Description

The second update is here! Not a lot of individual changes but rather less but bigger changes. The biggest change is that monsters now spawn the way they did in Doom 64, no more teleport fog. If you happen to find a spot I missed please report it. Version 1.2 contains all the fixes from 1.1, so please do not use 1.1 any more.

Preview
Doom 64: Retribution (Version 1.2)
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Nevander Author
Nevander - - 125 comments

Just a note I am aware of a teleport fog spawn I missed, it's on MAP17 down the hallway with the shotgun guys. I have already fixed it and may update the file later today but I might just save it for 1.3.

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Nevander Author
Nevander - - 125 comments

...And a couple more, one in MAP24 when taking the Soulsphere and then the Mother Demon teleports in. These 3 spots will be fixed for 1.3.

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TheRenegadist
TheRenegadist - - 2,087 comments

Right on!

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dragonball1957
dragonball1957 - - 218 comments

I love this mod, its smooth and polished What is the difference from this then say the one that uses the N64 rom? also is the d64 ex even accurate even though it uses the rom?

I guess this project is to get it working and be the most accurate from scratch using the latest gzdoom and zandrounum? I love this because it works smoothly. even doom 64 ex is gittery

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Nevander Author
Nevander - - 125 comments

Doom 64 EX will always be the most accurate version of the original no matter what since it uses the actual ROM and works directly from the source. The point of this mod is to bring as much of that as possible to a common engine, like GZDoom. There have been previous attempts but none at this level. The biggest difference you will notice is the lack of the unique Doom 64 lighting effects but I hope to change this in the future.

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dragonball1957
dragonball1957 - - 218 comments

Awesome , no problem! I like this the best because of the performance and polish. and im familiar with the zandronum commands and interface much better . thx

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pmc2
pmc2 - - 18 comments

not working with gzdoom v3.0.0.

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Nevander Author
Nevander - - 125 comments

Yep I am aware. Unfortunately I have no idea why. You will need to use the last version that worked until I can figure out what's going on.

Update: Try launching with -nosound. I think the problem is coming from some kind of sound issue.

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Nevander Author
Nevander - - 125 comments

Issue should now be fixed with v3.0.1 and versions prior to 3.0.0. Do note the menu will be overridden with an outdated layout and will prevent access to some new menus. A patch wad will be needed to re-enable these menus.

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