry Raider, Vanskerry Warrior, Vanskerry Jarl
-- forest_bandit_lair: Brigand, Heretic Minion, Heretic Worshiper, Heretic Magnus
-- mountain_bandit_lair: Mystmountain Raider, Mystmountain Warrior, Mystmountain Shaman, Bearclaw Berserker
-- snake_bandit_lair: Snake Cult Follower, Snake Cult Armsman, Cobra Warrior, Anaconda Knight
-- steppe_bandit_lair: D'Shar Bandit, D'Shar Outlaw Chieftain, D'Shar Deathwind Savaran, Omen Seeker
-- looter_lair: Robber, Bandit, Highwayman, Rogue Blackheart Knight
-- treasure_lair: Red Brotherhood Thief, Red Brotherhood Guildsman, Outlaw Knight of the Boar, Rogue Blackheart Knight
- changed skill "Tracking" to "Tracking and Hunting" - additional bonus: each 3 points reduce food consumption by 15%
- added new quests:
-- "The Old Tale (part 1)" - no time limit, no level limit, can be started by talking to a peculiar scholar
-- optional "The Old Tale (part 2)" - no time limit, no level limit (will yield immense and useful rewards by the conclusion of everything)
-- "Barding" - no time limit, no level limit, started by talking to a newly hired blacksmith (you will know)
SCENES
- fixed arena -> town passage (doors): Laria, Cez and Janos
- added door to arena room: Senderfall and Valonbray
- adjusted positions of spectators on all training grounds
- fixed castle guards positions: Tuldar Fortress, Oregar Castle, Maras Castle (rebuild it a bit)
- improved AI pathfinding in the forest bandit lair scene
- Order Stronghold - moved all NPCs closer to the entrance
- Clovindarn village - changed to grassland type (thanks to UndeadDuke)
TROOPS
- Knight of the Radiant Cross: Black Greaves -> Heavy Iron Greaves (to match new armor)
- Singalian Temptress and D'Shar Raider - Southern Glaive (can't be used by cavalry) -> Long Hafted Blade
- Squire Gorgrim and Headman Orik (D'Shar village elders) received more culture fitting cloths
- Fallen Sickle -> Black Sword
- Fallen Fighter Short Steel Sword -> Black Sword
- Fallen Veteran
-- ranged weapon set to not guaranteed
-- guaranteed Fallen Horse
-- Vanskerry Sword -> Black Sword
- Fallen_Warrior
-- ranged weapon set to not guaranteed
-- not guaranteed Fallen Horse
-- Fierdsvain Leaf Sword -> Black Sword
- Fallen Revenant added Black Sword
- The Three Seers: rearranged order in which units appear on the battlefield (cavalry and medium archers protected by strong infantry, then the rest); buffed overall strength
- faces of undead type soldiers are less extreme
- Snakes Anaconda Knight, Devoured and Dread Legion Infantry received unique skin
ITEMS
- Runed Silver Axe - reduced a bit blade size, cleaned mesh, done proper lods
- Vanskerry Noble Sword - cleaned mesh, new mesh for scabbard, retextured, done proper lods
- Singalian Noble Sabre - cleaned mesh, retextured, done proper lods
- Assassin Throwing Knives - redone mesh, retextured, done proper lods
- Warhammer - cleaned mesh, retextured, done proper lods
- Maul - redone mesh, retextured, done proper lods
- Quarter Staff - retextured
- Darkwood Bow - redone mesh, retextured, done proper lods
- Jatu Arrows and quiver - redone mesh, retextured, done proper lods
- Imperial Radiant Cross Plate - new model and textures; versions with or without cap
- Gold Rounded Bascinet - Open: changed gold to black (to match Radiant armor), renamed; added closed version
- Havathang - cleaned mesh and lods, fixed UV texturing, added scabbard
- Black Sword - old, rusty looking 1H sword, unique (can't be looted), swing only, 45 cut, 90 speed, 103 reach
- Fallen Horse - undead horse, unique (can't be looted), armor 90, charge 40, maneuver 40, size 112, speed 36, HP 500, difficulty 10, value 200
- New Quest Horse - unique
OTHER
- up to date Chinese translation thanks to: Tiberivs, Mario, S1 and Latis
- changed pre_battle lords' pictures (POP used Warband's ones)
- typos
CREDITS
Spak: zombi_horse_spak mesh and textures (slightly desaturated to match POP undeads)
Full Invasion team: horse6 mesh and textures (slightly recolored to match POP plate armors)
woot first 10 downloads :P anyway, hope to have some fun with the new quests. thanks for the work on this mod.
edit, was only 6 when i posted but oh well XD
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7th DL! Soooo looking forward to this.
haha amazing I just closed my game on warband. guess I got to start again
any serious changes?
- terrain near Almerra Castle is passable
Dawg
but like anything new in the actual gameplay? like idk new faction like maybe the barclay isles or something it was fun spending 300+hours beating the game but its just i dont wana hop back into a new game if there isnt stuff worth giving another 300+hours of dedication into
There's new missions, not sure what you get from them. They're like the special missions i guess. Like the ''Grandmaster Snakecult'' one, or the ''Red brotherhood secret chest'' or the one that gives you access to the Noldor city after taking a Jatu War Party
Those are not new though
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Urghh stupid first world problems.
