A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache. You can view the partial changelog with the important features added/changed below. Updated as of 16/09/2018.
Installation Instructions:
Copy CWE and CWE.mod from the CWE.zip file to the mod directory of your Victoria 2 Programs File.
CWE requires Victoria 2 Heart of Darkness Version 3.04
Github link:
While the Moddb file will give you big changes between versions, you may still feel that you wish to follow the mod more closely so I have made a Github Repository with the mod where you can download the most up to date Dev version of the mod. However as it may be updated frequently, you may have to download the lastest Github version multiple times for small commits like bug fixes etc but what you will get will be the most updated Development version of CWE.
Version 1.08 Partial Changelog:
- Revised the proxy wars system to simulate more realistic proxy wars
- Devolution chain that affects non cored states to simulate greater regional autonomy
- Fully working anti ballistic missile system
- Tweaked 1946 starting prestige levels to lower levels
- Fleshed out the EEC
- Increased alt history possibilities
- Fixed many wars such as the Yugoslav war, Chechen war
- Improved decolonisation mechanics
- Added more wars such as the ifni war and the football war and the invasion of Grenada etc.
- More regional alliance systems such as SEATO, the Baghdad pact and the RSS
- Overhauled the peace mission system
- Functioning ICJ
- Soviet bloc constitutions
- Khmer Rouge and south Vietnam tweaks
- UAR tweaks
- Fixed the decolonisation chains of all colonial powers
- Corrected localisation of countries and fixed flags of many countries
- Tweak developmental levels system
- Overhauled the legacy nwo immigration system to be 100% dynamic and no longer scripted eg. Chinese pops are scripted to migrate to Canada
- Minor stuff such as the plaza accords, Tokyo trials and fate of the last emperor of China have been added
- Eastern European chains have been mostly fixed and improved
- Added more secessionist states such as the bangsamoro republic and Maluku
- UN trust territory system
- Malaysia event chain overhaul
- Many more war goals can now be added during wars irregardless of war policy
- Peaceful means to install a communist dictatorship
- Sri Lankan Tamil Tiger insurgency
- Enhanced the coup mechanics to switch gov types based on pop majority ideology
- Crisis probability is dependent on world tension and UNSG personality
Notice:
Some people have asked whether not being able to justify war is a bug. It is not. The ability to justify war is tied to ruling party war policy and world tension levels and your war progress. So unless you fulfill at least one of those conditions then war justification will be possible.
no baltic union provinces unfortunately
The Baltic Union will be added in 1.09
understand any prevision of release of 1.09 ?
I'll add it on the github dev version sometime later.
Is there an alternative way to prevent Chechnya from joining NATO immediately after being released from Russian Vassal ship during the first Chechen war event WITHOUT having to manually uncheck Chechnya's NATO decision via saves? It's kinda hilarious but annoying seeing a "WWIII" that lasts less then 5 months.
I'll look into this
FYROM (Skopje) should not be part of NATO.
Macedonia*
The "*" it serves to correct a mistake. Νot to write something wrong.
It could be but it shouldn't at the start of the Yugoslav war. I'll look into it.
I was playing as Nigeria, when i realized that Austria-Hungary was form around 1952. How can I do that ?
There is an event for hungary that pops up to form Autria Hungary if Hungary remains a monarchy. This is an alternate history scenario for hungary to avoid soviet domination.
Where exactly is the changelog?
I was in a hurry to upload 1.08 so I didn't have time to compile the changelog until today.
Would be great if you can add new urban terrains
Like Rio de Janeiro, Luanda, Maputo...
