KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc. Mod adds 5 new units.
KKND2:Carnage is a mod to KKND2:KROSSFIRE, making game more dynamic, realistic (how many series from machine gun can that guy take??), bloody, etc.
Modifications in detail:
- changed damages, hp, costs and others in all units (constructibles and 21st century units too)
- annulled limits for buildings (except Machine Shop (4) and Barracks (7)
- menu buttons can take up to 8 positions)
- unit cap increased to 10000
- 5 new units:
surv: ATV Flame Thrower,
Thunder (Orville Fighter with rockets),
Defender (Juggernaut's turret on AA Tower basis)
evol: Catapult (War Mastodon with Artillery turret)
ser9: Floating Reaper (Transport Dome with Juggernaut's turret shooting Tankbot's bullets instead rockets)
- units added to production: Artillery (each race (for cpu)),
Mechanoid (ser9),
Sentinel Droid (ser9)
- extended load capacity of transporters
- load capacity for some survivors units (ATV, Barrage Craft, Enfoncer, Juggernaut)
- swimming ability for Patrolbot, Responsebot and Missile Crab
- technologies (different upgrades of Machine Shop for each race)
- upgrades unlocking by elapsed time (optional)
- manual adjustment of Tanker capacity (optional)
- manual adjustment of Solar/Thermal RUs production (optional)
- RUs injections (optional)
- units maintenance (optional)
- manual adjustment of research time/cost
- manual adjustment of units hp/cost/build time (as overall multipliers)
- auto-aim function (optional)
- unlimited multi maps (optional)
- new survivors troops voices (optional)
Release notes:
-> v.1,02
- Multipliers bug fixed
-> v.1,04
- incorrect component's positions bug fixed
-> v.1,06
- command line parameters added: no_uconfigchanges, no_freebuild, no_transmods, no_gunsmods, no_swimmods, no_incucap, no_newunits
- Doom Dome cost increased (675 to 695)
- Doom Dome infantry damage decreased (360 to 330)
- Mechanoid cost decreased (4750 to 2750)
- Mechanoid build time decreased (180 to 90)
- Sentinel Droid cost decreased (5500 to 3250)
- Sentinel Droid build time decreased (200 to 100)
- Floating Reaper cost decreased (2250 to 1780)
-> v.1,08
- added compatibility with original unpatched and not cracked version of KKnD2
-> v.1,10
- added compatibility with another copy of kknd2 (wtf?? :D)
-> v.1,12 - added compatibility with KWIPv2 (high resolution version by Mutekx)
- sending parameters to kknd2.exe via kknd2carnage.exe parameters ('param:' tag)
- added 'connection timed out'/'no units left' bug blocker
-> v.1,14
- added compatibility with german version
-> v.1,16
- new command line parameter added: allow_ctofix
- 'connection timed out'/'no units left' bug blocker removed from the default options - now can be launched only by 'allow_ctofix' parameter
- LAN connection issue (concerns v.1,12) fixed
- rearranged parameters preview
-> v.1,18
- Pteranodon bullet bug fixed (no damage on aircraft)
- Auto-Aim feature added
- radar range increased
- added visibility of enemy units on map at 1st tech for survivors and series9
-> v.1,20
- added compatibility with KWIPv3
- added a few new hints
-> v.1,22
- changed max range of:
- Machine Gunner -> 260
- Grenadier -> 230
- Rocketeer -> 530
- Laser Rifleman -> 420
- Dirt Bike -> 320
- Hover Buggy -> 380
- ATV -> 340
- Anaconda -> 600
- Barrage Craft -> 660
- Enfoncer -> 510
- Juggernaut -> 760
- Sentry Gun -> 520
- Cannon Tower -> 650
- Laser Destroyer -> 700
- Berzerker -> 290
- Rioter -> 240
- Homing Bazookoid -> 460
- Spirit Archer -> 540
- Scourge Demon -> 510
- Dire Wolf -> 310
