Unofficial patch for FUEL that includes various core game fixes and improvements from the mod FUEL: REFUELED. No gameplay is altered in any form, it is compatible with all languages and is fully compatible with all users online (even those not using this patch). This patch is also fully compatible with the FUEL Demo.
NOTE: A newer Patch is available here.
Fixes:
- Fixed the start and end points on Offshore Shack "Speed Run".
- Fixed the start and end points on Dry Rigs "Speed Run".
- Fixed the start and end points on Drownington Cove "Speed Run".
- Fixed the start point on The Ashtray "Speed Run".
- Fixed the start and end points on Pinwheels Ridge "Speed Run".
- Fixed the start and end points on Stargazers Heights "Speed Run".
- Fixed the start and end points on Redrock Bluffs "Speed Run".
- Fixed the start and end points on Dead Lady's Lake "Speed Run".
- Fixed the start and end points on Big Cleave "Speed Run".
- Fixed the start and end points on Rainier Peak "Speed Run".
- Fixed a CTD relating to the use of 'Test Vehicles'.
- Fixed 2 helipads that were previously unusable due to being allocated to the wrong zones. They can be found in Offshore Shack and Redrock Bluffs.
- Fixed floating rear wheel on the "Superfly" Buggy.
- Fixed missing skidmarks and floating front wheels on "Mudhog" Buggy.
- Fixed missing skidmarks and getting stuck in the ground during spawning on "Damocles" Dragster.
- Fixed missing skidmarks on "Flower Reaper" Truck.
- Fixed the "Barracuda" being wrongly classed as a TRUCK when it should be classed as an SUV.
- Fixed the career race "Tornado Warning" so that the player is able to select the same vehicle classes as the AI.
- Fixed the career race "Road Rage" so that the player is able to select the same vehicle classes as the AI.
- Fixed an inconsistency with text formatting on the control options menu.
- Fixed an inconsistency with text formatting on the select camp menu.
- Fixed an inconsistency with incorrect text casing on the session info menu.
- Fixed an inconsistency with improper alignment of decals on the general progression menu.
- Fixed an inconsistency with improper alignment of text on the display options menu.
- Fixed an inconsistency with improper use of decals on the audio options menu.
- Fixed an inconsistency with improper alignment of decals on the garage menus.
- Fixed an issue with improper alignment of decals on the map menu.
- Fixed an issue with improper alignment of decals on the display options menu.
- Fixed an issue with text formating on the map menu.
- Fixed an issue with unnecessary declarations on the challenge selection map sub-menu.
- Fixed an issue with text string mistakes in start-up descriptions.
- Fixed an issue with HUD radar/GPS overlapping debug menu pop-up.
- Fixed incorrectly assigned 'surface type' text strings.
Changes:
- Traffic trucks now spawn in white and grey in addition to the default black.
- Quads can now perform a wheelie in similar fashion to bikes.
- Twin Freaks Bike can now perform a wheelie in similar fashion to other bikes.
- Vehicle parameters now open to optional mods.
- Vehicle colors now open to optional mods.
- Vehicle info now open to optional mods.
- Vehicle unlocks now open to optional mods.
- Added several new UI related text strings.
- Vehicle performance changed from 6 to 36 point system, one parameter capable of calling upon six unique text strings per vehicle in the UI.
- Made the "Trident" and "Damocles" purchasable from earlier zones.
- Optimized miss_official.tsc file. Removed all redundant annotations, declarations and blank lines.
- Optimized missChallenge.tsc file. Removed all redundant annotations, declarations and blank lines plus added in player and AI vehicle filter lines for later use.
- Optimized hubinfos.tsc file. Removed all redundant declarations and blank lines.
- Optimized game launch by removing redundant file references.
- FUEL Demo support added.
- Wider vehicle selection in multiplayer.
- Online session info now displays selectable vehicle types rather than a list of individual vehicle names.
- Replaced the setup/launcher background graphic with the one used by the mod FUEL: REFUELED.
- Replaced Doppler truck model from TRAFFIC_TRUCK to FLOTTE_JEEP_1 or FLOTTE_BIGTRUCK_1.
- Debug Mode Force Time Array increased to 96 (15 minute increments).
- Vehicles grouped and ordered in the garage menu.
