Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart steam. 3. "Half-Life 2: Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.
Wars 2.0.8 changes Balance: * Rebel/Combine soldier AR2/SG upgrade now requires the Munition Depot/Armory. Removed unlock upgrade abilities. * Reduced costs Rebel Medic from 4 req & 2 scrap to 2 req & 1 scrap * Reduced research time of Rebel Medic upgrades from 150 to 80 seconds * Reduced provided population of Headquarter buildings from 20 to 10 * First Combine population upgrade now increases the pop by 10, second by 25 and third by 40 (costs resp. 10, 15 and 25) * Reduced DPS hunter from 18 to 12, and burst size from 10 to 8 Updated: * Capture progress of control points is no longer directly lost * Combine Armory and Rebel barracks now have progress animations/particle effects while producing something Maps: * NEW: hlw_base4 * NEW: or_base4 * Updated: hlw_meltdown Interface/UI: * Updated move order particle effect * Units can now be removed from the selection by right clicking the unit in the units panel * Combine Hud: added combine themed control group button texture * Info/tooltip box now shows the population an upgrade (Combine) or building (headquarters, billet) provides * Units can now be removed from the selection by right clicking the unit button in the hud Models: * Updated Combine Armory (visuals + construction, destruction and working animations) * Updated Rebels Barrack (visuals + construction, destruction and working animations) * Combine Shotgunner now uses the alternative EP2 skin CPU Player: * Combine CPU builds less power generators now Fixed: * Hunters incorrectly dealing too high damage * Player can no longer select scrap carried by Rebel Engineers * Incorrect Manhack model angles * HUD abilities panel not being updated directly when clicking an unit in the units panel * Dissolving units being able to still shoot and fight * Kills not being displayed in hud of single selected units Performance: * Improved hiding/cover spot detection speed when there are many navigation areas CPU Player: * Combine CPU Player now builds less power generators Misc: * Added nav mesh edit commands "nav_coverspot_create" and "nav_coverspot_delete", to manually create and delete cover/hide spots * Fixed several problems with mounting other games * Added binding option for "kill_units" in the keyboard options (kills selected units) * Added option "units_spread", which makes the selected units spread. Can be bound in the keyboard options * Added material for infected unit with better phong settings * Updated CEF Library