This is my H&D Deluxe Ultimate Mod for H&D Deluxe. I maintained the original gameplay while fixing most common bugs and adding new content. Any feedback will be appreciated!
H&D DELUXE ULTIMATE MOD 3.0
1) Installation instructions:
- install H&D Deluxe -> Select Setup Type -> Full+Editor
- unpack (extract) the RAR archive into your main (root) H&D Deluxe install directory (i.e. C:\Take2\Hidden and Dangerous Deluxe) and overwrite files when asked.
Please don't install the game and the mod itself into the Program Files (x86) directory, otherwise the mod will not work properly and you will miss some new content (like custom vehicles, etc)!
For those having in-game issue with stationary characters (both friendly and enemy) falling partially into surface please install Dxwrapper to fix the problem (https://github.com/elishacloud/dxwrapper). Copy the following files from the Dxwrapper folder into your H&D Deluxe/bin directory: d3d8.dll, ddraw.dll, dsound.dll, dxwrapper.dll and dxwrapper.ini. This should fix the bug, which is not related to the mod itself (it could happen also in vanilla game on modern OS like Windows 10).
Readme and Changelog files included. Please read them!
2) Changelog (newest changes listed on top):
3.0 update:
-> updated mod installation instructions (info about usage of Dxwrapper software to fix issue of some players having trouble with stationary characters falling partially through surface during gameplay);
-> restored unique SAS soldiers faces in campaigns;
-> I made new 3D iron sights view aim models for bolt-action rifles, semi-auto rifles, assault-rifles, carbines, submachine-guns, light-machine guns and shotguns in my mod. It means, that instead of the earlier 2D flat aim model now you will be able to see actual weapons parts in front of you - especially when you move while aiming;
2.9 update:
-> added a new SVT-40 semi-automatic rifle model imported from Call of Duty 2;
-> equipped some of the enemies in the Greece campaign with the new SVT-40 semi-automatic rifle;
-> added a new Gewehr 43 semi-automatic rifle model imported from Call of Duty 2;
-> equipped some of the enemies in the Poland, Ardennes and Prague campaigns with the new Gewehr 43 semi-automatic rifle;
-> updated Ardennes 1 mission: (1) added a usable ladder at the pier to help the player reach the driveable pontoon, (2) replaced one of the Flak 88 guns with a pair of Flak 20mm anti-aircraft guns, (3) repositioned some of the enemy soldiers plus changed their behavior, (4) updated tactical map view;
-> updated Germany 5 mission: imported custom Sdkfz 7 artillery tractor model from Brothers in Arms: Hell's Highway. Its not driveable, but i made it destroyable. This halftrack vehicle was used in WW2 for towing various artillery pieces including Flak 88, that can be found in my Germany 5 mission version;
2.8 update:
-> updated Poland 2 mission: (1) now its easier to access the landing craft gunner seat entry point (i made it bigger), (2) now the landing craft gunner seat entry point is marked by small red cross that could be seen on the tactical map and in the mission itself, (3) updated video briefing - now it shows that the landing craft has mounted MG on it;
-> updated Prague 1 mission: (1) made the checkpoint grid used by AI to navigate more dense, (2) improved elevation and traverse of the custom PAK 40 anti-tank gun to more historically accurate values;
-> updated Poland 1 mission: (1) as an Easter Egg i added radio in one of the hangars (radio model itself was imported from Return to Castle Wolfenstein PC game), that will play "Alte Kameraden" German soldier's song. The music will stop playing if you destroy the radio or trigger general alarm, (2) as an Easter Egg i added radio in one of the hangars (radio model itself was imported from Return to Castle Wolfenstein PC game), that will play main theme from famous British TV comedy series "Allo Allo" (music downloaded from Youtube). The music will stop playing if you destroy the radio or trigger general alarm, (3) tactical map updated (added switchable roofs to both hangars and main airfield building), (4) improved lighting effects in both hangars;
-> updated Norway 5 mission: (1) now the player is not allowed to be in the vicinity of certain areas of the submarine base despite wearing disguise. Those are: the final doors leading to the crew preparation room and open hatch with torpedoes on the submarine itself. In both cases you will need to eliminate guards first in order to get safely through, otherwise after a while your cover will be blown and they will open fire. However, if you manage to eliminate the group of chasing soldiers silently at the mission start point, you will still be able to remain undetected inside the base as long as your disguise works and if you don't get close to restricted areas mentioned above, (2) placed a warning sign (imported from Medal of Honor Allied Assault) on doors leading to the crew preparation room - explaining why the guards will become hostile when we walk through these doors, (3) repositioned some guards inside the submarine base, (4) made previously unusable doors leading to some rooms functionable (now you can open and close them);
-> updated Norway 4 mission: (1) now the player is not allowed to be in the vicinity of certain areas of the bunker despite wearing disguise. Those are: the final doors leading to the base commander office and to the underground tunnel. In both cases you will need to eliminate guards first in order to get safely through, otherwise after a while your cover will be blown and they will open fire, (2) placed a warning sign (imported from Medal of Honor Allied Assault) on doors leading to base commander office and to the tunnel - explaining why the guards will become hostile when we walk through these doors, (3) placed 2 stationary guards outside the bunker - they will guard both entrances to the submarine base;
