This mod fixes the problem that the last version had, this version adds in a couple qol features and balancing.
This version will actually work, sorry guys.
I have a question for you, can you tell me how I can translate the events and the decisions into Spanish, if you are willing to say it but I thank you for taking your time for me.
Yes, basically under the localization files, when you open them, there are stuff like
WAR_WE_ACCEPT_1;WAR!;DÉCLARATION DE GUERRE !;KRIEG!;WOJNA!;¡GUERRA!;GUERRA!;HÁBORÚ!;VÁLKA!;;;;;;x,,,,,,;
each thing after WAR_WE_ACCEPT_! there are the actual translations after that, aka war, krieg, guerra, etc. Each of these are translated into their respected languages
You need to revert the American cultures back to just Yankee and Dixie because when they settle the land it makes a huge mess of the cultures and you cant get enough pops for soldier pops in any of the western states. also it doesn't make sense for Appalachian to be a culture in Los Angeles or for mid westerner to be a culture in Seattle. also it doesn't make sense for you to fracture the American cultures the way you did but leave other cultures like Han Chinese or Japanese. Spanish, or an even more perfect example north and south German intact. at that point why not fracture them into Bavarian, Saxon, Prussian, Lower Saxon, etc... or better yet why is African its own culture when there where many different African cultures but you decided to add a million different American cultures that make them significantly weaker. It doesn't add anything to the game. also what even is tidewater as a culture. I spent a lot of time on the internet trying to find anything showing it as being its own thing but the most I could find is that it is a slightly different accent native to a certain geographical area.
Other wise I really like the mod and it adds a lot to the game that makes it better
Add any requests here or in the discord server whuQ5hXnmf
Additionally the problem was the default.map file that had 2.5.1's definition, have fun!
blessed and based
I have a question for you, can you tell me how I can translate the events and the decisions into Spanish, if you are willing to say it but I thank you for taking your time for me.
Yes, basically under the localization files, when you open them, there are stuff like
WAR_WE_ACCEPT_1;WAR!;DÉCLARATION DE GUERRE !;KRIEG!;WOJNA!;¡GUERRA!;GUERRA!;HÁBORÚ!;VÁLKA!;;;;;;x,,,,,,;
each thing after WAR_WE_ACCEPT_! there are the actual translations after that, aka war, krieg, guerra, etc. Each of these are translated into their respected languages
You need to revert the American cultures back to just Yankee and Dixie because when they settle the land it makes a huge mess of the cultures and you cant get enough pops for soldier pops in any of the western states. also it doesn't make sense for Appalachian to be a culture in Los Angeles or for mid westerner to be a culture in Seattle. also it doesn't make sense for you to fracture the American cultures the way you did but leave other cultures like Han Chinese or Japanese. Spanish, or an even more perfect example north and south German intact. at that point why not fracture them into Bavarian, Saxon, Prussian, Lower Saxon, etc... or better yet why is African its own culture when there where many different African cultures but you decided to add a million different American cultures that make them significantly weaker. It doesn't add anything to the game. also what even is tidewater as a culture. I spent a lot of time on the internet trying to find anything showing it as being its own thing but the most I could find is that it is a slightly different accent native to a certain geographical area.
Other wise I really like the mod and it adds a lot to the game that makes it better
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I downloaded the mod and when I play the nation flags are messed up, for example prussia doesn't have his own flag it has a random one
Have you cleared your cache? under paradox interactive/Victoria II/MPVictoriaUniversalis/[Delete everything in the folder]