Description

Included in version 1.6 : - Retextured skybox, skylines and buildings (interior and exteriors). - Reworked contrast and fog. - Realistic IA : Enemies aren't bullet sponges anymore. Their strengh is rely on equipment (ex:Armor), their weapons, their movements and aiming speed which depends of their weight, who they are (ex: boss or common enemy NPCs...). - More decals (cartridges, bullet impacts...) are displayed.

Preview
MAX PAYNE NOIR YORK CITY MOD
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picardsfish
picardsfish - - 52 comments

nice

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Phantron
Phantron - - 149 comments

Hello can you make a video about the changes? thank you

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Grognougnou Author
Grognougnou - - 36 comments

For the moment, I have only made a youtube video about the visual changes.
Just note that the video on Youtube looks darker than when you play ingame.
The pictures I posted on Moddb are what you see when you play the game in 1920x1080 with all options to the max + the WidescreenFix patch.

Name of the video : Max Payne 1 Mod : Noir York City v1.5 (HD textures and gameplay tweaks).
Link of the video : Youtu.be .

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chewybigdipz
chewybigdipz - - 57 comments

is this mod uses Max Payne Rechambered?

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Grognougnou Author
Grognougnou - - 36 comments

No.The weapons haven't been modified at all. What have been changed are : the characters stats (which depends on their weight, training, armor, if they are bosses,...), the rarity of bullets in the Hard Boiled and Dead on Arrival difficulties, the damage bonus for headshots (which has been increased), also now the player isn't immune when jumping around in slow motions (so when playing with the mod, jumping around whil shooting isn't always the best choice anymore and it is often - but not always - more rewarding to stand your ground, slow down the time and aim for the head).

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