This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
A complete version of the CWE mod. To install, please follow the instructions below. The full changelog is on Github. Don't forget to clear the map cache before starting. You can view the partial changelog with the important features added/changed below. Updated as of 31/12/2020. PLEASE DOWNLOAD THE GITHUB VERSION INSTEAD
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Update on 12/06/21:
1. Please download the Github.com version instead as this one is too outdated.
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Update on 31/12/20:
1. Increased global emigration rate more substantially and reduced migration rate between provinces of the same nation
2. Decreased electric gear and machine parts consumption to avoid causing a severe shortage after 10 years of starting a game
3. Added Russian secessionist states based on the existing federal districts
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Update on 29/12/20:
1. Increased global immigration rate slightly
2. Increased Iron production rate to deal with the machine parts shortage
3. More accurate pops for Vietnam in 1946
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Installation Instructions:
Copy CWE and CWE.mod from the CWE.zip file to the mod directory of your Victoria 2 Program File.
CWE requires Victoria 2 Heart of Darkness Version 3.04 which includes the beta patch. Please delete your map cache prior to starting a new version of the mod for the first time.
CWE music files:
This Moddb version includes the music add-on pack.
Github link:
While the Moddb file will give you big changes between versions, you may still feel that you wish to follow the mod more closely so I have made a Github Repository with the mod where you can download the most up to date Dev version of the mod. However as it may be updated frequently, you may have to download the lastest Github version multiple times for small commits like bug fixes etc but what you will get will be the most updated development version of CWE.
Notice:
Some people have asked whether not being able to justify war is a bug. It is not. The ability to justify war is tied to ruling party war policy, government type, world tension levels and being in a war. So unless you fulfill at least one of those conditions then war justification will be possible.
Social Corruption can be reduced by increasing literacy (above 25%) while Government Corruption can be reduced by increasing admin spending (above 70%).
Development levels are determined by the literacy rates of specific provinces (above 25%) and whether the province has a large enough population. Provinces that have less than 30,000 pops will always be extremely underdeveloped. Increase your literacy to increase your developmental levels.
I don't release a full changelog because there are far too many changes per version so summarising the key ones is more pragmatic.
Version 1.12 Partial Changelog:
Core Game Mechanics
1. The economy has been tweaked so factories costs more to build.
2. Executives (previously aristocrats) are now needed for most factory types.
3. Factory build rules have been tweaked for all economic policies.
4. A fake nation, the UN, has been added to fix the No.1 sphere bug.
5. Immigration has been reviewed.
6. Pop issue support has been improved.
Additional Generic System & Mechanics
1. Party campaigning system for elections
2. More war CB types have been added.
3. Viral Epidemic system has been overhauled.
4. Proxy war system improved.
5. Elective monarchy system.
6. SPEZ system reviewed.
7. Trade deals system reviewed.
8. Superpower system improved.
9. Being in a currency union blocks most types of international loans.
10. Theocracy elections system.
11. Improved the UN truce system.
12. Famine system improved along HPM lines.
13. Being nuked can trigger anarchy depending on how good the nation's civil defence was before being nuked.
14. Improved the containment system. A country needs to get the International Pariah modifier first before any containment wars can be launched against them.
15. Improved the embargo system.
16. Party split mechanics
17. Hardliners vs Reformers conflict in dictatorships
18. More interesting dictatorship to democracy and democracy to dictatorship mechanics.
19. Different types of Republics (Presidential, Semi-Presidential, Parliamentary).
20. Player can select the new leader if the ruling party was not ousted. Cannot select a new leader if the opposition party just won an election.
21. Defence Production Act to create more military goods during wars in exchange for money.
22. Military units and techs rebalance.
23. Fears of MAD if 2 nuclear powers are at war with each other.
24. Strategic bombardment overhauled and is now a province event.
25. Tactical nukes.
26. System to incorporate SAR nations.
27. All countries can get the Industrious Nation country flag if they have the appropriate literacy.
28. Reviewed the Nuclear, Biological and Chemical weapons attack systems.
29. The AI can be slightly more trigger happy with nuclear weapons in some situations when they are losing.
30. Unconditional surrender system. Pacifism and pro military AIs can surrender more readily during wars,
Cold War Mechanics
1. Specialised blocs alignment system created to make sphere drift more historical.
2. Cold War crisis system improved.
3. Some Cold War related restrictions to joining the UNGA.
Changes to Reforms
1.Improved reform names.
2. Politicised Civil Service boosts ruling party ideology support amongst rich strata pops if reform selected is Semi-appointed.
