Uncivs are now more fun to play, can mobilize, and have good pop growth. Increased base supply limit slightly and made you get 25% from the medicine tech, which has a result of making the AI use bigger stacks and land bigger stacks. A bunch of other small changes which you can read in the changelog, such as turkmenistan being formable as an unciv and africa state merges to make for a more competitive and cleaner scramble
fixed a bug that caused the american civil war not to happen if the US stopped being a democracy too fast
some changes i forgot because i lost my initial changelog, nothing too big
aggression vs uncivs +1
tribals in australia
added an unciv pop growth bonus of +0.05%, and made it apply to everyone except indians, chinese and japanese (japan is too strong already they don't need it). the old +0.03% to middle eastern nations remain. what can you do, they are just too fertile
all uncivs can mobilize now, except those that don't get the unciv pop growth bonus
added channel islands back to normandy, idk when it was changed back accidentaly
kotor is now part of dalmatia
merged the split mongolia, uyghuria and tibet states
removed the puppets in southeast asia for better gameplay and borders in the region, and because the puppets were too low pop to even be viable or do anything
turks and mongols now start with the cavalry reform instead of the infantry one
merged some native american cultures further
rejecting to be inherited by GP during scramble for africa now gives a mobilization size bonus of 4% to the country
haiti now has african as an accepted culture
merged the supply limit and organization naval techs into one. now, there is a new tech that is cheap and just increases colonial migration, values to be adjusted
removed occitanian cores from bordeaux
small rebalance of some unciv economic reforms to make them more desirable. also removed the + rgo size from the no land reform because it didn't work
made the 1890 mil techs a bit more attack focused
you no longer need to be civilized to demand war reps
prussia now gets their officer corp in the 1840's as a SP and MP buff
declaring war costs 0 diplo points now
bavaria and hesse love eachother at game start now, lets see if it fixes that meme war
fixed muslims not properly converting pagans
removed the civilized requirements of forming the smaller turk countries like uzbekistan
you no longer need to be civilized to form turkestan and the requirements are now all colonized land at game start
changed kamchatka state borders slightly
semi-const monarchies now no longer get sufragettes
communist and fascist countries no longer need mass politics for their decisions, because small ai countries would suffer having to get that when they should be researching better techs. but there is still a lock behind 1900's for most of the decisions
parlimentary agitation event gives less militancy now
klein NGF should now form a bit earlier
added a failsafe event to vassals of overlords which do not exist, which breaks the vassal relationship
added more guaranis in a brazilian state and a bolivian state
made paraguay more guarani in general and less platinean, so you have to bleach it as la plata
greece starts with some more naval techs now, and turks start with the organization naval tech
british created south africa is now british primary culture
added some cotton to central asia and also a silk province (that dissapears when oil comes)
removed some cotton from india and china to make cotton slightly more valuable
fixed an issue with denmark forming scandinavia peacefully
freetown now gets gold later and doesn't get a province modifier to immigrant attraction, to encourage anglos to move to sudafrika instead
south africa can now change its primary culture depending on where it puts its capital
russia should no longer release a tiny crimea upon being dismantled
expanded cossack union cores a bit to include crimea and don
salor confederation is now just called turkmenistan
trying to remove NNM dumb influence over historical communists that made them all be modern retarded pacifist social-democrat globalists instead of what they were in real life. so far i've been trying to make european communists more pro-military or jingoist, and more likely to be limited citizenship than full citizenship. anarcho-syndicalism will never be a real ideology
added a bit more turks at game start, especially to kazakhstan.
bavarian conservatives are pro-military now to see if they stop causing brother's war in the 1838 every single game
in south africa and boer republics only the socialists are full citizenship now, with anarcho-liberals and liberals being limited citizenship, and communists being residency (as shown by certain historical south african communist rebellions during the time period)
lowered warscore cost of acquiring states and taking cores a bit, because although the cost is OK and balanced early game, by late game the cost gets ridiculous and you have to pay like 80% or 100% warscore for northern finland when outside of a great war
ai greece no longer gets taken away from absolute monarchy by decision, the decision is now something you can take if you pass a voting reform, not something that passes a voting reform in itself
some changes to colonization in southeast asia
it's now easier for austria-hungary to accept slovenes (read: south austrians)
make sardinian-piemontese literacy the same as other italian countries, and made the pope have the same literacy as two sicilies. this means a slight drop in literacy overall to try to nerf italy slightly
rome should now be independent from italy for at least 5 years from formation in most cases, then after those 5 years italy can take a decision, and it goes from there
russia is now union of east slavic cultures - test
khiva starts with turkmenistan now, for prettier borders
experimental: increased supply limit so the ai doomstacks better -> added 25% to medicine and increased base slightly
russian poland has two industrial cities now
ancapistans now lose the female suffrage modifier
merged african states to make taking colonies from others cheaper infamy wise, and to make the ai more competitive in colonization
you can no longer cross from norway into russia, now you need to go through finland
made taking the caucasus as turks in crimeawar slightly more expensive
new communist imperial japan flag (have to clean flag cache)
anglos should take all of pakistan now
ai anglos should no longer form rajputana now
the dissolution of austria can fire only once now
greece starts with cores on istanbul now
ai should want to build a bit more transports now
slightly buffed prosperity, productivity and fraternity NV
balkan nations should now be able to ***** turks AND other people too if they so desire, without having to choose one or the other
pope now seeks french protection upon italian unification.
