(Out of Date!) Old demo kept here for historical purposes.
New demo featuring:
- 6 Maps
- 8 Playable Mechs
- 22 Weapons
- 27 Modules
For use with the latest version of GZDoom and the Doom2/Freedoom2 iwad.
To play, simply drag and drop over your GZDoom executable.
Saves from previous versions will not work! To save your campaign progress use the save function in the pilot menu!
2.01 Changelog:
- Added "Zoom" binding to IA keys menu for convenience.
- Allies now have a 2x speed boost while outside of combat.
- Restored original ROF for the MG14 and DMG14.
- Increased armor and health of support modules.
- Added a map and radar marker to support modules.
- Increased speed of NPC Walker and Ant.
- Fixed a bug where you could use a normally unavailable mech chassis.
- Expanded the "Quick Guide" into something more like a proper manual.
Unable to download this. In fact, everything I'm checking from the past twelves hours seems to be broken. They all say "check back in 5 minutes".
Yeah I noticed. Just wait and see I guess. File probably hasn't been vetted yet.
honestly i think they might be having some issues with their servers. it's been going on with everything here since last night. definitely speculating, but maybe related to the recent log4j2 0-day? maybe they're updating their servers or something.
Still broken. Do you have this hosted anywhere else?
Sure. Until this gets sorted out it's also available here:
Mediafire.com
Thanks!
Cool mod!
I have yet to find the HQ that is to be destroyed on the first mission, though. >_<
It's marked on your radar and your automap.
Yes, thanks!
I assumed it would be the one with the four things on top, I just passed it by the first time and reconned the facility and died there.
Sure enough blue dot, did the training before.
Unlocking new stuff is cool.
Took a Walker on Mission 2 to try the LPlasma and got wasted (Hard difficulty).
You are making an awesome mod here.
The automap markings sure are helpful, too.
Mission two is definitely a rush, hit & run one.
Will tackle #3 in the next session.
Update: 7/10 thus far. Hard is kinda hard here. ;)
Heh, because I lost my savegames I had to redo all my progress and did better this time.
Finished Op1 and wasted them all in Mission 3 in my Mesdames et Messieurs DELTA because Froggy would not last I guess. ^_^
Resumed (well restarted once more, in version 2.5 of course).
Bested all of OP1 (mission three with the Frog this time, two dual MG14s, rtak and Mrock there was hardly ammo left (and same for armour at some places) but I wasted all opposition again there! :D
Bested 1st of OP2 with a MAR with just energy weapons and a Flym.
Literally kind of limping on a single leg at the end. >_<
One of my favourite Doom mods for sure!
Heh, I was really clueless. A true hit&run; mission appears to be OP2 3.
I see no way to waste all the opposition there.
Looks like I have to go for a quicker mech and just get the data and get out. Primary site seemed quite intimidating.
Gorgon I layout was serviceable for that at hard difficulty.
Lost all the armour on both legs and limped outside for evac.
Sweet, Sandstorm is already in 2.5. <3