This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
This is a hotfix for our previous patch. Each hotfix is a complete reinstall of the mod. Follow the instructions in our installer or reach out to us on discord for more help installing!
Elite 2.9.9.1 Changelog
Preamble:
We've opted to release a smaller patch with a faster timeline on account of much larger changes in the background requiring more time in the oven. We hope to have an update on some of the plans we've had behind the scenes in the next few weeks. For now, we hope to keep a steady stream of improvements heading your way with 2.9.9.1!
This patch is mostly focused on correcting the more problematic aspects brought in with 2.9.9 as well as correcting some of the more notorious issues that have been plaguing these builds in the ATSKNF fix and the Noot Game Mode fixes. We hope you enjoy the new game modes in their unleashed state!
CREDITS
Programming (Units, Abilites, etc): Atlas, Noot
Changelog: Atlas, Impregnable
Portraits: Bumbknall
Game Testers: Atlas, Deimos, Mickey, Noot, Arthurcloud, Enlargingcloud
Download Links:
Usual links
Bug Fixes:
Fixed an issue where IST Impact Grenade did 0 damage at its farthest distance interval. (Distant hp_damage modifier 0 -> 0.4)
Fixed an issue where And They Shall Know No Fear (ATSKNF) gave the normal squad members more special attack chance than the Sergeant for both Tacs and Sternguard (.5 to .35 to sm_fist_tactical).
Fixed an issue where ATSKNF would permanently add the ability's modifiers to the Sergeant model after the first activation of the ability.. (Restructured action tree)
Fixed an issue where Strip Soul can still be channeled after failed conditions. (Validate set to true, kill_action_on_failed_requirements set to true)
General:
Tooltips updated.
Game Modes:
All games modes should now be fully PvP compatible.
Chaos Space Marines
The Aspiring Champion himself pales in comparison to his closest comparables as a squad leader.
Chaos Space Marines:
Aspiring Champion cost reduced from 75/25 to 75/20
Eldar
We agree that Rangers needed a boost, but we've elected to temper that boost to encourage more diverse decision making.
Rangers:
Longrifle damage per hit reduced from 32 to 27.
Imperial Guard
Spotters were a heavy topic of discussion after the meaty buffs they've gotten. We've toned down the squad's ability to blast squads off the map when bringing large numbers of Spotters onto the field.
Inquisitor:
Plasma Pistol damage per hit reduced from 25 to 20. (12.96 to 10.42 dps).
Spotters:
Squad cost increased from 240/25 to 240/30.
Incendiary Shell damage over time changed from 14 flame_aoe_ability damage over 10 seconds to 7 flame_aoe_ability damage over 14 seconds.
Ordo Malleus
As the faction reaches parity with the other races in the game, the ancillary benefits spread throughout the roster to bolster its weaknesses can now get focused and reined in.
Inquisitorial Storm Troopers:
Impact Grenade knockback radius reduced from 6 to 4.5.
Strike Squad:
Out-of-combat health regeneration bonus now requires Tomes of Titan upgrade to use.
Purgation Squad:
Squad cost increased from 270/30 to 300/30.
Conversion Beamer cost reduced from 75 to 50.
Psilencers cost reduced from 65/15 to 50/15.
Purge by Fire damage per hit reduced from 4 to 1.5.
Interceptor Squad:
Nemesis Sword damage per hit reduced from 40 to 37.5. (30.77 to 28.84 dps)
Purifiers:
Cleansing Flame no longer deals damage to targets it affects. Silence effect remains.
Vindicare Assassin:
Exitus Rifle (both modes) teardown time increased from 0 seconds to 0.5 seconds.
Vortimer Razorback:
Hunter Killer Missile upgrade renamed to Reinforced Armor Plating.
Unit no longer gains the Hunter Killer missile ability when purchasing Reinforced Armor Plating.
Reinforced Armor Plating health increase increased from 100 to 200.
New Portrait
hi please make that mod to play with pirate games with bots
Excuse me, is there no mod for expanding the population limit?
Massive Battles game mode (it's in the multiplayer game options) enables increased popcap. We'll then be adding in the generator targeting fix for AI players.
The links on other websites were removed as those members are no longer on our team, which was the condition for them using their own pages. In general we want to condense as many features as possible into the main patch so it is easy to use, and to keep everyone on the same builds for compatability.
And our goal is to keep most of our official downloads in one place too so we can communicate with the playerbase more easily.
How do you get it to work with gog version? The desktop Icon links to a steam folder
So far I don't think it works with the GOG version, but that might change eventually.