The Release 1 of Bryants & Grey_Ghost's modification.
This is Release 1 of Bryants & Grey_Ghost's Mod. This mod edits the EaW Demo WITHOUT tampering with the exe file in any way.
--HOW TO INSTALL:-- ******NEW INSTALL INSTRUCTIONS******
REMOVE PREVIOUS VERSIONS: Delete the XML Folder that is in your Star Wars Empire at War DemoGamedataData Folder
Copy the XML & Scripts Folder that is in the Zip to your Star Wars Empire at War DemoGamedataData Folder
To Play as the Empire Copy the Files From ...DemoGamedataDataXMLEmpire Full Tech and past them into the XML Folder.
To Play the Level 1 Empire Copy the Files From ...DemoGamedataDataXMLEmpire Tech 1 and past them into the XML Folder.
To Play as the Rebels Copy the Files From ...DemoGamedataDataXMLRebel Full Tech and past them into the XML Folder.
To Play the Level 1 Rebels Copy the Files From ...DemoGamedataDataXMLRebel Tech 1 and past them into the XML Folder.
To Uninstall:
Delete the XML & Scripts Folder that is in your Star Wars Empire at War DemoGamedataData Folder
__=Version 2.5G Changes:=__
--Change | Reason / Notes--
A.I. Improvements Added | More like...giving it an understanding of the Unlocked Structures
They now build as they should, defenses and all.
Empire AI is Functional once more
Officer Academy now has a Garrison | Spawns 1 Officer Squad when invaded
Power Generators Can no longer be built | They don't need to be built. They come pre-installed on each planet
You can't see them in the structure list, but once you go to a Land Battle it will be there to power your defenses.
Please note that it takes a few moments before your Shields turn on, don't freak out.
Hypervelocity Gun & Planetary Ion Cannon can be built again | Finally the A.I. will build these correctly on their own
Mining Facilities Limited to 1 per planet again | The A.I. made way too many Farming Planets, which seemed to interfere with other things
Field and Fleet Officers no longer limited to 2 per player each | The A.I. utterly ingnored that limit
Small Universe Removed | Somehow tied to the Massive Horde of Fleet Commanders Bug. I may reduce the outer fringe
of the Large Universe in an optional update.
Level 1 Space Stations can now build all ships | A.I. workaround
Base Shields and other Defenses now function correctly again | This may have only been a problem with an internal version.
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--Known BUGS/Issues/TIPS:--
Imperial Star Destroyers & MonCalimari Cruisers can only be built on either MonCalimari, Kuat, Fondor, or Sullust.
A Level 1 Space Station or higher is required.
Empire can only build Hutt Palaces on Atzerri, Nal Hutta, Ryloth, & Tatooine (Bounty Hunters)
Rebels can only build Cantinas on Abregado Rae, Atzerri, Corellia, Nal Hutta, Ryloth, & Tatooine (Smugglers)
Using the STOP button while selecting Snowspeeders WILL CRASH the game. Once they start flying, don't try to stop them.
They will constanly circle where you tell them to move once they get there. So far there haven't been any problems for when the
A.I. uses them.
When Playing as Rebels and invading a Planet the game might cause an exception, Alt-Tab to the error box and hit CANCEL,
then Tab back into the game. You should be able to continue playing. It's doesn't happen when using the RAID slot.
Personally I have not had this happen in any of my recent Tests.
If you find the game too hard even on Easy, then delete the file named DIFFICULTYADJUSTMENTS.XML in the XML directory
The game will use it's default settings
Game may crash when Exiting the game | I have no idea why, but it's not critical.
Tornados can drive you insane | I loathe those Frelling things! If only I knew how to remove them.
Getting tired of the Rancor as well.
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__=Version 2.3G Changes:=__
--Change | Reason / Notes--
Field and Fleet Officers now limited to 2 per player each | The AI really loved the Fleet guys
Hypervelocity Gun & Planetary Ion Cannon NERFED | 300% Rate of Fire decrease.
They can no longer be built. One will be included on the 2 Factions Home Planets, no more.
Sell it and it is gone for good. As a player you need to build your own
Power Generator for it to function.