-> updated Norway 3 mission: (1) now shots and explosions in the heavy water production hall and corridors leading to it will spawn reinforcements (2 halftracks on both sides of the main road and a patrol boat in the harbor). Shooting silenced weapons such Sten MK.IIS won't alert the enemy prematurely though, (2) repositioned some enemies and changed their behavior (now they guard or patrol different areas);
-> updated Norway 2 mission: (1) additional time-bombs placed in one of the storage buildings, (2) edited the mission text briefing to add more info about the objectives, (3) edited the mission video briefing to get rid off misleading informations, (4) updated list of mission objectives - swapped the 1st and 2nd objective (now you have to blow up the antenna mast first), (5) now shots and explosions in the vicinity of main laboratory building will fail the mission (unless you blow up the antenna mast first). Shooting silenced weapons such Sten MK.IIS won't alert the enemy though, (6) removed the minefield in the forest;
-> now the Hold fire! voice command could be cancelled by player using the Hey! voice command. Credits for NilsZ;
-> widescreen fix - the game will now automatically detect aspect ratio of currently used in-game resolution. Credits for NilsZ;
-> as an Easter Egg i added a Kriegsmarine military march, that will be played at the start of North Ocean mission;
-> as an Easter Egg i added a German military march, that will be played at the start of Ardennes 2 mission;
-> as an Easter Egg i added a popular WW2 American song, that will be played at the end of Ardennes 3 mission when US reinforcements arrive;
-> fixed bugs related to tactical map functionality - restored and improved its default features such as precise setting of movement waypoints for soldiers, using fixed MGs and vehicles, etc. Credits for NilsZ;
-> as an Easter Egg i added an Italian song, that will be played at the end of Italy 1 mission when you meet with partisans;
-> as an Easter Egg i added an Italian song, that will be played in the Italy 4 mission when enemy infantry start attacking from the train;
-> re-worked list of weapons available to select when playing campaigns and addons;
-> increased the max number of items available to select when playing campaigns and addons. Credits for NilsZ;
-> more realistic behavior of rocket launchers - now their projectiles won't disappear in flight like in vanilla game after end of effective range, but fall down and explode instead. Credits for NilsZ;
-> multiple game installs supported without the need of changing the Windows registry on newer operating systems. Credits for NilsZ;
-> improved Boys anti-tank rifle iron sights aim model. Now its no longer flat like in vanilla game, but 3D and look more like in other WW2 FPS games with front and rear sights aligned and centered;
-> updated light machine-guns with sights offset to the left: improved Bren, ZB-26 and Type 96 iron sights aim models. Now they are no longer flat like in vanilla game, but 3D and look more like in other WW2 FPS games with front and rear sights aligned and centered;
-> decreased the flight trajectory of rockets, because it was hard to hit enemy tanks when aiming down sight, reducing the usefulness of iron sights for targeting in general. Still the rockets won't fly in a straight line, but in slight arch trajectory instead;
-> centered iron sights for M1 Bazooka, PIAT and Panzerschreck;
-> repositioned Panzerfaust iron sights aim model, so it will appear further away from player eyes on screen, blocking less view and making aiming easier;
-> improved M1 Bazooka and Panzerschreck iron sights aim models with front and rear sights now aligned. I based them on the vanilla H&D Deluxe Bazooka aim model;
2.7 update:
-> added a new Winchester M1897 shotgun model imported from Call of Duty 2 into Norway and North Ocean campaigns inventory selection screens;
-> added a new Winchester M1897 shotgun model imported from Call of Duty 2 into the inventory selection screen available when playing addons;
-> added a new Sten Mk.V submachine-gun model imported from Medal of Honor Spearhead. It will be available to equip from the Norway campaign onwards (except campaign in Poland);
-> added a new Sten Mk.V submachine-gun model imported from Medal of Honor Spearhead. It will be available to equip when playing addons;
-> added proper shotgun shooting mechanics with shots dispersion. Credits for NilsZ;
-> added a new Winchester M1912 shotgun model imported from Medal of Honor Allied Assault into Ardennes and Greece campaigns inventory selection screens;
-> added a new Winchester M1912 shotgun model imported from Medal of Honor Allied Assault into the inventory selection screen available when playing addons;
-> fixed the problem with precise selecting of icons (commands) in the tactical map view mode with mouse cursor. Credits to NilsZ;
-> improved SAS AI behaviour: now the soldier step aside when his line of fire is blocked by another teammember. Credits to NilsZ;
-> updated Norway 4 mission: as a tribute to classic PC game Return to Castle Wolfenstein i added a German folk song, that will be played from gramophone in the room next to the commander's office. The gramophone is destroyable and if you destroy it the music will stop playing. The model was imported from Return to Castle Wolfenstein;
-> updated Germany 3 mission: (1) repositioned some of the enemies in the factory, (2) changed behavior of some enemies in the factory - they are now more aggressive and will chase the player, (3) other minor changes and bug fixes;
-> rescaled pistols and revolvers, so now the dimensions are closer to their real-life counterparts;
-> added a new S&W M1917 revolver model imported from Medal of Honor Pacific Assault into all campaigns inventory selection screens except for campaign in Poland;
-> added a new S&W M1917 revolver model imported from Medal of Honor Pacific Assault into the inventory selection screen available when playing addons;
-> updated Danube 2 mission: (1) made patrol boat vulnerable to machine-gun fire and grenades, (2) added a guard tower on the island with mounted MG, (3) now if you try to steal the boat before killing the tower guard he will open fire as soon as you enter the driver seat, (4) updated tactical map and video briefing;
