This full version only works with vMoW, it isnt made for AS1. Due to lack of time and interest from us in the DCG team, we have decided to drop support for AS1.
NO!!!!! ;___; come on, mate! There are ppl with lousy PCs that cannot run AS2 smoothly. Please just think about how sad it is for AS1 players. Just to satisfy my curiousity, is DCG for the original men of war and AS1 has any diffrence?(like vehicles or units?)
As stated in the description of the AS2 download, yes the two different versions differ in units etc, since the AS2 download doesnt include the unit pack due to the fact that it is still being worked on.
And regarding AS1, we dont have the time to work on three different versions due to the fact that several team members aint very active any longer. Personally I´m only interested in vMoW, and Ty2903´s interest is in AS2.
oh boy....I am very tempted to download MOW but....is there any particular reason why you love MOW more than AS1? Oh, could you please me how to mod AS1 supply truck to auto-rearms like AS2 or something like the 'neverending' mod supply system? I can't seem to find anything except complains about the Mirco-management on the webs. Thx for replying my comment (yes! I was the guest who commented, I forgot to login lol) and merry Christmas!
Since I dont play AS2, I dont know how the auto-resupply works, nor have I studied it. You´ll have to study the AS2 files and see if you can port it over to AS1, I havent got the foggiest how to do it.
In the same way as you would study anything else, ie you look up the file, in this case the supply truck, and open its .mdl and .def files with, for example, Notepad.
You are on your own, I dont play AS2 and thus, I havent checked these things.
Hi there. I love this mod, one of the best! Question; does the 4.5 version of DCG have realism built into it? if not, will there be a release of realism for DCG 4.5?
Hello, thanks for the updated version. However my units gets their inventories reset after every mission, is it meant to be so? Also when is the full release for AS2 planned? Again thanks for updating this mod.
Ok, thanks. I noticed AS2 contains fewer models/units than vMoW version, that is not counting the infantry models. Is it some copyright issue or something?
No, it contains fewer models due to the fact that Ty2903 (who is responsible for the AS2 version of the unit pack) hasnt made all the necessary changes yet. This unit pack will be released when he is done with it.
hi all
first thanks for the new release ,fantastic job
second i see that the penetration values of ap ammo is same as APDS
and this is make me sad
those few rounds should have better penetration
It is due to the fact that I hadnt got the time to fix all the APDS rounds. My involvement in another project, takes a lot of time from DCG development, I´ll try to fix the APDS rounds as soon as possible though.
Italian E.P. rounds and some German Tungsten rounds do have better penetration values than the ordinary A.P. rounds though.
What can we expect more infantry squads vehicles? ive noticed the base DCG for A.S 2 is lacking options all you have are a few tanks and the timeframes are wacky like for the U.S.A you can only get the Sherman after June 1944 and the 76/W after July 1944 when both of those were avalible in 1943 with the 75mm Sherman in 1942 the one thing id like to so though is US Airborne getting M1 Garands M1 Carbines were again just given to Officers (mostly Tompsons tho) Radio Operators and Bazooka men but most of the time the Bazooka guy had a Garand anyway. The M1 Carbine in game really hinders the American Elite infantry so that fixed would help.
More Variants of the Sherman would be cool to like the M4 M4A1 M4A3 M4A1-76W and the M4A3E8 76W and the Medium tanks need to be usefull to in the current DCG for AS2 i have a problem i buy a Sherman or something in that class of tanks and immediatly next battle theres like 5 panthers or tigers and countless other tanks and vehicles that would eat my lone sherman for breakfast. Is there any way of stopping that and having actual battles woth other medium tanks or having a single heavy tank and not just insane amounts of enemy tanks that all in a class above my single medium? that would be cool to have battles of like Shermans vs PZ-4s or stuff like that would be nice.
I even had one time i bought 2 M10-Wolverines and the next battle there was 5 KingTigers and several Naahorns plus like a bunch of there smaller tanks. the mass amounts of infantry i can handle but the the mass amounts of heavy tanks when you have light and medium tanks need fixed i dont mid a tiger or panther but when you have to fight several of each with a few Shermans its kind of immersion breaking and not very fun (atleast in my opinion) I like the more realistic battles were theres lots of medium tanks fighting eachother with a heavy tan or 2. AND infantry engagements are always fun i like those.
Anyway good luck with the mod ive enjoyed playing it from MOW to AS1 and now AS2 it seems to also work well with some of the Realism mods that just change stats ive been fiddling around with that and some of the mod combos are pretty cool i had it working with ROBZ realism but it crashes alot. It would be cool if you guys wcould work with him and get some of his assets in DCG like the many variants of every little vehicles and all the differant infantry like (theres even era infantry like pre 42 marines that have springfields) and really great looking models and skins.