3. Officers are in the rich strata.
National Politics
1. Improvements made to starting reforms and techs for some nations.
2. Added a huge number of new historical parties for many countries.
North America
1. Reviewed Canadian events
2. Reviewed US events
3. Added Mexican events
4. Reviewed NAFTA
5. More US releasable states.
Caribbean
1. Reviewed Cuban events
2. Reviewed the West Indies Federation events
3. Anguilla independence events
South America
1. Reviewed the Latin American Debt Crisis
2. Overhauled the Peruvian events
3. Reviewed the Falklands events
4. The Bolivian Gas War
Europe
1. Reviewed UK events
2. Reviewed some French events
3. Reviewed Malta events
4. Reviewed Cyprus events
5. Reviewed Yugoslavian events
6. Improved Italian events
7. Reviewed Portuguese events
8. Reviewed Albanian events
9. Reviewed Austrian events
10. Reviewed German events
Africa
1. Reviewed Egyptian events
2. Reviewed Tunisian and Moroccan events
3. Reviewed Congolese events
4. Reviewed Rhodesian events
5. Reviewed South African events
6. Reviewed Angolan events
7. Added some Chadian events.
8. Reviewed Ethiopian events
9. Reviewed Iranian events
10. Reviewed Iraqi events
11. Added Lebanese events
12. The Dhofar Rebellion
Central Asia
1. Reviewed Pakistani events
2. Reviewed Indian events
3. Reviewed Burmese events
4. Reviewed PRC events
5. Completely overhauled the Indochina events
South East Asia + Oceania
1. Reviewed Malayan events
2. Reviewed Indonesian events
3. Reviewed Australian events
4. Reviewed New Caledonia events
5. Fixed a bug in the Papua New Guinea chain
Far East Asia
1. Reviewed Taiwanese events
2. Reviewed North and South Korean events
3. Reviewed Japanese events
4. Hawaiian independence events
Transnational Issues
1. The 2020 Coronavirus Pandemic
and many more that I can't remember.
cheer
>immigration reworked
finally, now i can conquer turkey and demographically replace the turks with immigrants
last version i played there was a issue where germany would get more immigrants then even the USA, despite having less reforms for some reason
Every time I start the game with the mod version its always crash
Installation instructions may differ if you are using a pirated version of Vicky. If you're not using a pirated version then please clear the map cache.
It's not working :(
Every time I start the game with the mod version it always crash when it reaches the "loading databases" part.
And this is also problem with the older versions.
What worked for me:
1. Having only CWE folder and CWE.mod in mod folder;
2. Clearing map cache;
3. Clearing gfx folder from Documents\Paradox Interactive\Victoria II
It won't run on another pc, as it crashes when loading graphics. Maybe windows is the problem? :/
none of this worked, but thanks for trying :(.
Idk if it is my impression but I think migration waves have been greatly reduced, like for example, when I was playing in 1977 the greatest receptors of immigrants, just received 500 or 200 immigrants per month which I believe it is pretty low. But the thing is I just want to know if that reduction is part of the update or if my game is glictched?
500 in the immigration screen is actually the number per day so that equates to 182,500 per year (same as the Netherlands which has the 9th highest immigration rate today).
The immigration system in Vicky has a hardcoded limitation where there is a fixed cap to how many countries can receive immigrants. This makes immigrants swarm the most desirable target while the rest get virtually nothing. This can rapidly go out of hand when all of the world's immigration is to 2-3 nations so I limited emigration to literacy levels and time period.
This rapidly scales up as the decades go by and literacy levels for the high population nations rise such that you can get 2-3k plus eventually which is close to the current rate of immigration in the US (the highest in the world) today.
Wars also add a lot to the global immigration pool if there are nations losing which can also take you above the 1-2K mark.
After an early ww3 the US was dismantled by the Soviet Union, now I as Superpower #2 Japan has fought to dismantle the PRC. After the war ends all the little states popping out of China end up as subjects of #3 France, who even fought alongside China in the war. Is this working as intended? I can send you the save both before and after the peace in case you wanna check it out.
It is intended. Dismantling will dish out mandate offers to all nations that have a truce with the defeated nation. It is supposed to issue the offers to different eligible nations randomly but the random function doesn't work well in the game hence a single nation can at times get all the mandates.
Alright, thanks for the explanation!
Why was the minimap replaced by the old black and white one?
The NWO one was quite ugly
I think you just broke the immigration tbh, France and Germany, in the previous versions used to get realistic amounts of immigrants, now they're emigrant nations, I don't get it.
The immigration system of Vicky is strange. I’ve no idea how to get them back as immigrant nations without using ham fisted ways.
Another question, is there any way to counter-act the decrease in population growth from education? Or should I just not educate my population?
Also Japan doesn't seem to get the event to claim their cores anymore, so after the fall of the US during ww3 the Soviet Union took Iwo Jima and puppeted Ryukyu, I have to pay huge amounts of infamy to get them back. Is the event supposed to be gone? I saw that Japanese events had been revised.
get the traditionalists in power, all popgrowth reforms, spam natalism event, win wars with traditionalists to get gender inequality pop growth buff, keep spamming foreign soldiers event with a big alliance like NATO to get a pop growth boost,this should get you a positive birthrate
immigration seems to be somewhat bugged rn weirdly enough, everyone barely gets 500/200 people (expect until 2040+; you get +4000 at that point), if you do all of that you can get a slightly growing pop with a edu10 country
edit : immigration is fixed and works great now
Immigration has been increased to about 4K for the nation with the most immigrants in the github version. You can download that one until the moddb version is updated.