More capital cities
I will consider it as each unique city picture is a unique terrain type which can be laborious to make and can hinder game performance.
hello i have a (little) problem ^^ here for the scenario 1946 the eastern bloc countries are not communiste dictatorship ^^'those are republic and monarchies and is not puppet from urss :/ (sorry for my horrible english i'm a frenchfag x3)
The Eastern Bloc historically took a bit of time to form under the Soviet Union. Give Eastern Europe usually around 8 or at most 12 years to change into the Warsaw-pact via events.
ho thanks you :)
A massive amount of content, this mod is the best modern day simulation given Vic2’s limited engine capability I’ve stumbled on. I might suggest slowing down the other content bit and tweak the AI behaviour with industries, given how important economies are in a game like Vic2, especially more so for this mod, where war is generally apocalyptic (Now that I mentioned it, I’ve never actually tried to drive the world into nuclear annihilation with my nation as the sole survivor of humanity, now if only decolonisation like the zombie mod is possible...)
I noticed that the A,I is incredibly skewed toward spamming optics, jewellery and financial service factories, and I can’t imagine some poor African nation exporting the majority of financial service or communists blocs exporting 75% of the world’s optics when they’re struggling with consumer goods historically. I would rather we force the A.I to focus on the essential always in high demand like Canned Food, Beverage and Fuel, overriding their priorities for goods we consider “high-end” first, like most service industries, cars, optics vv... Alas, if I knew how to mod the A.I priority in building factories I would’ve done it myself but I’m not as capable as OP are.
More reforms would also be nice, like the original gender equality (social problems), internet laws, prison/drugs/rehabilitation reforms.
Edit: I also noticed that there’s loads of immigration to Europe, far more than IRL, where France and Britain easily reach 85 millions by 1990s. Quota immigration reform should probably put a literacy minimum cap like the HPM/HFM to, say, 40-50%. One more area I have no idea how to mod myself.
I will see what I can do but it's difficult to mod the AI factory construction behaviour as it is hardcoded to build factories that make the most profitable goods which in most cases is optics in the early game. Due to hardcoded reasons, I'm also unable to make the AI restructure their already current factories to capitalise on new ones.
I won't plan to include these issues as reforms as they are difficult to emulate properly with the Victoria engine however some may appear via other means such as the "gender equality" triggered modifier.
There is currently a literacy cap for most pops when it comes to immigration. I will look into tying quota immigration with the current system.
Might I suggest locking the medium-high tech factories under inventions that requires literacy caps to discover? It also emulate somewhat a feasibility of a nation constructing a high-tech industry without relying on foreign investment, factory built.
10% sounds rather reasonable for unlocking almost every single one, I’ve noticed that India cannot core their states due to a severe lack of bureaucrats, thus reaching only around 6-7% higher education by 1980s and China reaching 9% by 1985. Most undeveloped nations wouldn’t be able to construct them and would’ve turned to other basic consumer goods.
Hello, I was wanting to play with capitalist China, but it is impossible to play because the army always loses all battles for the communists, I put 700,000 units against 100,000 communists and I lost, I wonder if it is really impossible to win the war communist civilization or I who do not know how to win. Thanks for the attention.
Yeah, it sucks but its possible.
1. Play defensively. Your units CANNOT win offensive battles, so keep them on the defense so they can have a better chance.
2. Abandon the west. Pull all of your units around Nanking. Even if you get the retreat event, stay in China. Not even the superior Communist army can beat millions upon millions of your soldiers packed together in your capital.
3. If the US asks for Shanghai to join, let them. They'll probably lose it to rebels anyways.
4. Encircle units when possible.
5. When the Communist army is done with, advance.
I've done some tweaks to the current GitHub version to even up the tech level of the KMT with the PRC for non AI players. The PRC will still have higher quality infantry divisions but the tech buffs have been removed.
I don't know if this is fixed with 1.08 but I've had half of the eastern bloc liberalize/become capitalist for no apparent reason in 1.07 despite defeating USA in the cold war, and even before that I was at a constant 2nd place as a great power with around 870 million saved up and my programs made so they help the eastern bloc instead of parasiting off of it, and I helped countries any time they requested comecon aid. This seems extremely unrealistic to me. I also think it is dumb to have events like Solidarity, Prague spring and the Tito-Stalin split happen every time because certain circumstances led up to this which might not be present in game. The Tito-Stalin split was over the USSR blocking Yugoslavia trying to spread communism to Greece, Solidarnost happened under very ****** conditions where the government made goods too cheap so people bought them all up before they could be replenished in time which caused lines, maybe if the USSR intervenes like one of the options allow they don't get the split event and can still unify Yugoslavia and Bulgaria, but they get a bigger infamy hit? I don't know how you'd simulate the polish thing but the Yugoslav thing seems more obvious to me. Tito was extremely close to Stalin until a year before the split, they even organized two cominform summits together.
this could be due to the way the dissolution of the eastern bloc events were originally structured in NWO 1.07. I will look into where I can overhaul and improve them.
