===================
Half-Life: Enriched
Version alpha 0.35
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Description:
============
HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.
This build contains the following chapters:
0: Black Mesa Inbound
1: Anomalous Materials
2: Unforseen Consequences
3: Office Complex
4: We've got Hostiles
5: Blast Pit
6: Power Up
Update 28th April:
Seems a line was missing to load the correct chapter map from the menu. This has been fixed in this package. Redownload it to load the chapter selection feature.
==================
Half-Life: Enriched
Version alpha 0.35
===================
Description:
============
HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.
This build contains the following chapters:
0: Black Mesa Inbound
1: Anomalous Materials
2: Unforseen Consequences
3: Office Complex
4: We've got Hostiles
5: Blast Pit
6: Power Up
More chapters are being converted. Check the MODDB page for new files!
Moddb.com
Installation:
=============
Copy the 'enriched' folder into your Half-Life folder (../Steam/steamapps/common/Half-Life/). Restart Steam and Half-Life: Enriched should be visible in your list.
Copyright:
==========
Maps, models, sprites and textures by Hezus
You are free to use textures, sounds and models from this MOD for your own (non-commercial) work but I'd like to be credited for it. You are NOT allowed to release these maps for any other game or MOD.
Changelog:
==========
Version 0.35 (26th April 2022)
--------------------------
- New chapter: "Power Up"
+ chapter is now 2 BSPs (was 3)
C6A:
+ added battle sequences to garg fight
+ fleeing headcrabs can now be interrupted
+ dying Barney reacts faster to players now
+ lowered the height above track of the train
+ added dead sci with battery to power node area
C6B:
+ dragging grunt/squid sequence cannot be interrupted now
+ removed one AR grenade
+ removed medkit charger on top level
+ swapped solid railings for transparant types
+ added extra light to hev charger
+ limited amount of spawning vent headcrabs
+ green water is slightly less transparant now
+ lowered wave heights on water
+ grunts carry various weapons now
- New chapter selection feature!
Known issues:
C0A:
+ helicopter sound doesn't play (probably a code issue because of the larger grid size)
C5E:
+ removed the toxic barrel loop until I figure something out that's less prone to fail
C6B:
+ bullsquid has red blood
It's about 40% of completition now, good job!
heu yeah the chapter selection screen doesn't work, when i click on chapter selection it just brings up the difficulty menu and then begins from the opening
It seems I missed a line in a configuration file that is supposed to load the map. I've fixed that in the new upload. Make sure you download it again :)
Found a lot of items that lack collision in the first chapter, but great work!