This version of the mod adds 2 experimental weapons, only accessible via console - The Unmaker (Weapon Slot 8) and the Heavy Assault Rifle (Weapon Slot 2 Default). These will be added the the last and first missions of Doom 2 and the first and last missions of every episode in Doom 1 respectively once they are done. Until then, please give me feedback on each weapon. Weapons to be added to v1.3 including these ones are the Soul Cube from Doom 3 and the Gauss Cannon from Doom (2016).
a few things I would like to address. the sniper doesn't have a pickup sprite. the napalm launcher has the original rocket launcher pickup sprite but its sprite is way too large. The sniper gibs enemies which is weird and the napalm lobber sounds weird so if you can't find a new sound for it then can you make it the regular rocket launcher sound, please?. Other than that are you hoping to add new weapon sounds?
Thanks for the tips. I have noticed one of these, and was going to fix it, then bugs appeared making the mod unplayable. I decided to put the project on hold for a little while as I work on other things like schoolwork and my game.
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