Now that the code is ported and available on github maybe some adventurest coders can solve the AI issues. I could never get the ncp_voloxelican to walk after they land (hl2-icemod/src/game/server/icemod/npc_voloxelican.cpp), they just sit there. I'm not sure if they are getting stuck in the ground, or what went wrong actually. m_bLanding would be a good place to start.
Then there's the Dog who refuses to play fetch, when it should. It sort of use to work. You can get the dogs attention by playing with a object in front of it, then when you toss it away (if its a light object) it will pay attention to how long it takes that object to idle, then the dog will go pick it up and bring it back to you. I broke some part of this, or couldnt get it to work on displaced geometry because the object takes too long to halt and idle.
The mobile turret could use a better search when it gets to the player with out a target. Sometimes targets will be right behind it, shooting at you or the turret and it still doesn't get a hint that there is a enemy near by.
Now that the code is ported and available on github maybe some adventurest coders can solve the AI issues. I could never get the ncp_voloxelican to walk after they land (hl2-icemod/src/game/server/icemod/npc_voloxelican.cpp), they just sit there. I'm not sure if they are getting stuck in the ground, or what went wrong actually. m_bLanding would be a good place to start.
Then there's the Dog who refuses to play fetch, when it should. It sort of use to work. You can get the dogs attention by playing with a object in front of it, then when you toss it away (if its a light object) it will pay attention to how long it takes that object to idle, then the dog will go pick it up and bring it back to you. I broke some part of this, or couldnt get it to work on displaced geometry because the object takes too long to halt and idle.
The mobile turret could use a better search when it gets to the player with out a target. Sometimes targets will be right behind it, shooting at you or the turret and it still doesn't get a hint that there is a enemy near by.
Well, happy code hunting!