Dear Team, looking very much forward to this mod, but when I load it, all labels are wildly mixed up. Also various languages appear in the menu screen. Then country labels are messed up as well (Iran being Phillippines, etc..) Do you know what went wrong? I have a steam account.
One of your localisation files has been corrupted, you will need to reinstall those.
Great work :)
Thanks!
Are there any plans to make RGO's that produce credit appear due to events, rather than being present right from the beginning of the game? Like having Beijing and Shanghai only become credit producing RGO's after 20 years of market communism (Or some other prerequisites)? Or have Singapore and Hong Kong only have there RGO turned into a credit producer after 10 years of having the tax haven modifier?
Yes, I plan to do the same for oil and gas RGOs as well sometime in the future. However most of the financial and trade provinces eg SG, HK, suez and New York will still be credit RGOs in 1946. There's currently a decision called "IMF SDR rights" which changes capital RGO to credit.
the game crashed when Austria United at 1952.why?
I have no idea. Are you using the latest GitHub version?
the mod seems to crash as soon as i pick a country and start
You'll need to delete your CWE folder in documents.
Hello. I have a question... How did you manage to deal with assimilation?
I slowed down the base assimilation rate and boosted it via modifiers tied to specific conditions to prevent excessive assimilation.
Could you stop the civil war in Greece if the USSR intervenes and makes Greece Communist?
There's also a bug with the United Nation Trust Territories. I turned it to a Communist dictatorship and the ruling party was socialist. It was spamming the 'return to Marxist-Leninism' decision for lots of prestige. (I think it happens because there's no Communist party available.)
I've fixed the UN trust territory issue
Wow fantastic mod
Im using the latest Github version and
Don't you think Russia's industrial power is overrated? Its GDP is 11th in the world but its industrial power is 4th in CWE.
It's difficult to say because industrial scores in Victoria measure the number of factories and pops employed working in factories which GDP doesn't measure.
The Brezhnev Era event keeps on firing every few days or so.
Also, is the infamy supposed to go up for having a war declared via event? Say for a puppet breaking out, there's a 5 infamy hit for choosing to force them back as a puppet, but then the extra 15 infamy is added on top of that?
I'll take a look at this. The extra infamy comes from the make_puppet CB that is automatically added by the game when it is added to your war by the event.
For some wierd reason Japans factories refuse to produce anything? The factory got workers/materials, but still refuse to produce like its flagged to be solely RGO? Also the event chain releasing Japans as a puppet is not firing for US (when playing Japan)
Are you using the latest GitHub version?
Yes Sir, seems something happens after the San Francisco treaty and shifting to exportfocused economy somewhere around 1950-55 makes it possible. Is it supposed to be like that? How do you change that? Went through event and save files, could not find any flags for it.
Moreover, please consider buffing up South Africa. In reality it was a First world country with the highest GDP growth after Japan during the post-war period. I recognize its an issue with how the system handles pops, but give them some decent buffs and add a penalty to all pops with unaccepted culture? The GDP growth was largely driven by exports of gold/diamonds/platinum, but in the game they got ONE RGO producing precious metal? They should be flooded with cash but killed by their system.
I should also add I truly appreciate your mod, it makes an otherwise dull game exciting and highly interesting! Definitely the best for Vicky 2.
Thank you
Perhaps you got an event modifier that reduced factory throughput to below 0 that caused the phenomenon. Did it disappear after a while?
I'll see how to boost their economy.