This mod aims to recreate the world of the undead as envisioned by the father of zombie movies, George Romero. The Romero zombies are the classic slow shambling zombies who only want to eat your flesh. They are very persistent and the only way to kill them is by destroying the brain or causing severe damage to the head. The living dead series by George Romero is known for the atmosphere of dread, where even though zombies are slow and weak, they eventually catch up to the humans who end up going against each other due to their personal desires.
Modern Fast Zombies have also been added as another choice for gamers to use. I believe that giving gamers the ability to choose how they want to experience a game is the best way to make them happy.
Game: State of Decay
Mod: George Romero Mod
Version: Test 15 Update 1
Tested On: State of Decay Official Release and Breakdown DLC
By: Adeno
Date: Dec. 1, 2013
Original Thread: Forums.undeadlabs.com(Experiment)
Fixes:
- Breakdown DLC Extra Ammo features fixed.
- Breakdown Black Fever and Sick World features fixed.
- Updated slow zombie animation for the main story part of the game.
New:
- Breakdown DLC is now supported with almost every feature of the George Romero mod.
- "Even More Zombies Extreme" feature for the Breakdown DLC.
Latest Optional Features:
- Three Zombie Types: Classic Romero Zombies, Modern Fast Zombies, and Default Zombies.
- Hell Mode: Classic, Modern, and Normal versions.
- Dread Mode: Classic, Modern, and Normal versions.
- Easy Dread Mode: Classic, Modern, and Normal versions.
- Zombie Population: More Zombies and Less Zombies.
- Even More/Less Zombies and Even More Zombies Lite, Medium, Extreme versions.
- Enable/Disable Vehicle Damage: Slow, Fast, Default Zombie versions.
- Weak Vehicle: Slow, Fast, Default Zombie versions.
- Fatal Attacks: With or without Loud Firearms.
- Loud Firearms.
- Deadlight.
- More Outposts.
- Fulci Vision: No more red tint covering the screen during violent deaths!
- Durable Free All Weapons: Items don't cost influence anymore and they are more durable!
- Durable Free Melee Weapons: Only melee weapons don't cost influence anymore and they are more durable!
- Free Fast Service: Services you order via radio or at the base are free and fast!
- Easy Skills: Max up your skills by just doing it once!
- More Rewards: Side missions will give you more influence and morale!
- More Enclaves: With or without Extra Ammo and weapons
- Disable/Enable Special Zombies: Variants of More Enclaves.
- Fatal Attacks Extreme: Immediate death, almost no chance to get out of critical condition.
- Black Fever: Get to near death state and you'll suffer from Black Fever.
- Sick World: Every living person has Black Fever right from the start.
- Rambo: Items have no weight, even small bags can carry up to 10 items, and maximum ammo per type has been increased to 255.
If anyone's wondering how Extra Ammo for Breakdown works, it's like this (don't worry, this info is in the ReadMe file):
1. Start a NEW GAME in Breakdown, start at LEVEL 1, start with a Random Character, not a hero character. This is the only way it can work as of now.
2. As soon as you start, check your inventory. You should have a shotgun, a gun, and a rifle plus a lot of ammo for them.
3. Only some randomly created enclaves (not the first three community enclaves) are affected by Extra Ammo. Breakdown seems to override certain enclaves (despite me manually adding the extra ammo already) and force them to have smaller "rewards".
Is it just me or NoVehicle Collision is not working!?
Works for me. The only time your vehicle will be damaged is when you smash it into a solid object like a wall, land in a hard way, or if you let zombies cling on to it. Zombies will still rip apart your vehicle if you let them hang around too long :)
Strange. When I drive through zombies, my car gets smashed up, starts smoking and eventually blows up :D
04BD-DisableVehicleCollisionDamage.zip - this is the file for Breakdown to disable damage from zombies.
04-DisableVehicleCollisionDamage - this is the file for the Main Story to disable damage from zombies.
Running over zombies and getting your vehicle badly damage that it smokes and catches fire is a sign of the Weak Vehicles feature.
Yeah man ;) I extracted just the Breakdown archive because I am not going to play the main story anymore so I never extracted the non BD archive.
yeah same here, cept that it happens after like 4 hordes instead of 1 , lol
Many many thanks for making this, although i havenĀ“t played it yet.
But reading about the option to turn off those special zombies is already a must-try-out for me!
Hey Adeno, thanks a lot of updating the mod so quickly.
Disabling Vehicle collision damage seems to work, the NoSpecialZombies doesn't work on Breakdown for me, all the specials still spawn randomly and in infestations.
I also have a few suggestions if they're even possible...
a mod to remove the annoying Object search missions that pop up from building things at the base. So far every single new structure and upgrade had that occur to me, it's maddening.
And maybe something to disable infestations/hordes, I permanently get "Too many hordes" and "Too many infestations", no matter how many I kill and uproot, they keep spawning.
Keep up the great work.
same here. NoSpecialZombies doesn't work on Breakdown
great mod!
Hi again! After another day of tinkering with stuff, I think I finally found a better way to suppress special zombies from appearing in Breakdown. The screamers still appear in infestations though. I've been doing some tests for a few hours with only having the fat zombie as the special type to appear, and so far it's working properly as intended.
T15 Update 2 will show up maybe in a day or two. This will include the improvements I mentioned above. Hopefully, this discovery will lead to eliminating the bloaters, ferals, and fat guys in the "No Special Zombie" feature even during missions.
See you later :)
Thats gonna be awesome! Is it necessary to start a new game for this option to take effect or I can replace the nospecialzombies files with the updated ones and it will be ok?
Hmm, I made a strange successful discovery lol! Bloater World available in next update lol!
Img268.imageshack.us
LOL!!!!!!!!! bloater world
Could you tell us what is possible to change in the game? is there a way to prevent zombies yo climb walls with wire?
I haven't tried anything about zombies climbing walls yet.
Anyway, I think I finally managed to totally stop special zombies from spawning in the game, even in missions. Only screamers will appear at infested places (this is still something that seems really forced).
There are many variations of the No Special Zombies and the ones that only force certain special zombies to appear, as seen with the Bloater World picture. The reason for this is that the appearance of special zombies are linked to the normal density spawns, that's why I had to make multiple versions of one file to cover most bases. For example, you can have only Bloaters to appear if you want, but you can also choose how populated the world is by zombies (you can choose from the normal amount, lite, medium, and extreme versions :D
Anyway T16 will be ready by tomorrow so just keep checking the download section here :)
Hey Adeno would it be possible to upload the xml for MoreEnclavesMoreAmmoNoSpecialZombies? I'd really like to learn from your edits.