Report abuse No Light Carriers
Filename
No_light_carriers.rar
Type
Full Version
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Snapshot_9
Date
Nov 10th, 2013
Size
0.05mb (52,870 bytes)
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462 (1 today)
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Description

To reduce late game lag. This simple mod removes light carriers from the game.


REQUIRES FORBIDDEN WORLDS!!

My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80

(if the folder isn't there, boot sins, then quit. That should place it there.)

About the Mod:

After player alot of Sins games online with friends. We found th elate game lag was horrible. After about an hour the game would run at 3 real seconds for 1 game second.

After doing some research and playing other mods. I found that the biggest source of lag was Strike Craft. The AI goes nuts with it. And with a single carrier capable of outputting 5-10 strickcraft on its own. And the AI would
love to output hundreds of carriers. The end game stats was showing each AI had between 2000-3500 strike craft active.

This mod removes the light carriers from the game for all races. And any research attached to them. (For the Advent mainly). It DOES NOT remove hangar defences, the AI is really stingy on building these so I left them in.

The results are the AI will resort to much less used ships and build more veriety. But MOSTLY it means LESS LAG.

If your computer isn't well past the recommended system requirments then expect lag anyway. But there is a HUGE boost in lategame performance.

I am considering removing mines too. But I'll look into that later as they don't cause much lag.


This mod was mad with the Forbidden Worlds DLC, and hence has its research still in the research trees. So trying to run it without the DLC will cause Minidumps.

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No Light Carriers
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Ximema Online
Ximema Nov 14 2013, 1:36pm says:

Thanks a lot !

My FPS are growing :>

+3 votes     reply to comment
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MD5 Hash
6aa07d784bfbcbf924872aae6c3c09f6
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