Tons of bugfixes! Critical errors fixed! Rework of Pyro Pyramid! Cannons don't one shot anymore!
Please do NOT play with other addons or gameplay mods unless they are specifically made for GS2, things WILL break!
Golden Souls 2 is finally here! An incredible adventure filled with dozens of colorful levels is waiting for you!
WARNING
Save files are NOT compatible between different versions of the mod.
Changelog
-MAPS
Major:
-Heavily reworked Pyro Pyramid (Less cannons, more room for error, less backtracking)
-Less backtracking in Fort Phantom (Player gets teleported back after killing the minibosses)
Minor:
-Added extra sign and sounds in Venom Villa
-Updated World map with new sprites
-Fixed getting out of bound near World map's World 2 shop
-Fixed Wrong Tree in Water Cave
-Fixed Solid Waterfall in Water Cave
-Fixed being possible to get out of bounds near Water Cave exit
-Golden Crab can only walk in a certain area in Sunny Seaside (this prevents Big Coin spawn failure)
-Made one spider easier to get in Crescent Moon Manor
-Fixed Game Breaking Big Coin in Silhouette Sunset
-Fixed broken portal in Mount Mirror
--General
-Buffed Star Whip
-Gold Hunting Shotgun left barrel only fired 10 pellets instead of 20
-Hunting Shotgun can no longer be auto fired by keeping the fire button pressed. This avoids unloading both barrels by mistake instead of a single shot.
-Fading Coins don't add to item counter anymore
-Chests become non-solid after opening them
-Cannons cannot instakill anymore and they have a smaller splash damage radius
-Finite now credited (Maker of the pistol sprites)
Known bugs
-Random z fighting in Sunny Seaside (have to investigate, it might be a Gzdoom related issue considering it doesn't show up in previous gzdoom builds)
-"Could not find dialog "SCRIPT00" (Does not affect the game whatsoever, i have to go back and edit all the dialog files.)
Thanks for the great mod,man!
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