The event was removed to avoid causing issues elsewhere so the only way to regain cores is to take the decision.
I think you can add some favors like Return of Soviet Union. 1994 events or a coup could be interesting. Example, if Russia become communist this would trigger a second cold war. With some events, it could be even more realistic.
The 1994 crisis is already in the mod. I'll be adding more Soviet and Russian events for 1.13.
Good job making it so that people who invest in education have a massive tech advantage, i was getting sick of illiterate countries with 500x my population who invested nothing in education being the same mil tech i was
Excellent update. to give events For Argentina and Chile, you could put an event in the Beagle Channel conflict, which was a conflict that almost caused the war between Argentina and Chile in 1978. If Argentina wins, you can give Araucanía and if Chile wins, you could give Patagonia Meridional
Okay
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Changes something changing from a Presidential republic to a Parliamentary republic?
Presidential republics don't have vote of no confidence events while semi-pres and parliamentary republics do. Presidential and Semi have impeachment events. Pres republics have the executive order decision to boost UH support but they can still be blocked from passing reforms if pop majority ideology is not the same as the ruling party ideology.
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The game crashes while loading databases. I have cleared map cache and im not using a pirated version. I have deleted and downloaded again and it still dosent work. Help appreciated.
You have a missing file somewhere in the mod
Quando eu escolho um país para jogar simplesmente meus pontos militar caem, a unica coisa que me da pontos são os comandantes.
There are some modifiers that reduce supply consumption to avoid the 2000 goods per day cap blocking full supply being met. Unfortunately military score is calculated based on supply consumption rate so the scores get reduced because of this
nice
for version 1.13 will add decisions so that Russia can integrate the countries that were part of the Soviet Union ?
No, Russia will have to regain those territories by force.
that will be with a decision?
No, you have to use the normal CB system. I don’t like to make decision based wars as it creates a lot of wackiness in the mod.
What is the procedure to install the mod if i use the pirated version?
I don’t know
rip bro do you know now?
The names of the nations come out wrong, for example: bulgaria comes out as "burma" and in italy it comes out as "united nation" among many others, how can I solve it?
There’s a stray line space in your localisation files.
Have there been any new events/flavour added to Rhodesia/Zimbabwe and South Africa?
After playing for a while I can definitely tell you that the immigration doesn't work properly, and the population growth neither.
I'm around the 2040s, and China has a total population of over 3 billion inhabitants, the population growth didn't slow.
At the same time, most of the African countries are basically empty.
I'm playing as the European Union, and I have a population of 1,2 billion inhabitants, mostly because the entire middle east and Africa emigrated to me.
To give some examples of how bad the immigration problem is:
- Saudi Arabia has a population of 1 million inhabitants, and nothing bad, like a war or nuke bombardment, happened on the country, so basically they all emigrated naturally.
- Turkey has a total population of 40 million inhabitants
Former Germany, part of the European Union, has 300-400 million inhabitants, alone, which sounds crazy.
Immigration is impossible to model correctly because the game is hardcoded to only allow a tiny number of nations to receive immigration while the rest can only get emigration. If immigration is too strong then those few countries which get immigration will have their populations completely swamped by migrants. It is impossible to know how strong is too strong. Massive stuff happens every 10 years or so in the game and I don’t have the luxury of time to test and test so I don’t focus on what happens post 2010. The only way to get historical immigration is to rail road migration like in vanilla which to give a permanent immigration boost to them but I am wholly against because it is will undermine dynamism.
Population growth suffers from hardcoded problems as well. The game doesn’t allow province modifiers that have less than 0.10% pop growth to provinces which is necessary to prevent excessive pop growth. So everything below that will have to use triggered modifiers which apply on the national level. The makes it impossible to script pop growth properly unless I railroad things which I am against.
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Getting spammed with 'Bougainville left the bloc' spams despite Bougainville being a puppet to another nation and not being involved with it. Is this fixed on Github as of 4/26/2021? Also, where do I edit the Educated Level modifier, the pop loss is way, way too harsh. I'm losing like 5-8K pops every day. Edit: Fixed it by giving the country to Papua NG and found the file it's under triggered_modifier under LITERATE NATION section, edit the global_population_growth = section to tweak it. I'll see if I can tweak the numbers to a more reasonable amount.
Edit 2: I've set Educated #s to the following tested with level 9 currently with Aging Population as the Soviet Union in 2006.
Level 4: 0.01
Level 5:-0.005 (Could move to another number, this test is the 'middle ground', could increase literacy speed as the pops are encouraged for higher education at 50% thus lower birthrate at this point until 60%)
Level 6: 0.001
Level 7: -0.001
Level 8: -0.001
Level 9: -0.002
Level 10: 0.001
Results show the Soviet population barely squeaking 20K per month thus simulating a slow or even trend overall. A few tweaks of the numbers can result in even lower though positive numbers. That's a net population of around 250,000 per year.
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