-> updated Danube 3 mission: made patrol boat vulnerable to machine-gun fire and grenades;
-> updated Danube 4 mission: (1) edited the video briefing to reflect the fact that there are no more enemy patrols in the area, (2) replaced some video briefing original text with some usefull info for the player;
-> updated Danube 5 mission: (1) the mission was too easy even on hard difficulty, so i decided to remove all friendly partisans. Like in the original mission the defense of the airfield depends solely on our SAS team, (2) added second enemy motorcycle that will attack the airfield from the main road, (3) placed another light-machine gun in the barn (ZB-26);
-> updated Germany 1 mission: (1) patrols outside the chateau are now more vigilant and aggresive, (2) changed behavior of some guards inside chateau, (3) now its easier to sneak into the chateau unnoticed using stealth approach, (4) the doors leading to the big dining hall on the ground floor are now unlocked again like in the vanilla mission;
-> updated Germany 2 mission: (1) i made the balcony and French windows breakable just like i did earlier with smaller windows on Steiner's villa ground and first floor. Now you can break the glass shooting at it and be able to get out to the balcony to i.e. shoot the sentries at the gate, (2) i made the balcony and French windows transparent for the enemy AI, so you cannot hide behind them like before. Enemies will spot you and open fire;
-> updated Norway 2 mission: as a tribute to classic PC game Return to Castle Wolfenstein i added a famous German military march (downloaded from Youtube), that will be played from radio in one of the rooms with archives. The radio is destroyable and if you destroy it the music will stop playing. The model was imported from Return to Castle Wolfenstein;
2.6 update:
-> now the Italian soldiers speak Italian language instead of German - audio files imported from Hidden & Dangerous 2;
-> better quality shooting sounds for the following weapons: BAR 1918, Carcano, M1 Garand, K98 Mauser, MAB-38, M1A1 Thompson, M3 Grease Gun, Lee Enfield, Mosin Nagant, PPSH-41 / PPS-43, Sten Mk.II and Lanchester;
-> added a new M1928A1 Thompson model imported from Medal of Honor Pacific Assault into the Yugoslavia campaign inventory selection screen;
-> added a new M1928A1 Thompson model imported from Medal of Honor Pacific Assault into the inventory selection screen available when playing addons;
-> re-worked list of available weapons for each campaign;
-> centered iron sights for weapons. Credits for NilsZ;
-> new coop multiplayer features including saving and loading. Please check Readme for more details. Credits for NilsZ;
-> added a custom, usable and destroyable 10.5 cm leFH 18 howitzer model into my modified Danube 1 mission among other minor changes: Moddb.com
2.5 update:
-> added custom Flak 88 cannon model (Winter camo version) imported from Medal of Honor Spearhead into the Ardennes campaign;
-> more realistic rocket flight trajectory for hand-held anti-tank weapons;
-> updated the Italy 1 mission: all enemies consist now of Italian soldiers armed with Italian weapons plus added 3 Italian AB-41 armored cars, that guards each end of the railway bridge and the abandoned quarry near the mission extraction point;
-> made the AB-41 armored car rate of fire more realistic plus adjusted the position of gunner's seat in the AB-41 model to fix problems with AI gunner being unable to properly detect the player;
-> updated the Germany 5 mission: added 2 Tiger tanks - the first one guards the village and the second one guards the villa near the mission extraction point;
-> adjusted the position of gunner's seat in the custom Panther Summer and Winter models in order to improve the ability of AI gunner to detect and fire at the player;
-> new feature for the PIAT - now it could be fired also in prone position. Credits for NilsZ;
-> made the King Tiger tank immune to M1 Bazooka fire;
-> added King Tiger tank to the Ardenes 1 mission;
-> fixed various bugs in the Ardenes campaign;
-> now open doors could be closed using the use key. Credits for NilsZ;
-> now you can switch fire mode to semi-auto on some automatic weapons by pressing H by default. The key could be changed in Options -> Controls -> Fire mode. You will hear a "click sound" when you switch the fire mode. In semi-auto mode weapons will be more accurate. Pressing the Fire mode key will affect rate of fire of all weapons in your inventory that could be fired in semi-auto. Those weapons are: Lanchester SMG, Sten, Sten silenced, PPSh-41, M1A1 Thompson, MAB-38, Bren, ZB-26, BAR 1918 and MG-34. Credits for NilsZ;
-> replaced older custom gun sounds of some weapons with new, better quality ones imported from Call of Duty United Offensive, COD2 Back2Fronts 1.0 mod (credits for MCh2207Cz) and Hidden & Dangerous 2. Those weapons include: Beretta M1934, DP-28, FG-42, MAB-38, Tokarev TT33, Webley revolver, Maxim PM 1910, Type 92 MG, Vickers MkI MG;
-> added sphere collisions volumes to default winter tree models, that will greatly reduce the ability of enemies to see and shoot through them, which was really annoying especially with trees thickly covered with snow;
-> for the purpose of my modified Poland 2 mission i edited the default landing craft model ("Higgins boat") and replaced it with a custom one in that particular mission. I added gunner seat with mounted machinegun protected by a metal shield. I added also a driver seat, but the vessel is not actually driveable. Anyway it still looks cool with the guy holding the "steering wheel". Both seats could be entered from the landing craft lowered ramp;
-> updated the Poland 2 mission: (1) delayed the spawning of enemies - each wave by few seconds - to give the player more time to prepare defense (2) now the allied agent is boarding the edited landing craft as a "driver" (3) now enemies with Panzerfausts can properly attack the landing craft (4) various bugs fixed and optimized scripts.
