Small and fast update with 32bit Eduke version and few changes
A larger update for september was in progress, but there are many things to do on it and i have many job and family business right now, so i decided to do a smaller release for the main reason of changing Eduke executable from 64b to 32bit version, including some faster things i already did. So:
Version 1.02
! Switched Eduke exe version to 32 bit from 64 bit (wrongly included before)
- Fixed holoduke key behaviour - it must not work at all, not just turning off the holoduke
- Fixed enforcer damage - the last and fast fix for that didn't work, so it has been fixed in a different way
- Fixed position for "MTA" text for devastator
- Grenade launcher damage buff
ENJOY!
AWESOME!
Could have buffed that useless grenade laucher too but okay I will wait :p
You're right, i did, just forgot to mention it in the changelog ;)
Always assume those who download and install a mod are complete idiots.
Take me for instance, I read the Install readme and it says to put in the duke3d.grp then go blast'em all...
Uuuh... Put duke3d.grp where? how? when? ehm .... what? :/
Don't get me wrong, got it working eventually and all, and from what I've seen you've done good work.
But not even half the functions shown in the video are anywhere to be seen in the game (iron sight mode, different weapons and so forth).