Anyway again i promise this is the last line Good luck and i cant wait for the net update. Take care.
there is something wrong in pz.kpfw.38t
the tank is not firing ap and HE ammo is not even get in gun
i do not know about pz kpfw 35
pls correct these
thanks
It is a known bug, the pz35 and 38 is set to use the new shells that I've made but unfortunately, I forgot to change the gun file to actually use these shells, that is why these two tanks can only fire one round. I'll fix this ASAP, thanks for reminding me about it though.
also auto resolve is always make me get new map owned even when battle is lost
if they attack my base i just press auto resolve and i never lose my base even when computer enemy succeded in attack
hi first thanks again for updating DCG to 4.5
second pls be patient to my notes and my wishes
1- italy 105mm artillery is so powerful even more than the higher caliber
it can not only kill matilda tank but penetrate the turret and fully explode the tank
2- 105mm artilly of almost all nations has 0 penetration for AP ammo
3- can you add button to make crew member who operate the AA gun hide inside the tank,,,,it is frustrated but i have changed some tanks files to avoid this
4-i noticed some solders get inventory reset when i take items from wounded enemy infantry
5 and 6 are very important
5 once my force size is exceeded i can not buy single infantry or medic or tank crew or tank commander
p.s germany do not have 4 tank crew to buy like other nations
6 reinforcement screen inside game show only 17 items
i have more than 40 tanks, squads ,at guns,artillery,
if i need to choose what i need ,then i have to deploy all my forces
if this game setting,, what about make my forces change position instead of fixed and every new tank take last position<i hope you know what i mean>
thanks and tell all DCG team thank you :)
Yes, I am working on new 3d models for Poland and France but since I am working alone on these projects, I really can't say when they'll be ready for release. Our Italian addon took us almost two or three years to finish, and when doing that nation, I had an excellent 2d artist helping me with most of the skins.
NICE!!! Reinstaling Men of War right now on steam :)
Any changelog or features list?
There is a (probably incomplete list of changes in the readme). I will try to post the whole list on this site soon.
Wait, is there no version for the original AS? Or will this work with AS?
Woops. I have no idea. It most likely works with AS.
I'm really confused about this as well now.
This full version only works with vMoW, it isnt made for AS1. Due to lack of time and interest from us in the DCG team, we have decided to drop support for AS1.
~Zeke.
NO!!!!! ;___; come on, mate! There are ppl with lousy PCs that cannot run AS2 smoothly. Please just think about how sad it is for AS1 players. Just to satisfy my curiousity, is DCG for the original men of war and AS1 has any diffrence?(like vehicles or units?)
As stated in the description of the AS2 download, yes the two different versions differ in units etc, since the AS2 download doesnt include the unit pack due to the fact that it is still being worked on.
And regarding AS1, we dont have the time to work on three different versions due to the fact that several team members aint very active any longer. Personally I´m only interested in vMoW, and Ty2903´s interest is in AS2.
~Zeke.
oh boy....I am very tempted to download MOW but....is there any particular reason why you love MOW more than AS1? Oh, could you please me how to mod AS1 supply truck to auto-rearms like AS2 or something like the 'neverending' mod supply system? I can't seem to find anything except complains about the Mirco-management on the webs. Thx for replying my comment (yes! I was the guest who commented, I forgot to login lol) and merry Christmas!
Since I dont play AS2, I dont know how the auto-resupply works, nor have I studied it. You´ll have to study the AS2 files and see if you can port it over to AS1, I havent got the foggiest how to do it.
~Zeke.
A noob question! How do I study he files? :v I know I am bothering you but please tell me,man! If I am successful, I will share it :3
In the same way as you would study anything else, ie you look up the file, in this case the supply truck, and open its .mdl and .def files with, for example, Notepad.
You are on your own, I dont play AS2 and thus, I havent checked these things.
~Zeke.
This comment is currently awaiting admin approval, join now to view.
FINALLY
yes!!!thank you!!!
I am thankful to have you in my life.
what can cause crash when extracting maps for as 2 ?
Did you download the correct version for AS2 (just asking since you ask this question in the MoW comment section)?
~Zeke.
found problem
it was caused by visual j
Hi there. I love this mod, one of the best! Question; does the 4.5 version of DCG have realism built into it? if not, will there be a release of realism for DCG 4.5?
Does this mod support Men of War: Assault Squad version2.05.15?
No it doesnt. We decided to skip support for MoW:AS due to lack of time and interest in MoW:AS within the team.
~Zeke.
Hello, thanks for the updated version. However my units gets their inventories reset after every mission, is it meant to be so? Also when is the full release for AS2 planned? Again thanks for updating this mod.
No it isnt meant to be so, it is a bug that we are currently working on a fix for.
Not sure when the full AS2 version will be released.
~Zeke.
Ok, thanks. I noticed AS2 contains fewer models/units than vMoW version, that is not counting the infantry models. Is it some copyright issue or something?
No, it contains fewer models due to the fact that Ty2903 (who is responsible for the AS2 version of the unit pack) hasnt made all the necessary changes yet. This unit pack will be released when he is done with it.
~Zeke.
hi all
first thanks for the new release ,fantastic job
second i see that the penetration values of ap ammo is same as APDS
and this is make me sad
those few rounds should have better penetration
It is due to the fact that I hadnt got the time to fix all the APDS rounds. My involvement in another project, takes a lot of time from DCG development, I´ll try to fix the APDS rounds as soon as possible though.
