From now on, OCEAN is an episodic game. GZDOOM's module structure allows this easily, and besides, you won't have to wait until the Fall to learn how the story proceeds.
The schedule now is sort of like this:
* Prologue ('Semper Fidelis') + Episode I: No Time (YOU ARE HERE)
* Episode II: No Air
* Episode III: No Survivors
* Episode IV: No Escape
* Episode V: No Remorse + Epilogue ('Per Mare Per Terram')
Changelog:- Created a voxel model for Overdose (aka Berserk);- Created a voxel model for Blueprints Memo (aka Computer Area Map);- Created a voxel model for Night Vision Goggles (aka Light Amplification Visor);- Removed the recommendation to disable vertical mouselook from the startup card;- Added the recommendation to bind the 'Seocndary Fire' key to the startup card;- Redone the fist punch mechanic Hexen-style;- Added the quick kick to all weapons;- Fixed the accidental godmode (hopefully);- Did a little smoother Slayer animation;- Altered the textures color scheme to be more Marathon-like;- New NPC: Marina;- New monster: Aquatoid;- MAP02: Re-shaded the starting area, altered the monsters;- MAP03: Put machete near the switch;- MAP05: Removed the machete;- MAP06: Fixed the car textures;- MAP06: Generator door was open from the start for some reason - fixed;- MAP03, MAP05, MAP06: Reduced and remixed the number and variety of monsters- MAP07: Added;- Altered the zombie and NBCU sounds;- Reworked the BAT file;
Known issues:- Marina can sometimes wander aimlessly and ignore waypoints. To fix, just hang around her for a few seconds and let her come with you.
Hope you get to finish this.Looks great!