2.4 update:
-> Bazooka weight increased to 8,2 kg, ammo weight increased to 1,6 kg, effective range set to about 100 meters;
-> PIAT effective range set to about 100 meters;
-> Panzerfaust weight descreased to 7kg, effective range set to about 100 meters. It will be no longer available to equip in the Poland campaign (you could still destroy enemy planes using i.e. machine-gun mounted on the bmw motorcycle, time-bombs, etc);
-> Panzerschreck ammo weight decreased to 2,7 kg, effective range set to about 150 meters;
-> added informations about max effective range of Bazooka, Panzerfaust, PIAT and Panzerschreck into the in-game inventory selection screen;
-> updated missions in which enemy soldiers are using Panzerfaust and Panzerschreck, so the enemy AI will open fire from range not exceeding those weapons max effective range written in the in-game inventory selection screen;
-> changed the Germany 5 mission "chasing" Panzer IV tank final drive destination. The tank will now guard the main road passing through the military camp;
-> various bug fixes made for the Germany 5 mission (added few missing terrain collisions, etc).
2.3 update:
-> updated side view aim models of all weapons in 1st person mode;
-> now you can switch between side view aim mode with cross to iron sights view aim mode by using right-mouse click. Doing that in case of scoped weapons will switch view to scope reticle. In order to enable that feature for both scoped and non-scoped weapons select the "New Zoom Control" checkbox in the control settings. Credits for NilsZ;
-> now you can switch between different scope zoom levels by using right-mouse click when the "New Zoom Control" checkbox is enabled in the control settings. When this option is disabled you can switch between side view aim mode and scope view by pressing the F4 key and adjust the zoom like in the unmodded game. Credits for NilsZ;
-> replaced previous Panzerfaust model with the one imported from Call of Duty;
-> replaced previous Delisle carbine model with the one imported from Medal of Honor Breakthrough (credits for MCh2207Cz from the ModDB community for improving the look of the default model);
-> replaced previous Sten gun models with the ones imported from Hidden and Dangerous 2;
-> replaced previous Lanchester submachine-gun model with a new one (credits for 3d.rina from the Unity Asset Store community for creating the model with texture and sharing with me);
-> added Beretta M1934 pistol imported from Medal of Honor Breakthrough. Now some enemies from the Italian campaign are equipped with it;
-> added an Italian grenade model with impact fuse (SRCM Mod. 35) imported from Medal of Honor Breakthrough. Now some enemies from the Yugoslavian, Italian and Greek campaigns are equipped with it;
-> added a Russian F-1 grenade model with timed fuse imported from Medal of Honor Spearhead. You could aquire this new grenade type from a crate placed at insurgents barricade in the Prague 1 mission and from bodies of dead Soviet troops in the Prague 2 mission. In addition some of the enemy partisans in the Greek campaign are also equipped with them;
-> added an American Mk2 grenade model with timed fuse imported from Medal of Honor Allied Assault. You can equip it in the Ardenes campaign inventory selection screen and find a wooden crate full of them in the top-floor room in the Greece 4 mission (the room is located right next to the destroyed bridge);
-> added a High Standard HDM pistol imported from Medal of Honor Allied Assault. You can equip it in the Norwegian and Greek campaigns inventory selection screens;
-> replaced the default Mills grenade model with the one imported from Medal of Honor Spearhead;
-> added Japanese Type 97 grenade imported from Medal of Honor Pacific Assault into game inventory tables;
-> added Japanese Type 100 submachine gun imported from Medal of Honor Pacific Assault into game inventory tables;
-> added Japanese Type 96 light machine gun imported from Medal of Honor Pacific Assault into game inventory tables.
