The latest Version of DOOM BFA now with improved SDK support.
WARNING: The game dll support is nearly complete but
there are still bugs while using them.
[classicdoom]
- When using the Classic Version, show on the console the name of the classic game with the engine version
- Allow to change the game title with DEHACKED (old Strings ONLY)
- When using Aspect Ratio Correction adjust automatically and the FOV (using parts of Crispy Doom source code)
- Add controller glyphs. The glyphs will be shown only on the menu and they support both Xbox and Playstation layouts
- Disable aim assit when freelook is active. Also added the option to re-enable the aim assist if freelook is active.
- In DOOM 2 (& Expansions) after the end game cast, show the game's Credits and if the player interact again restart the cast
- Add support for JPN PS Controller layout on and added select and back messages for the menu with a controller
- Silence haptic feedback on Demo playbacks
[DOOM3BFG]
- Fixed cinematic audio with OpenAL
- Allow to modify the Credits with new .lang files in the credits folder, and include some DOOM 3 (2019) credits
- Fix console text input on SDL2
- Extend Vertex Cache and Save File maximum size for better mod support (Warning: It will break previous save files)
- Allow to set brightness in lower than 1 from the Settings
- Improve even further the classic weapon view
- Restore Health tunnel Vision Effect
- Add Japanese PS3 layout configuration (and switch) for the menus
- Add window Icon to the SDL2
- Add Option to the Advance Settings in order to enable/disable the damage motion (replaced Adaptive Tonemapping HDR)
- Remove sys_lang value limitation
- Fixed various issues related to the sRGB to RGB conversion (using code from RBDOOM)
- Fix issue with missing textures on DOOM 3 (2019)
- Remove embedded shaders (use the shaders from base/renderprogs)
modding doesn't work. i wanted to launch the map with doom 2004 but it is useless
are you seriousĀ”?