[Installation method]
1.Delete the Data folder(Zero HourV1.04)
2.Copy all the files and Folder to the game directory
(Note: You need a working ZH1.04 as a carrier!NOT any version for Continue Mod as a carrier!)
How to play Navy mode?
First you need to choose a map with the suffix of [naval battle],Then train the ShipyardMCV in the war factory(All generals can build it),Take the MCV to sea for deployment
Generals Zero Hour Continue 3.01 Patch Modification Instructions
[America]
1.All Side PatriotMissile Truck:No longer have detection and AssistedTargeting
2.All Side Recovery Ohio submarine
3.Fixed the texture missing for Repair Hummer RUBBLE
4.Laser Mobile Patriots now need cost 1 energy and suffer affected by low power
5.Fixed a bug that advanced energy trucks had no faction color(Laser General)
6.Cruise missile health increased from 300 to 500(Landforce General)
7.SEALs can no longer be Stealth(Landforce General)
8.Campaign 15 Enemy Rapid Attack Force trigger conditions extended by 50 seconds
[China]
1. Air Cruiser cannon is interceptable with Laser Defen System,Artillery damage type changed from EXPLOSION to JET_MISSILES
2. Fixed When you purchase mass production upgrade and mine upgrade as Infantry General, Hero tank won't be accessible on War Factory(For infa Gen)
3.All Side Recovery Han class submarine
4.Siege Sodlier and Siege Site Sodlier Attack preparation time reduced from 2.9 seconds to 1.9 seconds
5.Fixed missing nuclear carpet bomb models(For Nuke Gen)
6.The cost of the War God tank is changed from 900 to 850. The machine gun is no longer obtained in the initial state, and it needs to be upgraded with autoloads to obtain it.
The autoloads upgrade and the time spent are modified to 3000/65s(Tank Gen)
7.95 air defense system elite training canceled, It training time increased from 6 seconds to 8 seconds(Tank Gen)
8.Restored Flame Missile Dreadnoughts for Flame Generals
[GLA]
1.Fixed an issue where campaign 5 and campaign 6 movies were reversed
2.All Side Recovery DemoBoat
3.GLA Propaganda Station Replaces Ancient Cannons, Nearby Vehicles Get Better Repairs(For Junk Slav Gen)
4.Fixed a bug where Baikonur missiles on the naval battle map did not require general Science(For Junk Slav Gen)
5.Zero now leave wreckage on impact
6. Wheel Assault gun damage type changed from EXPLOSION to ARMOR_PIERCING
[Other]
1.Now the drop station will only drop the main battle tanks of the faction
2.Replaced some bad voices
3.SMALL_ARMS damage to Dozers has been reduced from 25% to 20%
by:taofaikwai June 27, 2022
Continue DiscordLink: Discord.gg
Moddb:https://www.moddb.com/mods/generalszero-hour-continue
please try to add prism tank from RA2
why? it wont be fun. the goal is not to add 300 units more but rather have a unique feeling to it. generals is generals and ra2 is ra2.
i'm just trying to give a helpfull opinion to steer the mod in the right direction
I'd like to request that more Ranks are added into the Game.
In short, every time I Update the MOD, I have to go through to process of adding the Additional Ranks myself, and I often lose track of where I at, and thus mess it up, LOL. While I'm only adding the new Rank Levels for personal use, it does get a little irritating trying Update every file to prevent the Game from crashing after I make the changes. Thus, it would be easier if the MOD was released with the extra Ranks already included.
Here's what I add to all MOD's of GenZH:
SCIENCE_Rank9
SCIENCE_Rank10
SCIENCE_Rank11
SkillPointsNeeded = 50000 ; Double the Value of Previous Rank, Rank 8
SkillPointsNeeded = 75000 ; Plus an Additional Half
SkillPointsNeeded = 100000 ; Double the Value of Rank 9
That's the overview of it anyway.
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Also, something else I noticed, the Camera Height is very low.
I generally set it to 500 at 45 degrees so that the Screen isn't so 'In my Face' like the Default.
for me its helpful because my pc is low end but through gen launcher advance camera height to do that without the creator another work.
Idea to Balance the Game out.
USA Factions:
> ADD Unit - Kodiak Command Ship (CnC4TT Edition)
GLA Factions:
> ADD Unit - Dreadnought Airship (CnCTA Edition)
After that, the Game would be Balanced with the Kirov Airships.
I'm not see mouse cursor this mods in last version. I reinstal C&C Generals Zero. But same problem... What's the reason?
you didn't copy data to game directory
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Sorry, I have fixed the problem of losing the mouse. Thank you for your feedback
There may be a Problem with the China EMP Mines Upgrade for the China NUKE Command Centre.
It might just be me, but it's worth checking just in case.
Colliding Upgrade Prompt is what I get.
Usually the Prompt you get when you Purchase an Upgrade that Conflicts with another Upgrade.
Example:
Speaker Tower / Bunker / Gatling Cannon - Overlord Tank / Helix Helicopter
Does this version fix the annoying effect of the Paladin/Avenger being able to weirdly erase an Air Cruiser's explosive cannon shots? This video I recorded and put on Youtube earlier showcases this, as can be seen here: Youtube.com (The secondary machine gun still works though of course, as the video shows)
[China]
1. Air Cruiser cannon is interceptable with Laser Defen System,Artillery damage type changed from EXPLOSION to JET_MISSILES
Doesn't changing it to "JET_MISSILES" mean that it'll still be shot down by the pdl though? I'm just confused is all. ^^;
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When you said 15 new campaign, does that only include challenge? I boot up the game and select USA campaign but I get the standard USA Mission 1 from the original Command and Conquer Generals
For some reason, in the missions of the Generals, movies with Zero Hour are played, it seems to be a bug. Please fix this.
Where is the aircraft carrier?
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