2.2 update:
-> replaced "Medal of Honor style aim" for weapons in 1st person view with iron sights;
-> replaced M1 Carbine with M1A1 Carbine imported from a Call of Duty 2 mod (credits for MCh2207Cz);
-> replaced previous Boys anti-tank rifle model with a modified one imported from Medal of Honor Pacific Assault (credits for MCh2207Cz);
-> replaced previous FG42 model with the one imported from Call of Duty 2;
-> replaced previous PPS-43 model with the one imported from a Call of Duty 2 mod (credits for MCh2207Cz);
-> replaced previous M3 Grease gun model with the one imported from a Call of Duty 2 mod (credits for MCh2207Cz);
-> replaced previous Delisle carbine model with the one imported from a Call of Duty 2 mod (credits for MCh2207Cz)
-> increased the M1A1 Carbine and M1 Garand rate of fire to a more realistic value;
-> M1A1 Carbine is now available to equip from the Norwegian campaign onwards (except the campaign in Poland);
-> replaced previous Colt 1911 model with the one imported from Hour of Victory PC game;
-> replaced Sten Mk.III with Sten Mk.II imported from Call of Duty;
-> replaced previous MP40 model with the one imported from Call of Duty;
-> replaced previous PPSH-41 model with the one imported from Call of Duty;
-> replaced previous MP44 model with the one imported from Call of Duty;
-> replaced previous Bren gun model with the one imported from Call of Duty;
-> replaced previous non-scoped Lee Enfield rifle model with the one imported from Call of Duty;
-> replaced previous non-scoped Mosin-Nagant rifle model with the one imported from Medal of Honor Spearhead;
-> replaced previous scoped Mosin-Nagant rifle model with the one imported from Medal of Honor Spearhead (scope added from Call of Duty scoped Mosin-Nagant model);
-> replaced previous scoped Lee Enfield rifle model with the one imported from Call of Duty (scope added from Hidden & Dangerous 2 scoped Lee Enfield model).
2.1 update:
-> improved addon saving system. Now the saves are not removed upon exiting the game, but are stored in the game files - they work in similar way like those from standard Single Player campaign. For each addon the player now have a separate saving slot. Credits for NilsZ;
-> removed visible timer counter from Mill's and Stielhandgranate grenades for more realism. Credits for NilsZ;
-> reorganized available items and weapons to select for addon playing. Now all the British and only some of the American weapons are on the inventory list for balance purposes and historical realism.
2.0 update:
-> fixed the problem with Windows registry entries on newer Windows systems, that prevented the modded game from launching properly without altering the registry first. Credits for NilsZ;
-> fixed the problem with AI constantly trying to open locked doors while not having a key. Credits for NilsZ.
1.9 update:
-> added missing text description for weapons (MAB-38 submachine-gun and Arisaka Type 97 sniper rifle);
-> added missing text description for some uniforms (both SAS and German ones);
-> corrected the improper inventory text description for the Arisaka Type 99 rifle (the earlier description was about Arisaka Type 97 sniper rifle instead);
-> replaced the default inventory texture for the German Mountain Ranger uniform (the standard grey uniform) with a more appropriate one (green uniform);
-> made the Carcano and Arisaka Type 97 rifles slightly less powerfull in comparison with other bolt-action rifles due to the 6,5 mm caliber cartridge.
1.8 update:
-> added custom Welrod pistol to the inventory selection screens of few campaigns;
-> Italy 3 mission heavily re-worked: now it could be completed in a stealth way by eliminating most of the enemies using Welrod pistol and knife;
-> changed shooting power and effective range of fire of weapons to balance the gameplay and to add more realism;
-> changed gunshot speed (muzzle velocity) of weapons according to their real-life values;
-> restored the Radio homing device for the Norwegian campaign inventory selection screen.
1.7 update:
-> various bugs fixes related to handling of portable weapons;
-> replaced previous MG-34 model with the one imported from Call of Duty United Offensive;
-> replaced previous Browning M1919A6 model with the one imported from Call of Duty United Offensive;
-> fixed bugs related to fixed / mounted on vehicles machine-guns;
-> increased (fixed and mounted on vehicles) machine-guns shots speed to a more realistic value than default;
-> decreased the range of the hand held anti-tank weapons: Bazooka, PIAT, Panzerfaust and Panzerschreck to a more realistic value than default;
-> the searchlight could now be turned on and off (press the "fire key" while using it);
-> increased shooting speed of cannon shells according to their caliber and type;
-> increased explosion power of some cannon shells according to their caliber and type;
-> various bugs fixes / updates in the missions;
-> updated available inventory list for certain campaigns;
-> armored railway cars could now be destroyed by Boys anti-tank rifle;
-> updated SAS jeep Winter and Summer models - lowered the driver and MG gunner seats and placed back seats slightly higher to decrease the chances of friendly fire accidents;
-> various bugs fixes related to the AI.
1.6 update:
-> now most portable light machine-guns could be used also in standing and crouching positions (except for the Browning 1919 which is the heaviest of them all in my mod's weapons inventory list);
-> added recoil effect to most weapons - it depends on weapon class and unique characteristics / handling of a particular weapon (credits for NilsZ for adding such feature into the game engine);
-> slightly decreased the accuracy of enemies using non-scoped bolt-action rifles, light machine-guns, assault rifles, submachine-guns, pistols and anti-tank weapons to make the gameplay more balanced and less frustrating;
-> most enemy stationary MG gunners are now equipped with sidearms to defend themselfs against attacks from flanks or from behind;
-> now in some missions the road barrier could be moved up and down (to do this simply get behind the road barrier and press the use key to move it);
-> further improved the halftrack models, that i once imported from Medal of Honor: Allied Assault and Spearhead;
-> various bugs fixed and enemy AI scripts optimizations;
-> edited video briefings of some missions;
-> added custom warning text messages to some missions to inform player about certain in-game events (credits for NilsZ for adding such feature into the game engine);
-> implemented the H&D Deluxe Original Sound & Music into my mod (credits for _HellBaron_).
