A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache. You can view the partial changelog with the important features added/changed below. Updated as of 06/08/2017
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Please download the GitHub version of the mod
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Installation Instructions:
Copy CWE and CWE.mod from the CWE.zip file to the mod directory of your Victoria 2 Programs File.
CWE requires Victoria 2 Heart of Darkness Version 3.04
Github link:
While the Moddb file will give you big changes between versions, you may still feel that you wish to follow the mod more closely so I have made a Github Repository with the mod where you can download the most up to date Dev version of the mod. However as it may be updated frequently, you may have to download the lastest Github version multiple times for small commits like bug fixes etc but what you will get will be the most updated Development version of CWE.
Notice:
Some people have asked whether not being able to justify war is a bug. It is not. The ability to justify war is tied to ruling party war policy and world tension levels and your war progress. So unless you fulfil at least one of those conditions then war justification will be possible.
Where's the changelog?
Located on the github.
Hello. You said that Turkey will be a Great Power in next version... :C
Anyway, I have a suggestion - Maybe Russia should be the second superpower in 1992? Instead of China. Because from my point of view, Russia is a more powerful power than China, of course, China is stronger, but it is not so influential.
I mean - Russia and the US are negotiating on many issues and regions - Eastern Europe, the Caucasus, the Middle East.
Russia is, but quickly drops down to number three and more due China having more military, naval, and factories which the game forces them to move to second place.
It was before I did some rebalancing to the military score which pushed turkey into a secondary power which on retrospect is a more appropriate rank for it in 1992 as turkey is more of a regional rather than global power and it gives the turkish player the opportunity to rise in the 21st century and become a major international player.
Russia should gravitate between 2nd and 3rd after 1992 as the collapse of the USSR severely hindered Russia's ability to project itself in the global scene as compared to china which started to play a much more active and prominent role in the international community post 1992.
I think there should be some more political actions between factions. When there is no war, im getting bored from doing same things... It would be good to emerging a civil war in neighboor country to make him leave his sphere(dat gives infamy and may increase some prestige and increase militarist people support) war or if we fail(give infamy, decrease prestige, give militancy level and decrease ruling party support and increase anti-militarist people support), he would fight with us.
I think there is some kind of bug. I cant move my ships to specific seas like Black Sea. how can I get my ships there ?
I've checked, ships can enter the black sea so there is no bug.
I agree and some aspects of this are already in place in 1.06 like the ability to support neighbouring insurgencies, fund terrorism in other countries, giving indirect support to friendly nations at war.
But how to do that? How to support neighboring insurgencies and fund terrorism in other countries?
I can't remember the exact conditions of the top of my head by for funding of terrorism, you need to be a theocracy, for guerillas you need to be a superpower and to support a war effort, you need to be an ally.
Hmm... Ok. And there one bug in your mod - Flag of Syria in 1992 scenario must be flag of Asad's Syria, but in mod, it is flag of Syrian Opposition
I will fix it
I have such a proposal - to make it possible to support terrorism and revolution for all Great Powers and maybe for Secondary powers. After all, for example, for the Revolution in Syria, most made Qatar and Turkey. The US began supporting the Syrian opposition only after the revolution began.
I will try to implement this.
This mod looks amazing, but the game keeps crashing for me when it gets to "processing flags" on the loading screen.
You need to delete the CWE folder in documents
It crashes as soon as i pick a country and select play. Help?
You can try reinstalling the base game.
Another great update for a great mod :D My compliment to everybody , but especially to settintotrieste cause he really listen the folks who play the mod and develop this with them!
Thank you!
hi. China usually becoming The Republic of China or there starts a crisis over some Chinese region.
Would it be possible if you could send me a copy of your savegame to analyse the cause of the problem?
Rgho.st
Thank you!
I propose to add core provinces for the groups Ahrar al-Sham and Hayat-Tahrir Al-Sham in Syria. (As part of the possibility of Collapse of Syria and Civil War.)
In Aleppo and Hama.
For example like Alawite and Druze states.
Links:
Ahrar al-Sham - En.wikipedia.org
Tahrir al-Sham - En.wikipedia.org
I will look into this.
my military score is ridiculously low unless I am at war.
An idea of why?
Here are 2 screens of my game so you can see my worries
Noelshack.com
Noelshack.com
It happens just after the defqon event
A country that is in an combat active readiness state is far more dangerous than a country that is having peacetime readiness. This is reflected in the military score.
Can you in the next version put more urban terrains? Like Rio de Janeiro, Luanda, Maputo, Nairobi, Dar es salaam, Kinshasa and others
Thanks for the attention!
Yes, I will add more in the future.
if pan eurasian rebels enforce their demands in belarus germany gets inherited by russia somehow
i suppose this is more of a NWO bug than CWE though
This bug has been fixed as of the latest GitHub version. Please download the GitHub version.
Im having a really annoying problem
poor pops are getting none of their needs fulfilled because canned foods aren't available on the market
keep in mind that i got this bug around 1948 playing the US, seriously? the US? the US has most of the worlds leading RGO producers in its sphere of influence, canned food pop demand is 7k and theirs more than enough of it on the market (trade tells me i have access to 7k+- of the 15k+- world supply), whether its a bug, or you gotta really revamp pop food demands/production is something i would really like to know
The economy until the early 1950s is still stabilising so these things do happen. Just wait and it will disappear.
Sadly I'm having trouble downloading the mod both through moddb and Github, although I'd really like to play it! For some reason the download is very slow at first (saying the download would take several hours), and then completely pauses and fails citing a connection issue (which I don't have). Downloading another version of the mod also doesn't help. Is there any other way I can download the mod, or is there any help you could give me?
In addition, does the mod have a discord server or some other way to reach you? If there isn't I'd recommend starting one.
Unfortunately I have no plans to create a discord. I think the downloading issues are from your side so I can't do anything to solve it.
There is a bug with South Africa. Even though my voter population in 1950 is 64% nationalist (and the general population is 50% nationalist), they elect the Market Communist Party, which is communist. The nationalist party only gets about 10% in the prediction, too, even though I did nothing to reduce its popularity. The percent of communists in the country is below 1%, and both militancy and consciousness are very low. There is still apartheid, so non-whites can't vote, but they are not communist yet either. Also, there is no socialist party; it's just called something like "SAF_socialist_1".
I don't think the bug was present in NWO, but the National Party was socialist there.
It is very impressive mod, and I understand that it must be very hard to ensure that it is relatively bug-free. However, at the moment it is a game-breaking bug for me. I'll definitely re-download an updated version some time later on.
This is strange, are you using the latest GitHub version of the mod?
Yo, when I click politics, the game crashes? Is it because I change political party issues for USA?
Are you using the latest GitHub version of the mod?
I didn't get it from github, I will try that
It is still crashing even with the github download. I did add a population cheat Cheathappens.com and a cheatpack mod, editted war policies for USA to jingoism
did you try running the game for a few in-game days before clicking the politics tab? And does it happen without the cheats and edited war policies?
I will try that
Running for a few in-game days worked
So I having a problem with one of the latest github atualization of the game, where the superstates decisions desappear after a time or after i get the economic bloc ambition.
No, i did not disable the superstates decisions, they just desapper, and this is making the late game a little boring.
May I know which superstate chain it is?
I played as Saudi Arabia and Japan. In both I got the superstate decisions problem.
no decisions seem to appear
May I know what decisions they are?