This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
A complete version of the CWE mod. To install, please follow the instructions below. The full changelog is on Github. Please don't forget to clear the map cache before starting. You can view the partial changelog with the important features added/changed below.
Installation Instructions:
Extract and then copy and paste the CWE and CWE.mod file from the CWE.zip file into the mod directory of your Victoria 2 Programs File.
CWE requires Victoria 2 Heart of Darkness Version 3.04 which includes the beta patch. Please delete your map cache prior to starting a new version of the mod for the first time.
CWE music files:
This Moddb version does not include the music add-on pack.
Github link:
While the Moddb file will give you big changes between versions, you may still feel that you wish to follow the mod more closely so I have made a Github Repository with the mod where you can download the most up to date dev version of the mod. However, as it may be updated frequently, you may have to download the latest Github version multiple times for small commits like bug fixes etc but what you will get will be the most updated version of CWE.
Notice:
1. Some people have asked whether not being able to justify war is a bug. It is not. The ability to justify war is tied to ruling party war policy, government type, world tension levels and being in a war. So unless you fulfill at least one of those conditions then war justification will be possible.
2. Social Corruption can be reduced by increasing literacy (above 25%) while Government Corruption can be reduced by increasing admin spending (above 70%).
3. Development levels are determined by the literacy rates of specific provinces (above 25%) and whether the province has a large enough population. Provinces that have less than 30,000 pops will always be extremely underdeveloped. Increase your literacy to increase your developmental levels.
4. Gridlocked Legislature can be removed by clicking the 'Executive Order' decision or by making your pop majority ideology the same as your ruling party ideology.
I don't release a full changelog because there are far too many changes each version so I summarise the key changes instead.
Version 1.14 Partial Changelog:
Core Game Mechanics
1. Techs were renamed and edited to make more sense.
2. Some inventions were removed or replaced to make more sense.
3. Some new inventions were added
4. Fixed nationalist rebels
5. Edited CB requirements so the AI is not so trigger happy
Generic System & Mechanics
1. Socialist nations can join UNESCO
2. Tweaked African superstate formation conditions.
3. Constrict Maritime Trade system
4. Improved SDI system
5. War increases RP gain.
6. More research points for more populated nations Economic Tweaks
1. Tweaked Artisan output and goods
2. Added sugar factory type
3. Industrialised nations start with more craftsmen and clerks.
New Countries
1. Tigray
Map Tweaks
1. Added Zones A and B to Trieste
2. Fixed no naval base for Beijing and Tianjin provinces
3. Added naval bases to colonial ports in Indonesia
4. Fixed names of some Italian provinces
Event & Decision Modernisation
1. Dissolution of the Eastern Bloc chain
2. Reviewed Alaska & Hawaii statehood events
3. Reviewed Salafism + ISIS coring spread events
4. Reviewed the Yemeni Civil Wars
5. Reviewed the Syrian Civil War
6. Reviewed the Saudi-Iranian Cold War chain
7. Free Territory of Trieste
8. Tweaked PCC formation requirements to be easier to fulfill.
Additional Events & Decisions
1. Bulgaria
2. USSR
3. Italy
4. Punjab
5. Greek Civil War
6. 2021 Tigray War
Thank you for the new version!
why do you replace the new tank model with the old One
The Hoi tank models were glitched for some reason and it made it difficult to click certain provinces.
This comment is currently awaiting admin approval, join now to view.
I hope we can get a 1989 date in this mod. This mod has a lot of stuff that really does spice up the game, but I wonder what a 1989 start date would look like, considering it's only 3 years away from the 1992 start date (that beginning the global age and the Russia Federation).
This comment is currently awaiting admin approval, join now to view.
I think it is unfair that Brazil does not receive immigrants in its country, Brazil is the country with the largest number of Japanese, apart from Japan of course... in addition, there are many Italians and Germans in the south and southeast of the country.
This comment is currently awaiting admin approval, join now to view.
Migration in this mod is not railroaded but rather based on some generic factors so you can increase immigration by passing social, political reforms and being a GP democracy.
why every country keeps spamming car factories? tag switch to most nations and you see lvl 100 car factories everywhere
Its unfortunately an AI thing that I can't mod to stop it.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
I don't mean to cause any offense, but I've played this mod for a really long time and I'd be willing to wager that it'd be more than just about anyone.
The economy in this version is pretty broken, I hate to say it. Maybe it works in terms of in-game functionality, but in terms of realism (which is a huge strength of this mod) it's a no-no. I've played hours of this version on the start date of 1946 and 1992 and I keep encountering the same issues, which I've scoped out using the war analyser.
As someone else said, car factories are a huge problem. They are way too valuable and absolutely dominate the world economy. Some other things dominate too much as well; airplanes, ships, cigarettes, footwear.
This means that off the bat, economies like Russia absolutely dominate, when in 1992 for example and throughout the 90s they were an incredibly poor economy. Russia pumps out the car factories, and so do random nations like Thailand or Iran, and they become the richest in the world. Meanwhile some of the wealthiest in the world like Australia, Switzerland or Norway fall behind, as natural resources and white-collar industries fall far behind.
I remember a few versions ago when the inputs for financial services were different (I think they were computers instead of precious metals and paper and whatnot) and I think that made for a much better balanced game, where white collar service industries like computers, healthcare, financial services, education and so on are able to dominate and countries like Australia are accurately able to be amongst the wealthiest in the world. I don't know how to fix this, maybe use the credit RGO in places like Geneva, Frankfurt, Paris, London, New York, Hong Kong, Sydney, Chicago, Tokoyo etc. and connect it with financial services in a way that gives those absolute wealthiest democratic countries the boost they should have.
Love the mod, thank you so much for the work you do, but I have to say that the economy is so out of balance that it's almost unplayable in this version. Maybe that's me being nitpicky, but I've probably got 1000 hours in CWE. I'll be going back to an older version, best wishes.
This comment is currently awaiting admin approval, join now to view.
Which version is best?
Where can i check whats new in the mod?
This comment is currently awaiting admin approval, join now to view.
the mod doesn't work and when I want to play it the mod doesn't promise
This comment is currently awaiting admin approval, join now to view.
When you will update this mod?
The moon landing is bugged I believe. To get it you have to research the Early Robot tech which only unlocks in 1975. My question is how am I supposed to moon land before or during 1969, or do I have to wait and probably do it in like 1980?
COMO INSTALO EL MOD ES QUE CUANDO LO AGO NO SE INSTALA EN EL JUEGO
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
hello, i would like to ask a question
Why when I start the mod does it crash?
I mean, I put it in Spanish but when I opened it, it started to have problems to the point of being stuck in the same scene.
I would like to know if it is not because of the language or because of a problem with the mod
This comment is currently awaiting admin approval, join now to view.