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Major release of the HZM Coop Mod for STEF2 with a new Map. Including now Multiplayer Fix, Mouse and Rendering Fixes and other tools and features.
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Added: External Tool, to fix ingame Server Browser
Added: External Tool, HaZardModding Coop Mod Updater
Added: map, coop_coreattack - From a discontinued Project
Added: map, prf_teammate - old Development/Test Map
Added: map, prf_leadplayer - old Development/Test Map
Added: map, prf_batlethteammate - new Development/Test Map
Added: noscript.scr, support for: coop_settendency and coop_setactorflag
Added: noscript.scr, functions for Borg: coop_inalcove, coop_offalcove, coop_setnodeid
Added: Settings Menu, showing now the Game Installation Path on the bottom screen
Added: Autofiltering on server for leading ^ / and \ in player console commands (this is a stvef player service)
Added: Mouse-Input-Method selection in Gameplay Options
Added: Mouse-Input-Method (in_mouse -1) set upon Coop Mod Setup
Added: Render-Method "Triangles" (r_primitives 2) set upon Coop Mod Setup
Added: Render-Method selection in Video Menu to allow selection of r_primitives 0-3
Added: coop_playerKilled, MOD_ELECTRIC to the list of killtypes making the player respawn at spawnpoint
Added: script Function getStringPlayerName(entity,replace) can accept string parameter for replacing spaces in player names
Added: multioptions.scr limiter var $world.getFloatVar("mom_maxWeapons") to allow reduction of entity count
Added: map, coop_bugs feature Tripwire viewmode at the Pyramid entrace
Added: map, coop_bugs feature if secret weapon gets picked up all players get it
Added: map, coop_bugs feature texture hinting towards the seceret by using the brick
Added: map, coop_aftermath2 tricorder tripwire hint set at the bridge
Added: map, coop_aftermath3 killmessage for the grating falling down at the Spy cinematic location
Fixed: Friendly Fire Vote not working correctly
Fixed: Transporting to dead players and getting stuck in a death pit
Fixed: Player getting rearly stuck with a loadingbar, when next mission is loaded and another menu was active
Fixed: map, prf_hud, wrong function call in triggers and incomplete scripting
Fixed: map, coop_bugs showing wrong killmessage when dying in electrified water
Fixed: map, coop_bugs Pattern Enhancer attachment not being removed on player death
Fixed: map, coop_iceStation brushsize and moveclip issues
Fixed: map, coop_aftermath2 clipping issues with missaligned wall at starting room
Fixed: map, coop_aftermath4 killtrigger size at the Balcony Jump sequence area
Fixed: map, coop_aftermath5 crash when unlocked console on mission start is used
Fixed: map, coop_hatoriaOutpost mission getting stuck after the Tower Objective
Fixed: map, coop_hatoriaOutpost Cinematic Munro Being attacked after cinematic
Fixed: maplist.ini wrong entry, should have been coop_rotec8 not coop_rotec7
Fixed: noscript.scr, coop_addhud and coop_removehud
Fixed: coop_playerKilled, using world instead of the actual trigger as inflictor
Fixed: coop_playerKilled, killmessage on world is no longer used for falldamage
Updated: Callvote Menu to include all added Test and Development Maps
Updated: Start Server Menu to include all added Test and Development Maps
Updated: vote_maplist.ini to include all Test and Development Maps
Updated: The readme file hcm_readme.pdf
Changed: coop_startserver.urc, now the mapname can be entered manually