Italian E.P. rounds and some German Tungsten rounds do have better penetration values than the ordinary A.P. rounds though.
~Zeke.
thanks alot
i have tried myself to add these apds values to gun files but it was failure
What can we expect more infantry squads vehicles? ive noticed the base DCG for A.S 2 is lacking options all you have are a few tanks and the timeframes are wacky like for the U.S.A you can only get the Sherman after June 1944 and the 76/W after July 1944 when both of those were avalible in 1943 with the 75mm Sherman in 1942 the one thing id like to so though is US Airborne getting M1 Garands M1 Carbines were again just given to Officers (mostly Tompsons tho) Radio Operators and Bazooka men but most of the time the Bazooka guy had a Garand anyway. The M1 Carbine in game really hinders the American Elite infantry so that fixed would help.
More Variants of the Sherman would be cool to like the M4 M4A1 M4A3 M4A1-76W and the M4A3E8 76W and the Medium tanks need to be usefull to in the current DCG for AS2 i have a problem i buy a Sherman or something in that class of tanks and immediatly next battle theres like 5 panthers or tigers and countless other tanks and vehicles that would eat my lone sherman for breakfast. Is there any way of stopping that and having actual battles woth other medium tanks or having a single heavy tank and not just insane amounts of enemy tanks that all in a class above my single medium? that would be cool to have battles of like Shermans vs PZ-4s or stuff like that would be nice.
I even had one time i bought 2 M10-Wolverines and the next battle there was 5 KingTigers and several Naahorns plus like a bunch of there smaller tanks. the mass amounts of infantry i can handle but the the mass amounts of heavy tanks when you have light and medium tanks need fixed i dont mid a tiger or panther but when you have to fight several of each with a few Shermans its kind of immersion breaking and not very fun (atleast in my opinion) I like the more realistic battles were theres lots of medium tanks fighting eachother with a heavy tan or 2. AND infantry engagements are always fun i like those.
Anyway good luck with the mod ive enjoyed playing it from MOW to AS1 and now AS2 it seems to also work well with some of the Realism mods that just change stats ive been fiddling around with that and some of the mod combos are pretty cool i had it working with ROBZ realism but it crashes alot. It would be cool if you guys wcould work with him and get some of his assets in DCG like the many variants of every little vehicles and all the differant infantry like (theres even era infantry like pre 42 marines that have springfields) and really great looking models and skins.
Anyway again i promise this is the last line Good luck and i cant wait for the net update. Take care.
AS2 is lacking in units for the moment, since the unit pack for AS2 is still being worked on.
~Zeke.
there is something wrong in pz.kpfw.38t
the tank is not firing ap and HE ammo is not even get in gun
i do not know about pz kpfw 35
pls correct these
thanks
It is a known bug, the pz35 and 38 is set to use the new shells that I've made but unfortunately, I forgot to change the gun file to actually use these shells, that is why these two tanks can only fire one round. I'll fix this ASAP, thanks for reminding me about it though.
also auto resolve is always make me get new map owned even when battle is lost
if they attack my base i just press auto resolve and i never lose my base even when computer enemy succeded in attack
:D Yippiee!! This bug will not be fixed, cause I hate losing my base map! :D
Thanks for telling us, never uses the auto-resolve myself, I´ll tell Jason1 about this bug.
~Zeke.
Please help me, i can't open the campaign.exe
everytime i do it comes up with a error message
We can´t help you unless you provide us with more ínformation. What kind of error message do you get?
Have you followed the install tutorial ---> Moddb.com <--- down to the last letter?
~Zeke.
Oh, I didn't download all the support stuff from Microsoft. Great mod btw!
i can't open campaign.exe say stopped working
Read my reply to "Cannonfolder" two posts above your own.
~Zeke.
where do i put this thing?
In your MoW mod folder. Read the tutorials on how to install it correctly.
~Zeke.
hi first thanks again for updating DCG to 4.5
second pls be patient to my notes and my wishes
1- italy 105mm artillery is so powerful even more than the higher caliber
it can not only kill matilda tank but penetrate the turret and fully explode the tank
2- 105mm artilly of almost all nations has 0 penetration for AP ammo
3- can you add button to make crew member who operate the AA gun hide inside the tank,,,,it is frustrated but i have changed some tanks files to avoid this
4-i noticed some solders get inventory reset when i take items from wounded enemy infantry
5 and 6 are very important
5 once my force size is exceeded i can not buy single infantry or medic or tank crew or tank commander
p.s germany do not have 4 tank crew to buy like other nations
6 reinforcement screen inside game show only 17 items
i have more than 40 tanks, squads ,at guns,artillery,
if i need to choose what i need ,then i have to deploy all my forces
if this game setting,, what about make my forces change position instead of fixed and every new tank take last position<i hope you know what i mean>
thanks and tell all DCG team thank you :)
Is there any chance of having a French side?
Yes, I am working on new 3d models for Poland and France but since I am working alone on these projects, I really can't say when they'll be ready for release. Our Italian addon took us almost two or three years to finish, and when doing that nation, I had an excellent 2d artist helping me with most of the skins.
~Zeke.