1.5 update:
-> various bug fixes including changes in the Danube 3 mission and improvements of the new Panzer IV model, that i once imported from Medal of Honor: Allied Assault and Spearhead.
1.4 update:
-> default Panther tank model replaced with new one imported from Call of Duty: World at War. There is a Summer and Winter version respectively;
-> added few enemy soldiers armed with Panzerchrecks to the Ardenes and Prague campaigns.
1.3 update:
-> added a custom King Tiger tank model imported from Medal of Honor: Allied Assault with Winter textures into the Ardenes 2 mission;
-> increased the King Tiger tank resistance to damage.
1.2 update:
-> default Sherman tank model replaced with new ones imported from Call of Duty: United Offensive. There is a Summer and Winter version respectively;
-> "easter egg" added to the Ardenes 3 mission (music track). Check the underground bomb shelter;
-> various bug fixes including small changes made in Germany 5 and Norway 3 missions.
1.1 update:
-> "easter eggs" added to the Danube 5, Norway 3 and Prague 2 missions (music tracks and radio songs);
-> improved enemy AI behaviour;
-> edited video briefings of some missions;
-> improved, better looking armored railway car;
-> default Tiger tank models replaced with new ones imported from Call of Duty. There is a Summer and Winter version respectively;
-> default Opel Blitz truck models replaced with new ones imported from Medal of Honor: Allied Assault and Spearhead. There is a Summer and Winter version respectively;
-> default Flak 38 and Flak 88 anti-aircraft guns models replaced with the ones imported from Call of Duty.
1.0 initial version release:
-> new campaigns order to reflect better the timeline: Moddb.com
-> new mission pictures for the Danube 3, Germany 4 and Germany 5 missions;
-> new custom weapons: Moddb.com
-> new silenced weapons: Moddb.com
-> realistic scope reticles for sniper rifles: Moddb.com
-> edited default missions to get rid off most common bugs;
-> new ways of completing certain missions (please read the included Readme file);
-> new vehicles (stationary and playable) and usable equipment;
-> new better quality models of default weapons;
-> Italian soldiers and weapons added to the Italian and Yugoslavian campaigns;
-> few new enemy soldiers models;
-> replaced few default SAS soldiers with weak skills with those from Fight for Freedom expansion: Moddb.com
-> edited the game ending cinematic: Moddb.com
-> added ending cinematics from Fight for Freedom expansion: Moddb.com
-> tactical map updated on certain missions;
-> multiplayer fix for hosting LAN server;
-> default Sdkfz. 251 halftrack models replaced with new ones imported from Medal of Honor: Allied Assault and Spearhead. There is a Summer and Winter version respectively;
-> default Panzer IV tank model replaced with new ones imported from Medal of Honor: Allied Assault and Spearhead. There is a Summer and Winter version respectively.
3) Credits:
Some custom models were imported from Return to Castle Wolfenstein, Medal of Honor: Allied Assault, Spearhead, Breakthrough, Pacific Assault, Call of Duty, Call of Duty: United Offensive, Call of Duty 2, Call of Duty: World at War and Brothers in Arms: Hell's Highway PC games.
Websites (custom models):
Mods used:
-> H&D decensor Moddb.com
-> H&D Deluxe Original Sound & Music Moddb.com
-> Hidden and Dangerous Extended 1.4 (i am using some elements of this mod): Moddb.com
-> COD2 Back2Fronts 1.0 (Full Version) (i am using some elements of this mod): Moddb.com
-> Bertgold Mod 1.2 (i am using some elements of this mod): Hidden-and-dangerous-brasil.blogspot.com
4) Special thanks:
To NilsZ, Myron, Bytorr and Cukoloda from Hidden-and-dangerous.net forum community.
To MCh2207Cz, _HellBaron_, foo_jam2002, Marcomix, ZikShadow and grossmarschall from the Moddb.com community.
To the Bertgold 1.2 mod author.
To Hady from H&D Discord community.
Just voted for mod of the year, it deserves recognition.
Thanks a lot foo_jam2002! In my humble opinion it is not as good to be a pretender, but i am doing my best. :)
Great mod p.jakub88!!!!
Ah yes a great update so far and i can't wait for the grand 2.0 update my bets are high and the stakes,hopes are very high....
Keep it up legend
Regards
Mr.47
Finally Lord Jakub has blessed us with the 2.0 update and i can finally sing and listen to gangster paradise theme and chords over this beautiful version of an update .....
Thank yo
Regards Mr.47
You are welcome. Credits go to NilsZ for this particular update though.
Great to see the registry crap is now fixed! I was going to get back into this game a while back but got stuck at not being able to launch it and got frustrated and gave up. Do you still need the game itself or is this standalone now?
Edit:So the game ran fine for a bit and I was able to finish the first campaign just fine. But the second time I booted it up,first it would keep popping the setup up after I press ok,I ran it in administrator mode and it booted up fine without the config popping up again but the game is like running at a low framerate now no matter what options I tweak. Any tips?
Sorry for the late reply. I had the same problem from a certain time till today, while running the game on Windows 10 64-bit OS. What OS do you have? After i installed latest Windows Updates the game started to run normally. Try this solution.
