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Game of Thrones: Fire and Blood 1.3 (obsolete)

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FireAndBlood: 1.3 (obsolete)
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Greggy1995
Greggy1995 - - 57 comments

fantastic merry xmas and thank you

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RexCroatorum
RexCroatorum - - 48 comments

What does this mean?

00:33:04.119 [system.io] [info] exists: missing mods/FireAndBlood/preferences/player.txt

That is the last i get..

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Kalev7
Kalev7 - - 24 comments

I suggest you reinstall the game and then try to use the mod again.

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PeaMan Author
PeaMan - - 470 comments

That has nothing to do with the crash.

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Kalev7
Kalev7 - - 24 comments

First of all, Merry Christmas!

Here are a few of my opinions and observations.

My biggest worry has to do with the name of the mod. Both Fire and Blood AND Winds of Winter are titles used for Medieval 2 Total War modifications before. Wouldn't it make sense to give a unique name for this submod?

Like if someone were to make a let's play using this mod it would get lost amongst all the other ones. Not to mention the confusion with the searchability of the mod in general.


Why is Gendry the faction leader of the Baratheon house now?
This seems to follow the series, right (I mean in books, I believe Gendry is still just a smith at the crossroads)?

It made more sense seeing Gendry as a Stark general like in the last version. Yet why he had a stack of Stormland units is beyond me. Not to mention you forgot to link their texture files to be used for "scotland", which I spent half an hour doing and then saw you upload this version :D


Now to the dragons. I highly recommend you remove them as units. Flying units have never been done gracefully in any other Medieval 2 mods and yours will be no exception. They are just going to ruin the immersion and heck up the gameplay.

Dragons are all about epicness and there's nothing epic about a block with wings rolling around the map :P

I believe you are far better off making the dragons as traits for Daenerys. Leave the sweeping attacks as part to be imagined by the players.

Also you made the cost of those dragon units way too high so Targaryens will be losing like 15 000 coins per turn.

Also what's with the Targaryens having two faction leaders? I haven't looked much into it yet, but it made me raise an eyebrow when I noticed it.


It's the most stable Game of Thrones Med 2 mod that I have played, no crashes thus far so that's great (Well actually, I haven't played this version much so the comment goes mostly for the previous version).

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PeaMan Author
PeaMan - - 470 comments

Thanks for the feedback.

The name of the mod was chosen as I'm using Badger-dudes fire and blood mod as a base with the winds of winter as the submod, I had thought to use game of thrones or awoiaf but those names are already taken but if you have any suggestions feel free to them.

I had no plans to add house baratheon for the main campaign but someone asked in the comments and I obliged though I know it breaks the scenario somewhat.

As to the dragon I think they are ok for now though in the campaigns the dragons that are bodyguards have a few dragons instead of due to hard-coded limits. I should of added them as units as they only have 1 dragon (the dragons in custom battles have 1 dragon per unit). That said only 3/6 of the campaigns have them and I think that's good for now. There's a mod out there with smoother animations that actually look right I'll look into getting permission to use the animations.

Yea I just checked they are absurdly high upkeep at the moment, my bad I don't do much testing only modding.

Which campaigns do the Targaryens have two leaders? I thought I solved all that before the release but may have missed some.

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Kalev7
Kalev7 - - 24 comments

I can suggest calling it Game of Thrones: Beyond the Wall or Game of Thrones: Veil of Blue (referring to the blue eyes of white walkers) or simply call it Game of Thrones: Life or Death. I dunno, just a few of my suggestions.
Also linking the Three-Eyed Raven into the title came to mind, but couldn't think of a title itself.

Anyhow, both Gendry and Steffon Baratheon have Stark bodyguards still set as their unit (Which they shouldn't? And even if they should the texture files are yet again not linked for the faction in the battle_models.modeldb file)

Also when Gendry dies it says that the leader of House Targaryen has died. That's just a pop up message error.

About the Targaryens having two leaders, it's for the main campaign (I haven't really looked into the other campaigns). The issue seems to be that both Daenerys and Ardrian Celtigar have the leader tag in the descr_start file. Removing the leader tag from Ardrian seems to have fixed the problem.


Well the only reason I thought it would be best to remove dragons as physical units is cause flying isn't something that the engine supports and thus it would look better focusing on the strengths of the game rather than keep forcing on with something that would hardly even fit the passable category in the end.

Just lowers the overall quality of the mod in my opinion. But hey if that's part of your vision then keep on working on it :)

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Guest
Guest - - 690,316 comments

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napoleon3010
napoleon3010 - - 9 comments

I'm so sorry that I ask that probably stupid question but is this mod a submod for westeros 1.0 or for the game of thrones submod?

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PeaMan Author
PeaMan - - 470 comments

Neither this is a submod based on a mod made by Badger-dude, you only need to download this file.

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Guest
Guest - - 690,316 comments

I got a fatal graphics error when trying to launch? and says to set it on low graphics cuz they too high... any idea how to fix this lol I just downloaded it and excited to try it! Thank you!

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PeaMan Author
PeaMan - - 470 comments

Glad you got it working!

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Guest
Guest - - 690,316 comments

I got it to work for the most part:) another question is how do I get more undead troops for the wildlings? instead of sellsword troops.

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PeaMan Author
PeaMan - - 470 comments

One would need to add the entries to the EDB = export_desc_building under the relevant section, so for example if a wildling settlement has a town guard building you would find that entry in the EDB and duplicate one of the unit entries there and rename it to the name of the unit.

It's pretty easy if you know the basics.

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Guest
Guest - - 690,316 comments

Hey Peaman, I can't seem to start the mod the batch file doesn't do anything when I double click it and there doesn't seem to be anything else there that would start the mod. Any help would be much appreciated, thank you

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PeaMan Author
PeaMan - - 470 comments

Hello there,

I'll do what I can to help you, you could simply rename it to americas etc but I think its best to use the batch file so you don't have to keep renaming the file.

So basically all you need to do to get the batch to launch the mod is to copy and paste medieval2.exe and rename it to kingdoms as you can see in the screenshot below.. -

Gyazo.com

After that make sure the folder is named FireAndBlood and the batch should launch the mod.

Note: I think FireAndBlood is the correct name for the batch to work try that and it should work but if not open the FireAndBlood.cfg in the mod folder and you'll see the following which will tell you the correct name if its not FireAndBlood..

"[features]
mod = mods/FireAndBlood"

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flupkeAB
flupkeAB - - 12 comments

hey great mod just one question does every citys get a unique look? or is it possible ?

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Guest
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zachman1201
zachman1201 - - 331 comments

Here is a quick install video for this amazing mod! Let me know in the comments of the video if you run into issues. A let's play will follow soon!

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Guest
Guest - - 690,316 comments

How can I play it in hotseat please?

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PeaMan Author
PeaMan - - 470 comments

To play hotseats simply replace the 'mtw.int' in your data/text folder with a mtw.int from a mod that has hotseats enabled.

Though changing the mtw.int should enable hotseats, it may remove the option for 'custom campaigns' in the main menu unless one would add the appropriate text to the file or use one that already has it added.

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Guest - - 690,316 comments

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