Description

Doom 64 Reloaded is a fully enhanced version of the Night Dive Remaster of Doom 64 for PC. Please read the description below for further details.

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DOOM64 RELOADED 08 10 2023
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edryftykf
edryftykf - - 2 comments

Fantastic stuff. I can't believe the amount of work this must've taken.

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

Thanks for the kind words. Glad you are enjoying it. The project has taken me over three years to get to this finally finished state. Hoping it gives Doom 64 fans the Doom 64 they always wanted.

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

Reloaded has had a very slight update today.
Ive included a list of things addressed.

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

Just to let you know. There will be a further update... as I've worked out how to make the cutscenes in FORBIDDEN DEEPER and THE MARSHES skippable, by simply pressing the 'forward' key in the first two seconds of the cutscene.
Very good news for speed-runners... and if there is ever a 'real hardware' version of this game... as that wont have mid-level saves.
I shall update again once Ive scanned the game for any other minor improvements I can make.

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

New update now available. Check the update readme for details.

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Guest
Guest - - 689,987 comments

Can't see it - still seems to say 22 09 2023. Where's the Oct. one?

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

Seems to be working now

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

Ive updated the game once again with some rather minor... but important changes... well important to me anyway.

28/10/2023

No bugs found but a few corrections made.
Turns out Im an idiot 'who knew' and the base plan Id worked out was a bit wonky.
So the Obelisx Beam has been moved to the correct position. And a few other minor edits. It can now also be seen in 'Staging Area'
Added in a small UAC Cargo Shuttle where the Beam was... just to fill the space.
There were some linedefs in Staging Area that were 'hidden' and shouldn't of been. So thats also corrected.
A very few texture tweaks made.

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Guest
Guest - - 689,987 comments

Why don’t u have an actual mod page for this?

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

There's a topic on Doomworld for it.
And a topic in the Doom64 Discord.

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

I just tried checking for this mod on this site... typing in Doom64 and Doom 64... and it doesn't appear on their listings. Even when I search by 'added date' or 'update date'... nothing.
It's a shame but I guess it is what it is.

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NaliSeed
NaliSeed - - 194 comments

Pity it doesn't run on Doom 64 CE 😩

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

And long shall it remain so lol.

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NaliSeed
NaliSeed - - 194 comments

What's wrong with D64 CE?

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

Nothing. It's a very fine engine. But at the same time the complete opposite of what this project strives to achieve... aka... showing off the original Doom64 engine in all it's glory, without the use of additional filters and other effects.

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

Another small update.
I've included a desktop icon if you want to put a shortcut to the Run.bat file on your desktop.

Some texture enhancements. For example the Obelisk texture is now animated with an eerie glow.

One new structure. Found in the 'Baron Graveyard' in 'Dark Citadel'
You can make of that structure what you will.

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

New update available 14/01/2024
Changes listed in the read me file

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

JGS1989 noticed a couple of things that needed fixing.
Firstly the entrance pipe you fall down in Blood Temple could be seen in the sky from a certain angle. So I fixed that.
Secondly, the new Eye Of The Storm was a real pain to pistol start. So Ive added a chainsaw right at the start, and the chaingun has been moved to the moat.
Whilst doing this I noticed that it was possible to strafe run off the ledge where the switch that lowers the red key is... and get onto the outer wall.
From there the player could drop down to the out of bounds area and soft lock themselves.
Instead of just blocking it off, Ive made it into a secret. There's now a Blur-Sphere hidden back there, and a set of stair allowing the player to return to the moat.
Did a few more texture enhancements whilst I was there.

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

New update in the making.
No more bugs found as of yet.
The update will include the following...
New textures added to secret shrines. Everyone got a character from a classic game added.
Some other new textures used in some levels.
The inclusion of 'Castle Of The Damned' right at the end of the wad. So you'll have to use the level warp to play it.
I've placed it in the wad so RR now has pretty much my entire body of work all in one wad.
Will release an update soon-ish.

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

Now been updated with all the new additions.

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

A new update... yes I know... another one lol.
CASTLE OF THE DAMNED has been reworked.
Now includes a whole new 'roof area' and the Mother Demon powering the engine can be seen being killed. Assets from RR have also been include to make this version of the map it's own thing.
This map really is now at the very limits of what the engine can handle.

MOTHER DEMON sprite was slightly reworked.

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

Updated again.
Castle Of The Damned has had yet more work done to it. With some balance improvements and new 'super secret' added. Atomic spelling corrected in the cluster message lol.

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

Why is the tiny edit button right next to the tiny archive button? And why once mistaking pressed... it doesn't ask you to confirm?

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AtomicFrog64 Author
AtomicFrog64 - - 19 comments

Last updated addressing a few minor bugs. And a new DM map added for you to wander around.
So unless some orrible game breaking bug is found. This is the final update. Enjoy

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