- Removed start locations for broken/un-used races “CR_Tutotest1” and “CR_Tutotest2”.
- Removed "Bonus Codes" menu and integrated all items as in-game unlockables. The "Warrior" can be purchased for 1155 FUEL, the liveries can be found in either Offshore Shack or Tsunami Reef and the driver gear is unlocked by default.
- Reworked “readme” file with more up-to-date information, including patch notes and links to various community web-sites.
- "King Arthur" has been re-classed as a Truck due to its size (specifically its tire profile, which is identical to the "The Educator" Truck). This doesn't effect multiplayer.
- Added "Warrior" as a selectable vehicle in the races "Wild Sand Ride" and "Woodstock" during multiplayer.
- Added "Barracuda" as a selectable vehicle in the race "Crossroads" during multiplayer.
- Added "Devestator" and "Burningdust" as selectable vehicles in the race "Road Rage" during multiplayer.
- Added "Deathgrin", "Stratospheric" and "Stormrider" as selectable vehicles in the race "Tornado Warning" during multiplayer. NOTE: This race remains still technically not selectable during online play.
- Increased the size of the map by >20%.
- Reduced the use of uppercase text to improve readability.
- Added text strings for "Buggy, Muscle car & SUV", "Buggy & SUV", "Dragster" and "Hovercraft".
- "Bonus Vehicle" text string is switched to using the "Hovercraft" and "Dragster" text strings in two challenges.
- "Endurance" challenge in Tsunami Reef switched to Truck AI vehicles to reflect the "King Arthur" re-classed to Truck type. Includes updated text strings.
- "Endurance" challenge in Dry Rigs switched to Truck AI vehicles to reflect the "King Arthur" re-classed to Truck type. Includes updated text strings.
- "Checkpoint" challenge in Big Cauldron's Edge switched to Truck AI vehicles to reflect the "King Arthur" re-classed to Truck type. Includes updated text strings.
- Removed several instances where "King Arthur" was previously featured as an AI vehicle in SUV races.
- Added several instances where "King Arthur" will now appear in some Truck races (it is actually more common now than it was initially).
- Career race "Tankfully Yours" increased max online player count from 6 to 10.
- Career race "Walking The Sky" increased max online player count from 8 to 10.
- Career race "Suntower Speedway" increased max online player count from 8 to 10.
- "Damocles" Dragster drivable in free roam and other races.
Additions:
- Added several optional mods to make activating console commands easier.
- Added a few minor graphics mods to disable various effects.
- Added optional mods to force the time of day and change the length of day cycle.
- Added optional mod to play the game in ‘Hardcore’ mode. This removes all ability to respawn your vehicle and the game must manually be restarted to continue (ALT-F4).
- Added optional mods to enable the reworked menu theme and optionally disable the in-game GPS map.
- Added optional mods to change the menu background tint or remove it entirely.
- Added optional mods to force unlock all driver gear and all zones.
Instructions:
- Copy all files within the .zip archive into your FUEL or FUEL Demo directory.
- Click on JSGME.exe and you will be presented with the mod "[C] - Patch #4". Simply activate it to install. Please make sure neither the previous "Patch #1 (unofficial)", "Patch #2 (unofficial)" or "Patch #3 (Unofficial)" is activated.
- There are several other mods included in the list that begin with "[O]", these are optional mods that you can additionally activate if you wish, but note that most will only work with "[C] - Patch #4" activated.
- Enjoy! - Let me know if you have any problems and I'll come up with a fix to them.
What is the difference between this and REFUELED ?
This Unofficial Patch is just a compilation of bug fixes and minor improvements that doesn't change how FUEL plays in any way. Given that there are no official patches for the game, these unofficial patches are aimed to be as widely acceptable as possible.
REFUELED mod runs on top of the unofficial patches and then introduces changes that effect game-play. Such as reworked single-player races for example.
So if you want to play FUEL as it is; straight out of the box with some bugs fixed then download this. If you want to play the game with certain parts reworked and improved, as well as any bug fixes then download REFUELED.
There is a change-log here that says exactly what REFUELED mod does: Moddb.com
It wasn't always like this, but it made sense to separate the two. For stability and I guess keeping everyone happy. If you download REFUELED mod then the required patch will always be included in the download.