ok its pretty fun but gets pretty lagy after a while and it could even become unplayable you can probably fix this by limiting the
maximum amount of enemies that can spawn
Sorry but I won't do that. The map has the amount of monsters I wanted it to have, also it works fine on my computer and everyone who tested it. If you have the oportunity try it on a friend's computer you know it is better than yours. You'll see it has the perfect amount of monsters ;)
I've been testing this mod with BD and there is a problem: BD uses the default original doom movement which means you don't have any air control after hitting a thruster and therefore you will go very easily out of the arena which is not fun at all. So unfortunately it probably won't be a version of this for BD. If anybody decides to implement in BD the PB air movement mechanics I'll take that in consideration and also might do a version for BD.
hey i cant find hitmakers.wad and PB_keepweapons_25-02-2022.wad can you add them
They are in Draugrak's build as stated in the readme.txt file
But there you go:
Hitmarkers: Mega.nz
Keep weapons: Mega.nz
thanks
wait a second it didn't work and it's from the glory_kill_v27.pk3 file
Just use this standalone version I made. Extract, double click Neon Arena.exe and you are ready to go: Mega.nz
ok its pretty fun but gets pretty lagy after a while and it could even become unplayable you can probably fix this by limiting the
maximum amount of enemies that can spawn
Sorry but I won't do that. The map has the amount of monsters I wanted it to have, also it works fine on my computer and everyone who tested it. If you have the oportunity try it on a friend's computer you know it is better than yours. You'll see it has the perfect amount of monsters ;)
Yeah I think it's a problem with my pc but in either way it's still very fun and I love it
Awesome to hear that, I'm very happy you enjoy it!
Will there be a BD version?
I've been testing this mod with BD and there is a problem: BD uses the default original doom movement which means you don't have any air control after hitting a thruster and therefore you will go very easily out of the arena which is not fun at all. So unfortunately it probably won't be a version of this for BD. If anybody decides to implement in BD the PB air movement mechanics I'll take that in consideration and also might do a version for BD.
All right. Thanks for the answer. Having an eye on this.