A small mod that changes the suit's behavior when shooting with a silencer from the cloak mode and embedding several "crutches" in the game code to make Predator_bow (by respected Nevil112 and people who modified it) "more working".
What's new in v1.1:
1) custom silencers support (they must have "ilencer" suffix in name)
2) increased energy leak while shooting with silencer in cloak
3) compiled with VS Express 2013, added 64-bit version
In details:
1) When firing from a weapon with a silencer in cloak mode, the energy of the suit does not drop to 0, but decreases by a value proportional to the damage of the bullet emitted. So, with a full charge of the suit and stillness, you can do ~20 shots from the standard SOCOM pistol / ~10 shots from the SCAR rifle (as in Crysis 3).
2) Predator Bow now can have up to 90 arrows in reserve (the value staged from the bald, but I think it is enough).
3) Predator Bow is reloading itself when discharging the store, if there are arrows in the reserve. Without animation, but with sound (used the one that was already cut for bow).
4) Minor changes in the .pak of the bow: when opening the bow sounded the sound of the opening, not the taken arrows; reduced the store capacity to 9 (as in Crysis 3).
Installing the mod:
1) Unpack CloakBowMod_v1.0.zip into your Crysis folder (if you already have Predator_bow_by_Nevil112.pak, agree to a replacement).
2) In the properties of the shortcut Crysis.exe, add "-mod CloakBowMod".
ATTENTION!
If you are already using any mod in this way (in the Mods folder), copy the Bin32 folder to the folder with your mod.
BUT!
If your mod uses any .dll, then they can not work together.
(This is why I want to ask @JakeBroflovski for CRemastered sources).
P.S. A folder with modified sources is in the archive. History of changes in the code is here: Github.com.
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how we get predator mod amk
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