US starts with cores in british new england at game start now
the AI now doesn't get infamy for taking the unequal treaty, since they normally add a bunch of CBs against china and end up wasting those, at least the unequal treaty infamy is made up for
prussia starts with more influence in schleswig holstein, to encourage them to intervene against denmark. if they still don't, i might just make schleswig start in the prussian sphere even if it's unrealistic, because austria just cant' reach denmark to protect their sphereling
fixed ai SGF sometimes releasing silesia
doctrine of lapse should happen quite a bit faster now, so that the UK is stronger and india ends up looking better
ai japan will no longer take the settle korea decision
japan now gets the penal colonies modifier when they take the hokkaido decision to help them bleach it
removed the rgo size modifier from ministers since it didn't work
you can now only rename the usa states if they are actual states, not colonies - this is for immigrant attraction
japan is now only 2 nations. also, you now need to win the boshin war not just occupy 1 province
changed some turks in dobrudja and varna to tatars, so they don't get ""removed"", just like irl, unless you take special measures against them
removed a bunch of armenians from balkans outside of big cities, and also from the turkish west coast, and just made them greek. for gameplay reasons, although i also have my doubts about all these armenians in western turkey that magically dissapeared and that we have little information about, seems like some idiot just planted them there, like congolese population in hpm
small changes to amazonian states in the north and native populations, to make anyone wanting to blob there have better borders
small sudaca changes nobody cares about
argentina state and province changes to make it prettier to blob there as paraguay and chile
made brazilian population more realistic at game start, hopefully nerfing them a bit
fixed a bug with rio grandi
reinstating the trans atlantic slave trade is now cheaper infamy wise, only 10 infamy. this is because 15 really cucked you before from doing anything else
bonnie blue flag modifier buffed to make up for the revanchism the US gets due to losing dixie (which is disproportionally strong compared to dixie revanchism due to the way higher amount of pops they can mobilize)
fixed turks not caring for infamy when annexing egypt
gave the british ports in india to the EIC, so that you don't have to deal with that if you do'nt want to
hesse-darmstadt and bavaria now start allied PLEASE STOP FIGHTING EVERY GAME
turkestan does not get nationalist agitation from turk minor cores organizing
croatian settlement now gives hungary cores on dalmatia
made prussia want the early mil techs and the reinforce speed techs even more - maybe this is the buff ai prussia needed, just take ALL the mil techs
ai wants to take the reinforce and xp techs a bit more
nerfed pops killed from potato blight a bit but made it make pops angrier and added more migration push
made the home of the mormons modifier 2x stronger but last for half as much, because the ai often stated the state mid-way through removing the modifier. this should also help newbie players not accidentally do it either
made the hansa slightly easier to form
some migration changes
balkan population changes
removed the immigration penalty for single state new world countries as long as they are below 300k pops
small changes to argentine civil wars
tunis is now scrambable
attempt to fix iberia from splitting itself into puppets
made the "spread government" cbs cheaper infamy wise, to only 6 infamy
made later military techs stronger so they are more impactful
from krautminimod:
a bunch of small changes related to germans and UBD
you can eslave africans from 1840 onward instead of having to wait for the civil war to happen unless you're the USA
from polak:
ministers are a bit more effective now
carlist spain and iberia can now form the south american union tags as puppets
based crimeamod
thanks for the update i love this mod just going to play and see if i can find some weird
i was playing with khiva and manage to form turkestan, in 1845 aprox the russians declared war of control on me, i accept and become a puppet and in like 4 months of gameplay game just crashed for some reason it happens like 3-4 times
weird, i'll check it out
bobs
Bob and Vagene pls
remove negative effects of slavery in prestige
i mean its slavery. Slavery was pretty consistently hated by now.
the debuff ends removing your prestige entirely.atleast make the debuff smaller
funni mod
Hurrep
Wondering about the scramble for Africa. Does it follow HPM rules? AKA can I sphere african uncivs for annexation later? Do all great powers get free establish protectorate CBs on em? I searched all through the files but havent found ****.
Yeah you can sphere them for annexation, and you get the CB's
It's like in NNM, HPM didn't create it
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