A civilization was collapsed as people got into religion of "ignorant egoistic idiotism". Genetically modified cattle and food turned the people and animals to agressive zombies. But there were few survivors. How they weren't affected?
Advanced engine needed : Boom compatible
Primary purpose : Single player
===========================================================================
Title : Lost civilization
Filename : joi_lstcv15.zip
Release date : Release 16.12.2019
Author : Jaakko "Jaska" Impola [JOI in maps]
Email Address : [redacted]
Other Files By Author : 2 maps to confinement 256 community project.
12 map miniepisode which I never put on idgames.
Misc. Author Info : Stupid Finn
Description : 22 map megawad.
map01: Mountain pass
map02: Oceanside
map03: The farmlands
map04: River valley
map05: Mountain village
map06: The secret city
map07: Lost in the forest
map08: Castle
map09: Courtyard
map10: Nightmare
map11: Nightfall
map12: Suburb
map13: City centre
map14: Downtown
map15: Mansion
map16: Fort
map17: Prison
map18: Laboratory
map19: Division
map20: Ending
map21: Thanks
map31: Spiderweb arena
Story: A civilization was collapsed as people got into religion of
"ignorant egoistic idiotism". Genetically modified cattle and food
turned the people and animals to agressive zombies. But there were
few survivors. How they weren't affected?
map31: I haven't ideas and/or the energy to implement the secret map. So I just
put it there to who wants to check its architecture etc. with codes. I kinda
want all my ideas out.
===========================================================================
Port Differences : Mapinfo disables crouching and jumping. Doomdefs for
dynamic lights.
===========================================================================
Special Thanks : Thanks to doomworld community for help.
Thanks to maintainers of utilities and source
ports, tutorials and wikis. Thanks for all playtesters for
great and helpful feedback. Thanks to all for great textures and
graphics.
Credits (music): Jimmy & Björn Lynne:
Lynnemusic.com
Credits (textures, graphics):
galileo31dos01, statusbar
Mechadon, STKEYS0-8
"Reakuthecrate" the green big numbers (hud).
Doomworld.com
tenebrae.wad
-Realm667 Texture Stock
-Textures.wad
-Blood
-Duke Nukem 3D
-Shadow Warrior
-AVP
Stonghold.pk3
Valve.wad, valiant vaccinated edition (skillsaw)
DoomPotpourri.wad
Community chest 4: cc4-tex.wad, Resource Wad
Doom3 textures:
Doomworld.com
Realm667.com
www.realm667.com/index.php/en/downloads/texture-stock/987-soldier-of-fortune/file
NiGHTMARE
Ghostbusters Doom Tex's
Cage's Texture Pack, cage_tex.wad
Captain Toenail for urn
Omegalore for doomsky
Mechadon (skies etc.)
Mekworx.the-powerhouse.net
Hellcore 2.0
Doomworld.com
Eradrop (skies)
Viggles
Thief.washboardabs.net
Cybermage textures
Realm667.com
Killing Time:
Forum.zdoom.org
Epic 2
Doomworld.com
Teamhellspawn.com
chainworm kommando
Doomworld.com
SGGeroy and Hell_Pike
Kingpin.pk3
an_mutt support tex
retronova10 crusher panel
LoneAlpha2401 exitsign
misctec.wad from doomworld's texture thread
Doomworld.com
Ashes2063
+Some own textures. They start with ji_.
Also some modifications which I can't remember. At least some
of those bridge textures. Titlepic etc.
===========================================================================
* What is included *
New levels : 22
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : MAPINFO, WADINFO, DOOMDEFS
Other files required : Doom2.wad
* Play Information *
Game : Doom 2
Map # : MAP01-MAP21 & MAP31
Single Player : Designed for
Cooperative 2-4 Player : Player starts, not tested!
Deathmatch 2-4 Player : Player starts on some levels only
Other game styles : None
Difficulty Settings : Yes
Tested : GZDoom, ran through with prboom-plus-2.5.1.4
Note to Zdaemon users:
"heap size for zdaemon servers is defaulted to 10
so I had to increase it to 20"
* Construction *
Base : From scratch
Build Time : 2016-2019
Editor(s) used : GZDoomBuilder, GZDB bugfix, Slade, GIMP, Notepad
Known Bugs : Some minor sky cutouts, GOR3A0 sinks into ceiling on
prBoom (2.5.1.4). Propably some texture misalignments.
May Not Run With... : Ports without Boom support
* Copyright / Permissions *
Authors may not use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You may distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual: Archives.gamers.org and mirrors
Web sites:
FTP sites:
The best wad I've ever played!
One level took a whole day.
It was the size of the whole of Doom 1!
Beautiful wad! Love it!
This mod works great with Duke it out in Doom.
I love this mod, The Levels were beautiful, it feels at home with Naku Naru, it was amazing