Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart steam. 3. "Half-Life 2: Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.
Wars 2.0.9 changes Balance and Gameplay: * Added Rebel Partisan to Rebels Headquarters * Changes costs of deploying Manhacks to 1 requisition and 1 power * Added "Upgrade to SMG1" option to Combine Metro Police * Rebel soldiers must now enter the Rebel aid station be healed (no longer healed in radius) * Autocast of Heal ability now selects the unit with the lowest health * Added Charge ability to Hunter * Added Autocast to the charge ability of Hunter and Antlion Guard * Reduced Grenade damage radius * Soldiers now move to their closest cover/hiding spot when possible Maps: * NEW: Tutorial map (startable from the main menu) * NEW: hlw_mine * UPDATED: hlw_outland (multiblend shader) * UPDATED: hlw_trapped (more space) * UPDATED: hlw_base4 Models and Visuals: * New bonus crate model, including a parachute landing and destruction animation * Revolutionary Fervor Particle Effect, shown around the Rebel Partisan when the passive ability is active * Heal Particle Effect, shown when an unit is healed by either the Rebel Medic or Cobmine Regeneration building * Grenade target area and damage radius is now visualized by a sphere * New Alternative model for Control Points Interface and HUD: * Autocast icon/visual indication on the ability icon * Tooltip of abilities now shows if the ability supports auto casting and if it is on or off * Many new and updated unit and ability icons * Unit and ability icons now fade out properly in the notification messages * Added a notification to the hud when a control point is lost or captured Sounds: * Barracks destruction sound * Armory destruction sound * New and updated Move/attack/select/hold position sounds for rebel soldier, combine soldier, Hunter, Strider, Vortigaunt, Metropolice Fixed: * Incorrect eye offset combine armory and rebels barracks models, resulting in incorrect LOS checks (e.g. units not shooting the building) * Potential crash/freeze when right clicking the minimap due faulty position input from the minimap, which in turn triggered an infinitive while loop in a navigation mesh query function * Progress bar of Control points still being shown in the Fog of War * State of control points pontentially being incorrect when going in/out the fog of war * Soldiers trying to move to the same cover/hiding spot * Units being spawned below the ground in Overrun * Building animations (e.g. construction/destruction) not being played when the client/player is not the same as the server * Unit soldiers trying to mount a turret which is already mounted in some cases * Progress animations/effects of factories not stopped during the building exploding. Unit Navigation: * Improved resolving navigation around blocking obstacles Shaders: * New lightmapped generic shader variant with team color support (LightmappedBrushGeneric), used by brush based buildings Misc: * Added entity "wars_player_follow_entity", which can be used to override and control the player's camera * Added entity "wars_generic_item", placable and configurable in Hammer (Single Player) * Added entity "trigger_nobuildings", which denies placable objects/buildings from being placed within this trigger * Updated Swarm Keeper gamepackage (startable from the console using the command "map dk_map") * Updated embedded Python to 2.7.4 * Updated CEF Library