Description

These are some release notes for the first public release version of the Star Trek Voyager - Elite Force: Graphic Overhaul Project.

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Elite Force Graphic Overhaul Mod Beta 0.90 Release
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Chrissstrahl
Chrissstrahl - - 411 comments

Well done so far :)

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don_quichote Author
don_quichote - - 191 comments

Hi Chris, you succeded to install and run the mod as intended?

Please report here: Moddb.com

DON

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Dr.Cola
Dr.Cola - - 23 comments

Does the new renderer fix the weapon receding the higher the resolution/FoV is?

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don_quichote Author
don_quichote - - 191 comments

The shader does nothing. I tried to correct the position of the weapon for higher widescreen resolutions with the configuration file but its experimental so far. Needs more work/tests.

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maxdamage
maxdamage - - 214 comments

This reminds me that I never uploaded my terrible character\texture addon for the multiplayer here so you can play as Odell for the blue team as by default you can only select him for the red team... :D. Forgot to upload it here when the Trek-Net\Star Trek Source forums went down.

The screen shots look fantastic!Bookmarking this to download later. :D

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TheJones
TheJones - - 124 comments

I wish obtaining the expanded version was simple as you say. BUT, when I have the game, most certainly using this mod. My childhood right here.

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don_quichote Author
don_quichote - - 191 comments

read carefully the point "WHAT WE NEED" Fdossena.com

Or: from what I founnd Ebay Germany and UK have some acceptable offers but in Nort America it seems to be rare ...they want a lot for an orignial copy :D

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Guest
Guest - - 689,427 comments

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TheillusiveMan
TheillusiveMan - - 75 comments

So are you using the source release for the new opengl renderer? If so does the release have the source? I'm on linux and I'd like to try this out.

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Guest
Guest - - 689,427 comments

Thank you Mate for this nice Mod.
Had some trouble to start it because you put in 2520x1440 screen res and game crashed at start by these. I changed the resolution and FOV in the config ini to 1920x1080 and 90 which is more usual and fits my needings. Tada,than it works.
Some bugs i discovered are loadig screen turns white often, Secquences have a 3d ingame background with disturbing lines and explosive flash visuals are bugged.
As far your hints to install the game from the CD didnt worked for me. i needed to install the game per virtual Desk with Win XP and copy the file folder to windows 10.

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StevenDR
StevenDR - - 2 comments

Thanks. It did help but still I have a strong "turbulence) in the screen.
The Picture Is not clear or smooth.

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don_quichote Author
don_quichote - - 191 comments

StevenDR black noise? Goes back to an SSAO overlay malfunction. Either deactivate the SSAO effect with the Reshade Mediator Tool (main folder) or try an older graphic driver version. No other solution at the moment.

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don_quichote Author
don_quichote - - 191 comments

All all of the bugs are known and were explained ;) Please read documentations from the forum

- 2520x1440 screen res and game crashed - thats why I wrote a "how to instal" tutorial at the forum ;)

- loadig screen turns white often: happens with custom loading screens from save games. It is due to resolutions the game was not made for.

- Secquences have a 3d ingame background with disturbing lines - goes back to the Reshade injectors SSAO effect. Keep in mind its just an overlay effect for an engine, that was not designed for such a feature. Many games facing this problem with SSAO overlays.

- explosive flash visuals are bugged - use (as written)the quake3.exe to start the game, should solve that problem

DON

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Guest
Guest - - 689,427 comments

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StevenDR
StevenDR - - 2 comments

Would live ST Voyager in a HD Design, But I cant get your mod Running. I have installed the Game and started SP and HM. Then copied all your files over. But when I then Want to start quake3 or anything Else, I get an OpenGL Subsystem mistake :/

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RomireOnline
RomireOnline - - 2 comments

Same as me!

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don_quichote Author
don_quichote - - 191 comments

StevenDR Check the forum ...maybe you just need to change the costum resolution setting.

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RomireOnline
RomireOnline - - 2 comments

So is there a fix or has this project died?

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Guest
Guest - - 689,427 comments

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Guest
Guest - - 689,427 comments

What a great addition to the game. I started playing it because of well, nostalgia. But your mod makes it seem like a lot younger game than it actually is. Thanks for your hard work and I hope the beta status means that more is still in store for us. :)

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ntblood
ntblood - - 274 comments

I'm always getting a "could not load OpenGL subsystem" when I try to run the game with this mod installed. I tried the manual installation as Mediator didn't seem to work for me. I renamed ReShade32.dll to openGL.dll and I also tried all the other options for naming that file as the readme instructions suggest. I think ST:EForce is a 32 bit game. Though I tried using and renaming the ReShade64.dll file too.
Any ideas what I can do?
Thanks

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Guest
Guest - - 689,427 comments

locate autoexec.cfg in Baseef and edit it.

seta r_customwidth "2560"
seta r_customheight "1440"

thats the point

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unessential
unessential - - 1 comments

The mod is excellent I've got it working on a GOG version. I had installed the WSGF HOR+ fix before this mod without really thinking but it doesn't seem to have caused any issues. The mod also has some admirers over on the GOG forums. Would love to see more, thanks for all the work this must've taken.

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