Reshade preset for Half-Life 2 Vanilla, significantly increases the graphics quality without weighing too heavily on performance.
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Half-Life 2 Lambda Reshade
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This preset for Half-Life 2 Vanilla made with Reshade visually improves the game without weighing too heavily on performance. I won't hide the fact that the development was troubled as i had to compromise several times given the multifaceted nature of the game, between changes of scenery, light and time of day, finding the right balance was a real challenge, a challenge that only you will be able to tell me if I won. Enjoy.
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Features Release V.1.0:
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- bloom and hdr
- ambient occlusion
- ambient irradiance
- ambient obscurance
- dynamic depth of field
- post-processing anti-aliasing
- chromatic aberration
- dirty lens
- grain
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Next Features:
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- chromatic lens
- dinamic god rays
- UE4 post-processing
- screen space reflection
- global illumination
- ray tracing
- motion blur
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Half-Life 2 L. R. Install Tutorial:
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- Run ReShade_Setup_5.3.0.exe
- Press on the "browser" box, select "hl2.exe" and press "Next"
- Select "API DirectX 9" and press "Next"
- Press on the "browser" box and select "Half-Life_2_Lambda_Reshade.ini" preset
- Select and install all available shader packages and press "Next"
- Press on "Finish" box
- Place "autoexec.cfg" file in your "Half-Life 2\hl2\cfg" folder
- Place another presets in your "Half-Life 2\bin" folder
- Launch "hl2.exe", wait shaders compiling and press on Keybord "Home" or "Fn" + "Home"
- Select on Reshade menu next preset with the central bar or divergent arrows
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INFO & TIPS:
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- It's recommended to use this preset with the base version of Half-Life 2 with no patch or graphics mod installed.
- To allow shaders to run properly, it's strongly recommended that the built-in anti-aliasing in Half-Life 2 and in the video card control panel be disabled.
- To properly run different shaders (AO, DOF, Etc...) you need to have "Depth Buffer" enabled in Reshade, if some of these video effects are missing from Reshade menu try to go to the "Add-ons" box and enable "copy depth buffer before clear operations".
- In certain moments of the game the shaders that use the Depth Buffer will be forcibly disabled for short moments, this problem is attributable to the 3D scenario that is the background of the game, to remedy the problem it's possible to disable the 3D scenario (r_3dsky "0") from the autoexec file (not recommended) or disable only depth shaders (AO, DOF, Etc...).
- It's advisable to turn off the FGFX shader in levels like Ravenholm to reduce the brightness.
- It's advisable to install an alternative crosshair for optimum aiming accuracy.
- For proper preset execution, don't change the order of the shaders in the Reshade menu.
- If the "autoexec.cfg" file isn't detected rename it to "modsettings.cfg".
- If you have any advice for improving this preset, don't refrain from letting me know.