Standalone monsterpack with humans enemies.
Improved behaviour, different attacks and "subclasses" for each enemy, Cybies and Masterminds are replaced too.
Recommended weapon mods:
High Noon Drifter
Guncaster
PainSlayer
Protocol Disposable
Hard boiled Spetznaz
Doom Roguelike Arsenal
The False Angel
MeatGrinder
Kriegsland Weapons
Samsara & Samsara Extra classes
Features
1. All atacks are projectiles. No more annoying hitscan! Run, jump, roll, fly, swinging legs left and right - with enough skill and a bit of luck you'll capable to dodge any incoming attacks.
2. Most of the enemies have different attack, but usually not with different projectiles, but different patterns,depending on the different factors or choosing randomly.
3. Also there are changes in enemies' behaviour. Knowing that "realistic" gameplay against humans will be almost all camping with rare corner-picks and "fire in the hole" from time to time, I'm trying to make something special. Make something balanced between realism and player's behaviour in deathmatches, but not like famous complex addons with "legendaries" strafing at the speed of light. Did I make it? This will be your decide, dear players.
4. "Counterculture Update" (ver 1.1) adds a few features to make you feel the atmosphere of the "Social Shooter" - just set your decal amount on maximum and enjoy the "rock-paintings" around enemies. Also sometimes there will be boomboxes around the enemies, which play "bad guys' music". You can either shoot them or get close and shut them down in a more civilised way - by pressing "Use".
привет номах ))
Здарова)
Holy ****, what an awesome mod! Definitely one of the the best monsters-to-humans replacers out there.
Thanks a lot) There will be update soon, it isn't abandoned.
Also I'm sti;; a bit confused by moddb's design, so I didn't notice your comment earlier.