Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart steam. 3. "Half-Life 2: Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.
Wars 2.0.5 changes Balance: - Increased costs Combine Metropolice from 2 to 3 requisition - Reduced costs Rebel soldier from 4 to 3 requisition - Increased DPS Rebel Partisan from 5 to 10 - Reduced hp Rebel Scout from 75 to 35 - Reduced DPS Rebel Scout from 10 to 5 - Reduced Rebel Partisan bonus accuracy from passive ability Revolutionary Fervor - Reduced Slash attribute damage bonus from 30 to 25 - Reduced Black Headcrab damage from 80 to 40 - Reduced Headcrab damage from 30 to 20 - Reduced Fast Headcrab damage from 15 to 12 - Reduced Poison Headcrab damage from 80 to 40 - Reduced Zombie damage from 80 to 60 - Reduced Fast Zombie leap attack damage from 75 to 15 Overrun: * Added Zombine from wave 5 and onward * Added Poison Zombie from wave 7 and onward * Added Rebel Veteran to Overrun (Rebels) * Headcrab Cannister now contains 3 to 6 headcrabs, instead of a fixed number of 6 * Reduced frequency of Headcrab Cannister launches (Zombie wave type) * Reduced costs Combine/Rebel AR2 soldier from 4 to 3 * Reduced costs Rebel Medic from 3 to 2 * Removed tier2 requirement Combine Mine Added: * Support for garrisonable buildings (Sandbox) * Always show unit health bars using the command "toggle_alwaysshowhealthbars", with default key binding "\" * Relationship based team colors (cl_teamcolor_relationbased) * Option for random bonus crates (any game mode, enabled by default) * Poison Zombie (Sandbox & Overrun) * Zombine (Sandbox & Overrun), including a pull grenade ability * Combine Gunship (Sandbox) * Combine Helicopter (Sandbox) * Dog (Sandbox) CPU Player: * CPU Player no longer sends groups of units to the same control point Unit AI and Navigation: * Units now have a max chase distance when auto attacking an enemy. When exceeded, they return to their idle position * Units no longer auto chase after enemies if they have no line of sight and are not under attack by that enemy * Units return to their idle position after finishing an auto casted ability * Air units now build their routes directly to their goal position, except when they are stuck/blocked Fixed: * Fixed RTS/FPS config being mixed up due asynchronous write of host_writeconfig * Minimap sometimes incorrectly showing enemy units * Soldiers no longer try to move to the same cover spot * Fixed "single unit" type cast abilities not checking for all units in the selection, but only for a single type (e.g. grenade ability). * Fixed incorrect client side gun position used, resulting in incorrect weapon tracer effects * Fixed broken Rebel Medic heal upgrade abilities * Broken AR2 alt fire ability Combine Elite when the shotgun is equipped (no longer possible to use the ability in this case) * Unable to switch the autocast setting of abilities (right click ability button) * Vortigaunt dispel ability now also applies damage to other units than antlions Misc: * Updated unit names and descriptions * RTS Keyboard binding config page now shows more appropriate descriptions for RTS mode * Added filter entities for player owner "filter_owner" and unit type "filter_unittype" (Hammer) * Added entity "event_building_listener", which fires events when a building construction is started or finished (Hammer)