My Windows 10 version is all up to date. I've seen a couple people say to restart your PC to get it to unlag which i think did the trick back on my old laptop but personally a bit scared about restarting it that often since it crashed on me once after a restart. Is there no other solution? It's probably just something i installed but i don't really want to risk it just for one game. I'll check for updates again tomorrow and will tell if anything changed
So,did you finally got H&D Deluxe to work properly? By the way i have the game installed outside the Program Files folder, because in newer systems it could cause problems with game functionality for some reason.Try also to run the game in compatibility mode with Windows XP. Maybe you installed / updated some drivers recently that caused the lag? You could also obtain Hidden & Dangerous Action Pack which contains H&D Deluxe too aside of the original classic H&D 1 with expansion. Maybe that will work for you.
I checked my laptop and nothing needed to be updated. Not even my drivers. I'm pretty sure it's not the drivers,nothing was updated after the first time i ran the game and seeing it work fine. Maybe I'll try moving it to the desktop as i had it installed somewhere i don't usually keep my games. I also tried all compatibility modes and they didn't work. I have no idea what the issue is since it worked fine the first time. Then when i tried to run it a few days later,it wouldn't get past the graphics setup endlessly popping up again when i clicked ok until i ran it in admin after which the lag started. I'll try to get Action Pack and see if that version works since my current install is the free moddb file but I'll be away from my computer until at least the end of the month so I'll tell you if i get around to it
One more thing: my H&D Deluxe version is 1.52 and it works as it should. Check if your version is the same. The current game version number is shown in the main menu of the game itself. You might need to re-install the game with a 1.52 version install instead.
Is the Action pack updated to 1.52? Because the moddb file is 1.51 i think
No, the Action Pack is 1.51 version.
Please install H&D Deluxe again from this download link (it works for me): Drive.google.com
I didn't install H&D Deluxe from ModDB, but from another source.
Downloading it and the mod again rn. Will edit with updates in a bit
Edit:It feels like it's actually somewhat running worse. Last time it was laggy but somewhat at least bearable. Now it's so bad even selecting my profile is a chore. Any ideas or do i have to resort to restarting every time i want to play?
So,your current H&D Deluxe install is 1.52 version, right? Where did you install the game - outside Program Files folder or not? Did you try to run the game as administrator with Windows XP compatibility mode? Other than that maybe the Action Pack is better optimized for newer Windows systems. I really don't know why your game is lagging if you claim to have all recent Windows Updates installed. On my part the modded game works OK on 3 different systems (XP and Vista 32-bit plus Windows 10 64-bit) on 2 separate machines (dual boot laptop and PC).
Its version 1.52. I installed it outside of my program files folder . I ran it with/without admin and in all possible compatibility modes. Couldn't see any noticeable improvements. I just checked for updates on anything that might affect it and there's still nothing to be installed. I'll try Action Pack in a bit and see if it works. If not i'll try the moddb install again
So,did you check the Action Pack?
Aside from game menus - do you experience lag / low fps also during gameplay? Do you had the same problem while playing my older mod versions or this happens to you only with the 2.0 release? What about the vanilla / unmodded game?
I haven't tried Action Pack yet but will when i have time. The entire game lags,from the second i get to the profiles menu to the second i start a mission or a cutscene starts. It affects the entire game. I'm not quite sure but i think your previous builds worked. I'm not quite sure as PC troubleshooting is a bit too broad to figure out exactly why something worked/didn't worked. But the last time i tried the game which would be maybe mid last year. I think it worked fine even after subsequent times i booted it up after shutting my laptop off. If you could provide me with an old build i can try and see if it works
Hmm, as far as i know i don't have previous versions of my mod stored anywhere. What about the vanilla / unmodded H&D Deluxe - it lags too for You?
Yeah. I did a clean install of the moddb file again last time and it also lags from the moment i start the game so it's not the mod i'm assuming. Again it could be something with my drivers or something about Windows but it worked mostly fine last time. As for Action Pack,it wouldn't even run. It kept giving me a'Failed to initialize graphics'error no matter what options i chose on setup. Ill try the other version of the install here on moddb and see if that works
Edit:Nope even a new install of the other moddb version doesn't work. I'll just admit defeat for now and assume restarting is the only way to get it to work
You may want to check some technical help posts on H&D forums and GoG forum about running the game on newer systems. Quite few other players experienced similar problems. Did you try to install additional software (such directX, etc) that came within the Action Pack release?
I installed all the additional software required to run the game. Maybe I'll give it another try when i'm not busy. I have searched through forums and the only one i found to describe my problem 1 to 1 never got answered except someone saying they usually just restart their system to fix it
Did you try to launch the game in Safe mode? This option is located in the Windows Menu Start after you install standalone H&D Deluxe and it is called by default "Play Hidden and Dangerous Deluxe (Safe mode)". It's worth a try at least.
I have. I tried running Deluxe in safe mode too. No difference. Like i said I'll just assume restarting is the only way to get it to work. Maybe I'll try it again next time my pc restarts after a Windows update
Yep it was Windows. I just installed a new Windows update and the game works fine after the restart. What i'm not sure about it is if it'll stay that way or stop working again once i shut my computer down again
Edit:Shut my computer down and booted it back up. Still works for now. Got no idea when or even if it's going to be weird and stop working again but for now issue's resolved. Thanks for the help
I am glad that you finally resolved the problem!
