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Version 1.3.1 update of Decay: Singularity. Considered to be in beta, so please report any bug. Thank you.

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Decay: Singularity (version 1.3.1)
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Guest
Guest - - 693,134 comments

Hey, I've been playing through the 1.0 version and didn't notice you posted a fix for the laser room/hev charger crash until after I reached the intensity chapter. I updated the game to 1.2 but now when I try to load my save the game crashes with the error "Mod_NumForName: *185 not found" (or 184 depending on the save). Is there a way to apply the fix without having to start over?

Tried with 1.3 now and got the same issue

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lymphoid Author
lymphoid - - 25 comments

type map hts09 in console

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Guest
Guest - - 693,134 comments

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Guest - - 693,134 comments

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skellyguy
skellyguy - - 40 comments

I am in the Intensity chapter, but i cant wrap my head around it, the hatch leading to the lasers is locked and wont open. How should i proceed? The same happened in the previous chapter, where you should lift the focus emitter, but the buttons to lift it up or down doesnt seem to work either. I am using xash3d

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lymphoid Author
lymphoid - - 25 comments

The hatch never opens. Turn the beams on then go back to keller. Dont use saves

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Rubenjackson
Rubenjackson - - 38 comments

Speaking of hatches, in the chapter where Rosenberg has to be escorted, the elevator hatch doesn't open, forcing me to activate the noclip cheat. In version 1.2 this did not happen.
And also between the script errors that a user tells you about and other things...

I think that in my opinion you should test everything well and check that there are no bugs before releasing a new version.

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lymphoid Author
lymphoid - - 25 comments

Thanks for reporting the issue. I have fixed the map. But please keep in mind I am doing this absolutely for free and that's why it's listed as being in beta testing. I don't have time to play Decay over and over again, that's why I need the half-life community to help test this. Please be mindful that your tone doesn't cross the line from helpful to demanding. Thank you.

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Rubenjackson
Rubenjackson - - 38 comments

I think you haven't understood me correctly. What I mean is that every time someone informs you of a bug, you take note of it so you don't have to hurriedly correct them and release a new version every week. I only give you these tips, if you don't want to take them into account, then okay.

I completely understand the fact that you may be overwhelmed by having to play the mod over and over again. I would be in the same situation as you.

I'm sorry if you thought I spoke rudely to you, I didn't mean to harm you.

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Guest
Guest - - 693,134 comments

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ekremzr
ekremzr - - 2 comments

Hello

the game gets stuck at the end, it doesn't progress. I waited 20 minutes.

Imgyukle.com

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ekremzr
ekremzr - - 2 comments

I get these errors when I die in this section and start again. No creatures come.

Imgyukle.com

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ColossusSteppes
ColossusSteppes - - 9 comments

Thank you for doing this! It's been a lot of fun to play Decay again in a new way.

I did find a few minor issues, nothing major. But I'll list them just so you're aware:

- The Barney at the beginning of Code Green (hts07) refers to the player as "you two" (Voice line is `ba_ht08_03`)

- Dr Keller cuts off his scripted speech with some idle dialogue near the beginning of Resonance (hts04). This bug is carried over from the PC Port, but doesn't seem occur in the original PS2 version.

- The HEV chargers near the beginning of Crossfire (hts08) and Intensity (hts08) looks like they're empty and don't animate, despite having power in them. (This may affect all HEV chargers, I tried looking for more but there aren't many in Decay)

- Some Vortigaunts and Alien Grunts (but it doesn't seem to be all of them) in Crossfire (hts08) and Intensity (hts09) fade away a few seconds after they die, as if playing the censored German version. The same happens with the soldiers in Xen Attacks.
This seems to be vanilla PS2 Decay behaviour.

- The Health Station at 233x,457y,147z in Crossfire (hts08) isn't attached to the wall, instead floating in front of it slightly. I think this is also a vanilla PS2 bug. Shown here: I.imgur.com

- Not really a bug, but during the ending, Dr Keller is looking to Gina's right (as he'd normally be looking at both Gina and Colette). Maybe either Gina could be moved a bit, or (perhaps the easier solution) Keller could be rotated slightly.

- Keller also says "my friends" instead of "my friend" a couple of times. One is at the ending (`dk_12_success`), but seeing as there's a scientist behind him it could still make sense. The other is one of his idle voicelines, `dk_idle4`.

Thanks again!

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Kakophonien
Kakophonien - - 27 comments

Amazing Mod. Some small issues, like the animation on the HEV chargers always looking inactive, the music not playing for me and the laser-puzzle (I wouldn't have minded going back and forth a bit, instead of having that puzzle nearly entirely cut).
I'd also like for the Decay-HUD to be deleted, so the mod can draw the (nearly identical) HUD from HL1, which has been scaled for up-to at least 4k.
When you load a save file in "Xen Attacks", some of the specific restrictions also get un-done, and you are able to suddenly carry weapons. Would like that fixed too, if possible.

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Guest
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