-Increases level of realism -fixes dissapearing HE shell effects -attempts to add longer decal stay time for a few effects (needs work) this can show you how to make addons of this kind for AS 1 and 2, it should work for both. feel free to make your own versions and release them etc etc whatever.
this was after hours of tinkering i was able to increase the level of realism on tank shells by placing a few lines of code in the human.inc file around blast
{on blast_hit overload
line of code, and then I did some redundant but possibly useful additions to the shell code below after
{on "hit-heavy"
I may release one more version with some more tweaks but for now im going to make a tutorial on adding fauna and custom animations
thank you! I found 1 bug in this mod,sign (or mark) of enemy on minimap is disable. Try change easy,normal,hard difficulty but still loss of the enemy marker on the map, sr bad english..
i cant play the boss please help
When I started to put some -fauna- people and almost one of them have bugs and they crashes the game. If you don't know what to do. Try testing them through GEM Editor.