This is an unofficial patch for Daggerfall. Created by DelphiSnake.
See the Daggerfall Tool Repository for a graphical comparison of before and after applying the fix.
-- Note that this patch applies only to the inventory graphics. The equipped graphic (weapon animation) colours are still broken as they are for all weapon artifacts. The level of the PC when the artifact is generated determines the colour used for the weapon animations for all artifacts.
Andy Polis: faces of Barenziah and Morgiah; textures of Barenziah, Helseth, and Morgiah (originally released as part of AndyFall).
DelphiSnake: faces of Helseth and Karethys; texture of Karethys.
The effects of these items have been exchanged: Leaping now casts Levitate when used, and Venom Spitting enhances skill Dragonish. I have also changed the effect of Cursing %it to cast Paralysis on strike to avoid the duplicate effect of cast Toxic Cloud.
This section is for things that aren't bug fixes but are intended to enhance Daggerfall while adhering to the aesthetic of the game.
There is also a soft toggle script that you could use for running/sneaking/whatever. I say soft because it doesn't feature breaks on hitting other specified keys -- it's on or off. You will need some basic knowledge of AutoHotKey to use this. At the moment it's more of a jumping off point. Feel free to build on it. If you extend this or have something of your own, get a copy to me and I'll put it up here.
--- MAPS.BSA
--- BLOCKS.BSA
--- FACES.CIF
--- TEXTURE.346
--- TEXTURE.432
--- TEXTURE.433
--- MAGIC.DEF
If you are willing to use a hex editor:
--- View hackfall.dhk and take note of the _decimal_ offsets and byte values.
--- Each line is in the format: [offset] [number of bytes changed] [byte values].
--- Fire up your hex editor and make all the changes.
--- Copy over the other files to your ARENA2 directory.
--- Done!
If you are unwilling to use a hex editor:
Extract the files in the archive to a sub-directory of your Daggerfall directory named HACKFALL. This is important -- it won't work otherwise. For example:
x:\games\dagger\hackfall
This fix utilizes FALLHACK by Andy Polis. You will need to obtain a copy and install it into your Daggerfall directory.
--- Available at the DF Tool Repo or seek fallhack.zip
You should read the documentation of Fallhack before continuing as blindly following instructions is Not A Good Idea.
Now that you've read the Fallhack documentation, you'll know to install fallhack.exe to your ..\dagger\ directory and that what you need to do at the DOS prompt is:
fallhack /i hackfall
This will make permanent changes to MAPS.BSA and BLOCKS.BSA, and copy over the other included files. It will also make a back-up copy of maps.bsa in the \hackfall directory.
--- Therefore you will need ~50mb free space available for the back-up.
--- You can delete this back-up if you are satisfied with the changes or have other back-ups.
Fallhack will display a (cheesy) graphic while it is working. When it is finished it will dump you back at the prompt.
Now fire up Daggerfall and enjoy the changes.
Distribute as you please but include this file unmodified. Feel free to make further fixes/changes on top of mine then distribute, just credit my work. :)
email: slushpool AT gNOmail DOT coSPAm
I'd like to hear about your hacking adventures and obtain copies of any information and tools you've developed or found.
Check Daggerfall Tool Repository for more patches/mods/tools and hacking info from DelphiSnake and others.