These are some release notes for the first public release version of the Star Trek Voyager - Elite Force: Graphic Overhaul Project.
These are some release notes for the first public release version of the Star Trek Voyager - Elite Force: Graphic Overhaul Project. This is not a final/complete version and I cannot guarantee that there will ever be one.
When I tested the package last time I had problems to get the mod working with the original game alone, without the Expansion Pack. My suggestion: if you do not have the Expansion Pack…get it instantly from somewhere. That’s an order redhirt!
Main features:
- high definition rework of a lot, a lot, a lot of textures especially Voyager levels (Borg stuff is experimental)
- complete LCARS displays HD rework
- complete HUD, GUI and Font HD rework
- some Federation weapons and Tricorder reworks, also some new effects
- Federation uniforms, communicator and rank signs rework (also look at the doctors emitter
- so far some crew head HD reworks (Janeway, Seven, The Doctor), plan is to complete it someday
- new openGL render engine adding a lot of new effects
- I tried to make everything true to the franchise and I even used pictures of the real screen used props (for example Turbolift navigation panel, the captain’s chair, Jeffries tube ground door etc.)
- widescreen adjustments (not perfect)
Special Feature
The user Kana136 was so kind to give me some examples of his work to improve the overall game experience with additional shadow casts from light sources and more accurate Voyager maps. I included his work for the Borg maps from the first single player mission and you can see a remapped version of the Holodeck map used for the first in game graphic cut scene after the Borg mission failed.
We will see what Kana will contribute in future. Let’s hope he has enough time to do some more fantastic improvements.
More specials
- open the console (^) and type “map DBRIDGE” and find yourself on the Bridge of the USS Enterprise D
- go to holomatch mode and select “create, match”, choose the Serenity_B_V2 Map and take a tour on a HD retextured Galaxy Starship
- press V/B to switch/leave third-person-view
Please make sure to follow the instructions from the forum section and report issues:
Basic game installation:
Moddb.com
Mod installation and configuration:
Moddb.com
Known bugs (probably to be continued):
Moddb.com
I included a credit list, since a lot of work and features came from different modders from content that was made many, many years ago. I also want to thank XearoX for his openGl renderer I used at the beginning. I switched to the ReShade framework later but I was inspired to work on this Mod by the extended features he made possible.
I hope you will enjoy the current status as much as I do and I apology for my humble English.
DON
Well done so far :)
Hi Chris, you succeded to install and run the mod as intended?
Please report here: Moddb.com
DON
Does the new renderer fix the weapon receding the higher the resolution/FoV is?
The shader does nothing. I tried to correct the position of the weapon for higher widescreen resolutions with the configuration file but its experimental so far. Needs more work/tests.
This reminds me that I never uploaded my terrible character\texture addon for the multiplayer here so you can play as Odell for the blue team as by default you can only select him for the red team... :D. Forgot to upload it here when the Trek-Net\Star Trek Source forums went down.
The screen shots look fantastic!Bookmarking this to download later. :D
I wish obtaining the expanded version was simple as you say. BUT, when I have the game, most certainly using this mod. My childhood right here.
read carefully the point "WHAT WE NEED" Fdossena.com
Or: from what I founnd Ebay Germany and UK have some acceptable offers but in Nort America it seems to be rare ...they want a lot for an orignial copy :D
This comment is currently awaiting admin approval, join now to view.
So are you using the source release for the new opengl renderer? If so does the release have the source? I'm on linux and I'd like to try this out.
Thank you Mate for this nice Mod.
Had some trouble to start it because you put in 2520x1440 screen res and game crashed at start by these. I changed the resolution and FOV in the config ini to 1920x1080 and 90 which is more usual and fits my needings. Tada,than it works.
Some bugs i discovered are loadig screen turns white often, Secquences have a 3d ingame background with disturbing lines and explosive flash visuals are bugged.
As far your hints to install the game from the CD didnt worked for me. i needed to install the game per virtual Desk with Win XP and copy the file folder to windows 10.
Thanks. It did help but still I have a strong "turbulence) in the screen.
The Picture Is not clear or smooth.
StevenDR black noise? Goes back to an SSAO overlay malfunction. Either deactivate the SSAO effect with the Reshade Mediator Tool (main folder) or try an older graphic driver version. No other solution at the moment.
All all of the bugs are known and were explained ;) Please read documentations from the forum
- 2520x1440 screen res and game crashed - thats why I wrote a "how to instal" tutorial at the forum ;)
- loadig screen turns white often: happens with custom loading screens from save games. It is due to resolutions the game was not made for.
- Secquences have a 3d ingame background with disturbing lines - goes back to the Reshade injectors SSAO effect. Keep in mind its just an overlay effect for an engine, that was not designed for such a feature. Many games facing this problem with SSAO overlays.
- explosive flash visuals are bugged - use (as written)the quake3.exe to start the game, should solve that problem
DON
This comment is currently awaiting admin approval, join now to view.
Would live ST Voyager in a HD Design, But I cant get your mod Running. I have installed the Game and started SP and HM. Then copied all your files over. But when I then Want to start quake3 or anything Else, I get an OpenGL Subsystem mistake :/
Same as me!
StevenDR Check the forum ...maybe you just need to change the costum resolution setting.
So is there a fix or has this project died?
This comment is currently awaiting admin approval, join now to view.
What a great addition to the game. I started playing it because of well, nostalgia. But your mod makes it seem like a lot younger game than it actually is. Thanks for your hard work and I hope the beta status means that more is still in store for us. :)
I'm always getting a "could not load OpenGL subsystem" when I try to run the game with this mod installed. I tried the manual installation as Mediator didn't seem to work for me. I renamed ReShade32.dll to openGL.dll and I also tried all the other options for naming that file as the readme instructions suggest. I think ST:EForce is a 32 bit game. Though I tried using and renaming the ReShade64.dll file too.
Any ideas what I can do?
Thanks
locate autoexec.cfg in Baseef and edit it.
seta r_customwidth "2560"
seta r_customheight "1440"
thats the point
The mod is excellent I've got it working on a GOG version. I had installed the WSGF HOR+ fix before this mod without really thinking but it doesn't seem to have caused any issues. The mod also has some admirers over on the GOG forums. Would love to see more, thanks for all the work this must've taken.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.