- Pit Scorpion -> 270
- Crinoid -> 305
- War Mastodon -> 430
- Catapult -> 560
- Death Hippo -> 490
- Missile Crab -> 570
- Mega Beetle -> 640
- Artilery -> 1100
- Arrow -> 1200
- Kneecapper -> 510
- The Worm -> 460
- Touch of Death -> 790
- Pod Launcher -> 320
- Spore Missile -> 505
- Sterilizer -> 440
- Patrolbot -> 325
- Responsebot -> 390
- Tankbot -> 585
- Doom Dome -> 530
- Cauteriser -> 650
- Laser -> 660
- Grim Reaper -> 770
- Floating Reaper -> 1078
- Mechanoid -> 780
- Sentinel Droid -> 800
- Distance Seeder -> 610
- Pod Cannon -> 630
- Surv AA (constr) -> 850
- Ser9 AA (constr) -> 800
- Thunder -> 800
- Wasp Bomber -> 40
- Surv EMP range (constr) -> 650
- Surv sonicboom range (constr) -> 600
- changed reload time of:
- Rocketeer -> 520
- Homing Bazookoid -> 550
- Spore Missile -> 460
- Berzerker -> 150
- Rioter -> 220
- Grenadier -> 240
- Pod Launcher -> 230
- Spirit Archer -> 130
- Laser Rifleman -> 200
- Dire Wolf -> 210
- Missile Crab -> 320
- changed cost of:
- Doom Dome -> 715
- AG-Responsebot -> 975
- Crop Duster Bomber -> 1175
- Transport Dome -> 1205
- Floating Reaper -> 1325
- Barrage Craft -> 690
- Juggernaut -> 765
- Surv Stealth (constr) -> 350
- Surv Artilery (constr) -> 950
- Surv AA (constr) -> 415
- Surv Plasma (constr) -> 520
- Evol Small APC (constr) -> 15
- Evol Large APC (constr) -> 35
- Evol Repair (constr) -> 50
- Evol Radar (constr) -> 55
- Evol Frenzy (constr) -> 45
- Evol Artilery (constr) -> 60
- Evol AA (constr) -> 55
- Evol Plasma (constr) -> 40
- Evol Arrow (constr) -> 45
- Ser9 Artilery (constr) -> 1175
- Mechanoid -> 1055
- Sentinel Droid -> 1115
- Anaconda Tank -> 500
- Thunder -> 935
- changed build time of:
- AG-Responsebot -> 70
- Crop Duster Bomber -> 80
- Transport Dome -> 90
- Floating Reaper -> 100
- artillery attack and shot sound for Pod Launcher
- added new hints
- added new backgrounds
- compressed all backgrounds
- added donation link
-> v.1,24
- added compatibility with German patched version (9th version of kknd2!)
- changed default values of RUs injections
-> v.1,26
- "Unlimited multiplayer maps" feature added
- GUI for features executable only by parameters until now
- many minor interface improvements and bug fixes
- fixed GUI sounds bugs occuring on some Windows 7 64-bit
- extended Options menu
- added Help section ("HELP" button on the second page in Options menu)
- warning messages for risky operations
- added new Hints
- expanded Readme file
-> v.1,28
- added "Change survivors voices" feature
- fixed not playing sounds when Carnage window is inactive
- added new hint
Thank for this mod =)
KKND LIVES?
OLD ****** ASK AHAHAH MMMMMM
how to install?
unzip exe, start it, select your original exe and go.
just take a look, super easy.
love this a lot, thanks for creating this mod!
thanks for the mod. though i'm using window 7 so... there's some problem and a small unlike w/o it this is the best.
can you update this one to compatible to window 7?
Right. So. I've used this mod a few times and it worked perfectly. Now, it won't load the mod, even though I'm loading the game through the mod. I've selected the correct .exe and I've loaded different settings. No matter what I do, I can't get it to work. I'm on Windows 10 and I have the full version of KKND2. Any help?
Can we build our building without any limit? I mean not only the number of buildings, but also I can put any building in any places, although it doesn't have any my buildings nearby, or I can put it as closely as i want to the oil well?
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