This mod aims to recreate the world of the undead as envisioned by the father of zombie movies, George Romero. The Romero zombies are the classic slow shambling zombies who only want to eat your flesh. They are very persistent and the only way to kill them is by destroying the brain or causing severe damage to the head. The living dead series by George Romero is known for the atmosphere of dread, where even though zombies are slow and weak, they eventually catch up to the humans who end up going against each other due to their personal desires.
Modern Fast Zombies have also been added as another choice for gamers to use. I believe that giving gamers the ability to choose how they want to experience a game is the best way to make them happy.
Game: State of Decay
Mod: George Romero Mod
Version: Test 16
Tested On: State of Decay Official Release and Breakdown DLC
By: Adeno
Date: Dec. 3, 2013
Original Thread: Forums.undeadlabs.com
Fixes:
- Breakdown's No Special Zombies and its variants work a lot better now.
- Breakdown's Hell Modes have been updated with No Special Zombie files.
New:
- Breakdown's No Special Zombies and its variants now have multiple zombie population choices.
Latest Optional Features:
- Three Zombie Types: Classic Romero Zombies, Modern Fast Zombies, and Default Zombies.
- Hell Mode: Classic, Modern, and Normal versions.
- Dread Mode: Classic, Modern, and Normal versions.
- Easy Dread Mode: Classic, Modern, and Normal versions.
- Zombie Population: More Zombies and Less Zombies.
- Even More/Less Zombies and Even More Zombies Lite, Medium, Extreme versions.
- Enable/Disable Vehicle Damage: Slow, Fast, Default Zombie versions.
- Weak Vehicle: Slow, Fast, Default Zombie versions.
- Fatal Attacks: With or without Loud Firearms.
- Loud Firearms.
- Deadlight.
- More Outposts.
- Fulci Vision: No more red tint covering the screen during violent deaths!
- Durable Free All Weapons: Items don't cost influence anymore and they are more durable!
- Durable Free Melee Weapons: Only melee weapons don't cost influence anymore and they are more durable!
- Free Fast Service: Services you order via radio or at the base are free and fast!
- Easy Skills: Max up your skills by just doing it once!
- More Rewards: Side missions will give you more influence and morale!
- More Enclaves: With or without Extra Ammo and weapons
- Disable/Enable Special Zombies: No special zombies except for Screamer in infestations.
- Fatal Attacks Extreme: Immediate death, almost no chance to get out of critical condition.
- Black Fever: Get to near death state and you'll suffer from Black Fever.
- Sick World: Every living person has Black Fever right from the start.
- Rambo: Items have no weight, even small bags can carry up to 10 items, and maximum ammo per type has been increased to 255.
* Please check the ReadMe file for more information. *
what's the difference between nospecialzombies, lite, medium and extreme?
Hey Adeno,
is it possible to mod the way loot spawns?
Because you could work around the Breakdown issue with extra ammo by making ammo more common loot.
Or at least mod what you get from breaking open an ammo cache.
Because either way, a military cache full of ammo that only contains 10x .22, 10x 12 gauge, 10x 9mm and 10x 5.56 is neither military nor full.
Actually I just found it in class3.1\rts\search.win.bmd
It describes the limits of ammo contained in Common and Military resource caches and the rarity of all items.
Hi Adeno. I use your mod's Slow Zombies ,More Zombies,Black Fever and its not work... I do everything with the instruction + i try to play game from New Game and still noting + it created folder "libs" with these files from each folder's :(
Why these mods not work to me? Please help .
are you sure you are putting the files from the mod inside the game folder? and when i say game is the folder called "game" inside the state of decay directory. If this is right, have you double checked if the version of the mod you are using correspond with the game mode you are playing? playing Breakdown with the breakdown version files, or the main campaing with the campaign version files of the mod?
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I think I found a bug that's possibly related to the mod, particularly the nospecialzombies. In Breakdown, I got a mission to help neighbors find armored zombies. After driving around the specified area for the longest time, we never found any and I have no way to exit the mission or save. Is there a way to make it so special zombies still spawn properly in missions?
that means the file nospecialzombies is working in all ways..
i used the file 28BD-NoSpecialZombiesExtreme and have not see any special zombies in my game (played for 2 hours)
Yeah, but I thought I read somewhere that specials should still spawn in missions that sort of require them?
In this version they spawn for me at least. During the free roam I am seeing any special zombies VERY rarely but when some mission requires special zombie - its always there.
Great mod! Thanks! Now it's a game I always wanted:) I installed custom features (classic slow, but very deadly zombies is my kind of thing:) ) and have encounter two issues - radio is not working for me. Tried to play from the start and after the church - same thing. Maybe it's because of changed button for radio use in settings? It's important thing in this game. And "no special zombies" didn't work either. They still appears when I'm on side missions and with "ExtremeFatalAttacksAndLoudFirearmsMod" it makes them truly deadly opponents, because their speed has not changed.
Adeno, have you any idea about at least the first mentioned issue? Thanks.
Note! I have no other mods installed, except one changed skin for Maya.
Oh, I forgot to mention that this is for main story game.
I just tested the radio for Main Story (Free Fast Service) and it works perfectly for me. I never included any key changes for any of the features. It must have something to do with your control set-up.
Radio becomes available after the survey mission from the church :)
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Working good on my old savegames. Don't know what it was... Thanks for your reply and even much more for the great mod! Cheers!
P.S. Forgot to log in:)
Great work, Adeno! The game is now so much enjoyable, thanks to you. Although the mod is great, i still see some space to improvements. If i may suggest some other features i would think about: 1) make zombies not allowed to climb walls, fences and such. 2) force cars to use Gas from the base stockpile. 3) make silencers more durable, yet more expensives to create, or make them permanent and retractable.
Just somme thoughts. If possible to do, would surely add to the immersion in the game.
Again, thanks for the nice work!
Coming up in T17:
- More Enclaves for Breakdown.
- Extra Ammo and Weapons in random enclave lockers for Breakdown (finally figured it out).
- Fix for "Hunting" missions in Breakdown so you won't get those missions (replaced them with other missions).
- People trade more often in Breakdown.
Have fun all :) (goes to sleep a bit)