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About the Demo version
**********************************
This demo version provides a good idea of the final game's look and feel.
Our focus for this demo was giving letting player's experience the game's core mechanics,
level of difficulty, pressure and intensity.
Please note that the demo version has been purposefully limited to Wave 4 of the first mission,
where the full version challenges players to progress as far as they can!
Please let us know what you think of our project, you can find our contact information just a few lines below.
Would you like to see this project become public? Support us on Steam Greenlight!
Enjoy and Blast away! :)
**********************************
About the Demo version
**********************************
This demo version provides a good idea of the final game's look and feel.
Our focus for this demo was giving letting player's experience the game's core mechanics,
level of difficulty, pressure and intensity.
Please note that the demo version has been purposefully limited to Wave 4 of the first mission,
where the full version challenges players to progress as far as they can!
Please let us know what you think of our project, you can find our contact information just a few lines below.
Would you like to see this project become public? Support us on Steam Greenlight!
Enjoy and Blast away! :)
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!!! Content in the final v1.0 release will include: !!!
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- More Unique enemy types spawning on Waves 6+ (including Bosses & flying enemies!)
- Improvements to weapon models, effects and sounds (should look even better!)
- New Hero Class : Engineer, with two more unique classes coming in a later release.
- 1st Mission's has NO wave limit and allows the player to progress as far as his/her skills allow.
- New Mission : Player battles along-side friendly Artificially intelligent companions in an
escort-type mission. More unique missions coming in a later release.
- Improving hero's arms to include Inverse Kinematics, bending to match the player's arm movements.
- More based on project backlog and YOUR FEEDBACK!
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Contact Information
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We would love to get your thoughts and constructive feedback on our project!
Please feel free to contact us on any of the following channels:
[Steam] Steamcommunity.com
[Facebook] Facebook.com
[IndieDB] Indiedb.com
[YouTube] Youtube.com
[Gmail] portalstudiosvr@gmail.com
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Starting up the game
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To start up the game simple run the game's executable Galactic_Core_TLF_DEMO.exe.
Be sure to have your SteamVR running in the background.
If for any reason the game does not seem to be responding the HMD's movement try makings sure
SteamVR's status is marked as "Ready" and both base stations are powered on, then restart the game.