Enjoy the mod! ;)
Update, how is it now?
I haven't booted it up in a while. I'll try it tomorrow and see if it's still working or not
The lag seems to disappear whenever I restart my computer and go to Deluxe first thing afterwards.
Hi everyone, I just downoloaded the mod to replay this old classic and everything works ok. I have just a question; all the new weapons you have introduced are linked to a specific campaign selection or can only be found from dead soldiers? Because for instance in the first mission in Yugoslavia I can't select Arisaka, MAB 38, Browning and so on; but I managed to find a Carcano from a dead italian soldier. I also noticed that some items like the camera were removed while if I recall correctly, it was possible to select it back in the days. Thanks for your reply.
Some weapons could be equipped in the "campaign inventory selection screen" while starting various campaigns throughout the game, while others could be collected from dead enemies, weapon stashes and to be found in my addon missions. As for the camera i probably accidentally removed it from the inventory list at some point, but you could still take in-game pictures by pressing F11 key by default. The camera is not mandatory in any mission anyway.
We agreed to remove it, because it took up a needed slot in the weapon selection menu.
Hi, I have a problem in the 3rd campaign mission 1 where you have to rescue some prisoners from the basement. After destroying the archives and rescueing the prisoners, the mission doesn't end when I reach the truck near the gate. Any suggestion? Driving the truck or standing near the gatee doesn't trigger the mission complete message, and the game doesn't recognize that I freed the prisoners.
You need to blow the gate up and drive towards the road beyond the destroyed gate in the truck with all your commandos and prisoners. This is specified in the Mod's Readme.
I forgot to mention that I tried that. The gate blow open using dynamite but then the fire that originates from the explosion it's like a wall that prevents me to get through with the truck or of foot.
You need to wait for the fire to dissapear first (it is one of the game original mechanics for some type of explosions), then drive by truck through the destroyed gate. By the way I listed all important gameplay changes regarding the missions objectives in the mod's readme. You could also check the changelog for more info. There is an official game's manual (it should be within the game files or search for it on the Internet) if you are not familiar with H&D Deluxe. It is an old game and sometimes awkward to handle for nowadays players.
I myself was thinking that the Time Bomb explosion should be replaced with the one from a tank shell. TNT doesn't make fire. It only makes an explosion.
Otherwise, fighting oil-pump fires would be impossible. 😁
Hi p.jakub88, I forgot to reply but I managed to finish the 1st mission of the german campaign. After having placed the explosives the gate blowed up then the fire exstinguished and I was able to escape with the truck like suggested by you.
Yeeeee version 2.2. EeeeeeeeeeEeEEEeEEEEEeEEE
*windows has stopped working*
In all seriousness that was a long way and i wish you great luck in the future
Thanks for the update.
Cheers.
Hey there, would I be better off playing the vanilla game first or just going with this?
Well,this mod is not a total overhaul and it is mostly based on the vanilla game, but there are many changes like custom weapons, vehicles, new game mechanics,etc. The decision is up to you though. If you never played unmodded H&D Deluxe you could try it first to familiarize yourself with controls and gameplay rules / tactics.
Hi. The mod works great. My only gripe with it is that there doesn't seem to be any way to use the binoculars properly i.e. nothing happens when I click on the same key as the one I use to zoon in with the sniper rifle. This problem never occurred in the original version of H & D.
Is there anything you can do to fix this problem? It's frustrating to always have to use the sniper rifle to zoom in on enemies, and I like to be able to view the enemies from different angles with the men who I don't let use the sniper rifle due to their firing accuracy not being 100% - with their only other option being the binoculars (to view enemies more closely).
Thanks for feedback! I fixed the bug with missing binoculars view in 1st person camera mode - now it works in similar way like the custom sniper rifles. I included the fix into the newest H&D Deluxe Ultimate Mod 2.5 version update uploaded today. Please download it. I apologize for the bug - i simply overlooked that.
It works perfectly well now. Thank you so much! :-)
Greetings.
I started a new playthrough with newest version of the mod and I love it. Thanks for adding M1928A1 Thompson SMG for Yugoslavia campaign. I have a few observations / questions / requests if I may.
1. Maby changing the dates for briefing, debriefing campaign and missions screens for Yugoslavia campaign from 1941 to 1942 will suit it better because of vehicles and opfor equipment used in missions eg. Lancaster bombers, MG42 GPMGs etc.
2. Would it be possible to add Sten MKV SMG from MOH AA Spearhead as an additional selectable weapon for 1944 and later campaigns.
3. Would it be possible to add S&W M1917 revolver from MOH Pacific Assault as a additional selectable sidearm for some early campaigns for that SAS Rouge Heroes TV series vibe (Yes I know that revolvers in that TV show were Colt variants but S&W models were also used by british forces).
4. Would it be possible to maby add Vickers-Berthier LMG from MOH AA Spearhead and Remington Model 11 shotgun from MOH Pacific Assault as a selectable weapons in some Africa and Pacific addon missions and maby Italian campaign.
Thank You and Best Regards.
Welcome to the group, Friend. :)
Come chat with us and give our game your two cents.
Hidden-and-dangerous.net
Thanks for the new updates !
Cheers.
Thank You and enjoy! ;)