Both ultimate apocalypse and pendor getting updated. Now i can't decide which to play first.
i dont know how it happened but after I loaded a save game, some inventory items changed into emerald rune items and my bow and arrow turned into a white hood and a crossbow. I also got pretty late game items too, and this was like 10 days into the game and idk how
It says in the first line of the description that it's not save game compatible.
General rule is nearly every patch (hotfix are the exception) add new items which mess the item order up.
Either you redownload the old vesion and finish the campaign or start from new.
Really?? Its just written in the first line. NO SAVE-GAME COMPATIBLE.
NEW GAME REQUIRED.
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i've kept warband mods tab open for months, just to see this pop up! is this the FINAL version? can i start a character without having to worry there's a new save only update next week? thanks! i'm so excited xxxxx
You can start. Don't forget hotfix.
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Do you ever plan on introducing more powerful and end game bosses like maybe an actual deity? They would have 300+ HP (If that was possible) and other endgame level items.
If you play 3.9.4 hotfix2 then leave Eyegrim alone and see what will happen.
dude this mod needs to add new stuff its getting so dull add invasions new factions more lands in islands new weapons joining the jatu stuff like that this is getting so repetitive no hate i love this mod but you gotta have more meaningful updates. thank you
We are not forcing you to play our mod. Too boring for you then maybe it is time to find better one. Fortunately for players, Warband's modding scene is quite lively and there are many other options. You welcome.
dude this mod needs to add new stuff its getting so dull add invasions new factions more lands in islands new weapons joining the jatu stuff like that this is getting so repetitive no hate i love this mod but you gotta have more meaningful updates. thank you
sir thanks for the mod.. its so cool... but i have a hard time playing in saving the kidnap. :( how to reduce difficulty? i cant even get out of the first quest.. im not skilled gamer like others here.. just having fun with warband game.. your mod its so great.. i like the travel speed with horse so fast.. im from the philippines.
If you can't save that person yourself, then level up a bit and take good units with you e.g. top archers. It will be much easier.
Reading poems section doesn't appear and i can't use poems that i learned. Also i can't marry with a lady the marrying section doesn't appear too. Anybody experienced this before?
В этом моде на данный момент есть одно слабое место, это нечисть. Демоны и нежить выглядят отвратительно, качество их моделий и текстур не соответствуют уровню всего остального. Если этот момент исправить, то мод станет полноценным, законченным произведением.
thx ;)
Love your mod mate keep doing the gods work :) May i suggest some ideas? id love to see some new quests and legendary weapons received from these quests kinda like in perisno? i love secret locations and hidden stuff that improves gameplay and would be so much fresher having new stuff added. aswell as maybe adding some diplomacy mods like in floris? just shooting ideas but no pressure ofc haha. take as much time as you can to improve this mod to become the very best :)
Why the Bloodthirsty Witch's armor is no longer available for the order of the player?(this armor cannot be unlocked after defeating the undead).In this modification a bit of female armor :(
sorry for my English
More than 95% of armours have female version.
so i havent played fer a while and still have 3.9.2, shall i just copy paste the 3.9.4 into my old 3.9.2 folder or shall i zip it into modding mapp as it is? got a bit confused when the description says its a patch fer 3.9 but doesnt give any desctiption on how to install....
1. Delete 3.9.2
2. Delete 3.9.2 savegames
3. Download and install full 3.9.4
4. Download and install Hot Fix 3
5. Start new game.
6. Enjoy.
hello,, do we have to replace the file 3.94 with hotfix 3 ??
Overwrite files.
im getting an error whenever i run this mod i get an error saying could not find material compass, and it loads and everything but i always see a bunch of red error text everytime i move and sometimes randomly and i cant see anything in the text log either (ive checked the boxes to show stuff in the custom settings as well) and ive searched online for answers but couldnt find any or at least nothing that fit my error and that i could understand. i can provide screenshots if needed. please help thanks.
Gyazo.com
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3.9.3 is the furthest I've gotten in PoP only to update and start over. Got to finish at least one WB playthrough before Bannerlords...Praise the Sun?
Never found a definitive answer to this:
Is it possible to marry a claimant (either male or female)?
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what is the best setting to play in low-end pc ?? this mod is keep being laggy on my pc when i play it.
for example when i play againts a lot of
armies it begin to get laggy. and i have forced close it.
hello is there any guide for the game ?? especially how to get or finishes some task?? thanks.
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Well, I've got a bit of a dilemma. I've ignored Eyegrim the Devourer for so long, he now has a 7000 man doomstack. I've tried kiting him into noldor armies, but he's so slow that everybody just outruns him. I'm not really sure how to deal with this now. Any suggestions?
It seems that you don't have the latest hotfix, which limits his army to about 5000.
Gather lords, ask them to go to your city/castle (to drop prisoners - important as you don't want to feed Eyegrim). Ask them to follow you. Wait for night and be close to the enemy army, at the distant in which your lords don't run away. Right at the down engage and lords will be dragged into fight.
Above can be done because NPCs detecting range is much smaller during night. At dawn it is suddenly doubled(?) and they won't have enough time to run away.
Kill as many as you can, even if you lose. Repeat.
Hey guys I have problem ( first time playing)
When I want to create Knighthood order the guy saying,
{ you need honor 5-30 ( -20 Eventide ) }
But I already have 60 honor 88 rennown
Version ( 3.9.4 )
Reduce your honour from 60 to -20 if you want to create chapter. Here is how
Pop3.fandom.com
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