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Mass Effect at War 2.0 originated with thomas39120, Gürteltier, & Smg-modding on Moddb C. 2013. A while back it was removed by the mod authors & has been considered a dead mod since then. Over the last few years I’ve worked on edits to the mod aimed at improving; units, faction balance, hardpoints, projectiles, & more. I am not affiliated with the original modding team, but my goal with this release is to help continue the amazing work that they began with creating this mod. All credit for building the models (Units, buildings, weapons etc.) as well as designing all of the framework for the mod & used for continuing the mod goes to thomas39120, Gürteltier, & Smg-modding. Thank you all for creating such a memorable experience--Normandy1138_86 Mass Effect at War: Continued is a free modification for Star Wars Empire at War Forces of Corruption that I have uploaded for entertainment purposes only. The mod is not for profit, & no financial gain of any kind will be pursued.
Mass Effect at War 2.0 originated with thomas39120, Gürteltier, and Smg-modding on Moddb C. 2013. A while back it was removed by the mod authors & has been considered a dead mod since then. Over the last few years I’ve worked on edits to the mod aimed at improving; units, faction balance, hardpoints, projectiles, & more. I am not affiliated with the original modding team, but my goal with this release is to help continue the amazing work that they began with creating this mod. All credit for building the models (Units, buildings, weapons etc.) as well as designing all of the framework for the mod and used for Mass Effect at War 2.0- Continued, goes to thomas39120, Gürteltier, and Smg-modding. Thank you all for creating such a memorable experience--Normandy1138_86
Mass Effect at War: Continued is a free modification for Star Wars Empire at War Forces of Corruption that I have uploaded for entertainment purposes only. The mod is not not for profit, & no financial gain of any kind will be pursued
Beta version 0.9.5 hopefully will be very close to a final version release. Please leave a comment or send me a message if you have any suggestions, critiques, or are interested in helping develop the mod.
Link to the original Mass Effect at War's page
When updating the mod I also wanted to focus on the Universe of the Mass Effect series. Obviously the Reaper faction's capital ships can't be quite as powerful as in the lore. For instance the ME codex mentions that "In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction."
Within the mod however, they are still formidable & in Space Based Skirmishes, the Alliance & Cerberus factions both have certain perks in order to help compensate. This includes a much faster & cheaper upgrade to starbase level 2 (This has been changed for the alternate beta v. 0.9.5-- They still have slight bonus but not as overwhelming as the initial release--This was due to the bonus giving too much of an early advantage over the Reaper faction who don't actually get Sovereign Class Reapers until Starbase Level 5 (Not counting the single hero units of Sovereign in level 3 and of Harbinger in level 4). For both the Alliance and Cerberus all hero units continue to have the bonus, of being cheaper, faster, & not counting towards the population limit. These perks are due to the strength of Sovereign class Reapers & don't apply to Land Based Skirmish matches. I'm hoping this concept has been implemented well, if you are encountering any major imbalances or other issues please let me know. Changes can be made for a future release.
Galactic conquest is not playable at the moment unfortunately. It is my hope that someone who has more time than I currently have can help finish the galactic conquest mode. I’ve had some decent progress regarding planets. 41 of the 55 planets currently have a full description, (i.g. history, population, terrain, weather) as planets within the mass effect universe. It will take some time to incorporate this concept into the galactic conquest mode.
Listed features that were already present in thomas39120, Gürteltier, & smg-modding’s original Readme & mod (others were removed as they are not currently applicable)
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Windows 7 (32/64 bit) or higher
1024MB graphics card
8GB of memory
5 GB hard disk space
Direct x 9c or higher
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- If you don’t have one already, create a folder called “mods” in the “forces of corruption game folder” (which is itself within the base Empire at War Folder).
-Using a program that opens .zip files (such as 7zip or WinRar) extract the contents of Mass_Effect_at_War_C_archive.zip into the “mods folder” you created earlier. You can also extract the .zip file to your desktop or to any folder and then Copy and paste the contents of the unzipped file into your mods folder. This should be 3 files in total: The “Mass_Effect_2” folder, “Mass_Effect_Version2” shortcut, & the “Readme_2.0”: Copy all 3 into your “mods” folder”.
The main Mass Effect at War mod folder should appear as:
In the disc version of Empire at War:
OS (C:) (Or D or F: depending on where your install is)\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Mass_Effect_2
AND
In the steam version it should appear as:
OS (C:) (or D: or F: depending on where your steam installation is located)\Program Files(x86)\ Steam\steamapps\common\Star Wars Empire at War\corruption\Mods\Mass_Effect_2
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Create a copy of the shortcut of Forces of Corruption’s original one on your desktop
-Make sure it is listed as a copy of the shortcut otherwise it will not work
-Right-click the copied shortcut and go to “properties” and then to where it says “target”--On the last line behind the–swfoc.exe" copy and paste MODPATH=Mods\Mass_Effect_2
(just add one space between swfoc.exe”-- you don’t need to add a \ in between)
An example of how it should appear after copy and pasting to the “target” area of properties: "C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\Mass_Effect_2
Right click the Empire at War launcher in your steam library. Under properties in the top general section there will be an area called launch options. Copy and paste swfoc MODPATH=Mods\Mass_Effect_2 into the launch options area
The mod will now load when you launch Empire at war Forces of Corruption from your steam library- but only when launching Forces of Corruption (launching as Empire at War will still load the Empire at war base game)
Keep note of the launch option for the mod: swfoc MODPATH=Mods\Mass_Effect_2
To play the vanilla forces of corruption again, remove the above launch option code from the launch option area
Mass Effect at War: Continued Is a free modification for Star Wars Empire at War: Forces of Corruption. No financial gain will be pursued. All credit for creating the original Mass Effect at War 2.0 goes to thomas39120, Gürteltier, and Smg-modding. Please note that I am uploading this for entertainment purposes only. All credit for the idea for the mod and its release on Moddb go to thomas39120, Gürteltier, and Smg-modding. If any of the original mod's authors would like me to remove this from moddb please send me a message.