Contains DOOM 64 CE with PBR materials, new sounds and more. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled with GZDoom 4.11.1 for convenience, but you can use an existing installation of it. Read the readme for more details.
NOTE IF UPGRADING FROM <3.7: Saved games from previous versions won't work! This version has breaking changes, so any map packs from ModDB's addons tab need to be downloaded again. The Doom 64 Lost Levels wad should also be generated again to avoid issues with the new fire skies.
Version 3.8.1 (Full)
- Replaced GZDoom lightning flashes with a custom thinker that behaves like the original.
- Added an option to toggle lightning flashes on sectors that have a sky ceiling.
- Re-added the Night Crawler grenade bounce sound in the HQ SFX addon.
- Fixed the low resolution shader aspect ratio being off by one pixel.
- Fixed the screen wipe effect making a bright flash on certain video cards.
- Removed weapon recoil for the smooth Plasma Rifle.
- Updated the bundled GZDoom to 4.11.1.
Prerequisites
Starting from version 2.0.4, DOOM 64 CE does not run standalone and requires a copy of DOOM 64 for Steam , GOG or Epic Games to work. The original DOOM 64 IWAD (DOOM64.WAD) can't be used as is and requires patching to make it discoverable by gzdoom. An automatic patcher is included in this package to make this process easier:
Run doom64-install.bat. It will try to find your installation of DOOM 64 and automatically patch and create all necessary files to play. If for any reason the Steam installation is not found, you can copy DOOM64.WAD to the same folder as the .bat file and it will use that instead (special thanks to phredreeke for the idea and initial implementation).
Once it finishes, open gzdoom.exe and you will be able to select DOOM 64 CE from the list. If you do not wish to use the bundled gzdoom and have it installed elsewhere, copy the IWAD and PK3s to its location or the paths configured in its [IWADSearch.Directories] and [FileSearch.Directories].
Supported DOOM64.WAD Checksums:
- MD5: 0AABA212339C72250F8A53A0A2B6189E
- SHA1: D041456BEA851C173F65AC6AB3F2EE61BB0B8B53
- SHA256: 05EC0118CC130036D04BF6E6F7FE4792DFAFC2D4BD98DE349DD63E2022925365
What was wrong with the Plasma recoil? 😕
I received complaints over time that it looked too janky when circle strafing and moving the mouse rapidly. I think the doom 64 way of doing recoil was not a good fit for a weapon with such a fast fire rate.
Thank you for that. It was really annoying and Im so glad plasma is smooth again
Once it got pointed out I could never stop noticing it :) I think the effect was accentuated at 120+ fps and vsync.
Is there a way to make the lightamp full bright and remove darkness like in the original doom?
Not possible, that's not how it works in the original doom 64.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.