Optional Full Universe now included
Empire AI starts with a Research Center | Hopefully fixes their Tech 1 game
__=Version 2.2G Changes:=__
--Change | Reason / Notes--
Random Crash Bug Fixed | Not random after all, the AI apparently cannot attack
Land Bases that aren't player controlled. Therefore, Pirates have been removed from all systems.
Pirate Space Systems (AI does alright with those) might return in the next update that adds more planets.
The Home System for AI players has a Shield Generator, Power Generator, Turbolaser Towers, and Planetary Space Cannons Pre-Installed | For a good battle
Tech Levels Added | They follow the Tech layout in the demo's Droid Helper except for 2 differences:
Planetary Ion Cannons are Tech Level 3 & T4B Tanks are Tech Level 2.
Repulsar Lift Jammer is Tech Level 4
Removed Comm Arrays | They don't do anything in campaign mode
Rebel Planetary Ion Cannons now require a Heavy Vehicle Factory to be built
__=Version 2.1G Changes:=__
--Change | Reason / Notes--
Millenium Falcon no longer inflates when in it's death throes (thanks TheDeadlyShoe)
Rebel Snow Speeder Added (A-Wing model) | This will counter the new Pirate Speeders and AT-AT
AT-AA Added (Larger AT-ST model) | To counter the Snowspeeders
Universe Reduced | Hopefuly for better gameplay, since no save games
T4B Tanks Rockets added back in
Fighters have been slightly scaled down in size | Aesthetics
General Veers rides in an AT-Barge in space
Rebel's Heavy Factory Garrison increased to 2 T4B Tanks
Rebel Infiltrator Building and Unit Added
Limit removed from the number of Mining Facilites that can be built per planet
Pirates Added Back in
They control the Central planets
Pirates have a new Speeder unit | V-Wing version of a Snowspeeder (the Speeders are pretty neat overall)
Added in Pirate Command Center | No texture, but infantry and vehicles damage it just fine.
__=Version 2.0G Changes:=__
--Change | Reason / Notes--
Added Mara Jade | She is untextured, but otherwise working (Space=Shuttle Land=Unit)
Empire can build Hutt Palaces on Atzerri, Nal Hutta, Ryloth, & Tatooine for Bounty Hunters
Rebels can build Cantinas on Abregado Rae, Atzerri, Corellia, Nal Hutta, Ryloth, & Tatooine for Smugglers
Removed Pirates | The game would tab out to an error box whenever attacking them. Didn't crash, but was annoying all the same
Removed Rebel Artillery | Cause Imp don't have any
Removed Rockets from T4B Tanks | Rebel AI used it like artillery on Turbolaser, staying out of range. No Imp unit can do that.
One Building per Type per Planet | Icon list gets so big that other icons get pushed off screen, and are unacessable.
Removed V-Wing | The Z95 is old enough
All space stations use LEVEL 1 Model, Hardpoints, & Health | Overall Balance & Bug fix
Level 2-5 Space Station Shield Increase(Value/Regen) | To Make up for level 1 HP, Don't let those bombers go after your shields! (Hopefully higher Regen number is better)
Removed Outdated Acclamator | It looked out of place among the Rebel scum
Planets now only have 6 build slots at the most | The Tatooine land map only supports 6. Higher slots led to False Victories & Crashes
No more Greyed out icons.
Removed Magnepulse Weapon | Causes crash on invasion
Many Bug Fixes | All buildings have models(but not all textured), no invisible units etc.
Planet Shield Generators placed correctly.
No double space units (The 2nd Tartan for example had tissue paper for armor).
Empire can now build Officers
Etcetera.
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****All comments/bugs for Version 2.0G go to Grey_Ghost (vallore@hotmail.com)
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==Previous Versions by Bryant Malaski:==
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Features (1.0):
Full Universe
All Buildings
All Fighters
Imperial AI
Trade Routs
Heros
Aggresive Imperials who ATTACK YOU. (For Some Reason only they only do it on hardmode)
Whats New in Version 1.5:
No More Death Star
New Rebel Units
Empire Unlocked
All Empire Tech
Realistic EaW Campain
Whats New In Version 2.0 -Special Thanks to Cain for the Help:
Death Star Fully Disabeled.
Harder, More Agresive AI.
Tweaks here and there.
Disabled Heros that cause exceptions.
Officer Acedemy Enabled.
Fixed Space Stations.
IPV-Patrol Craft added to the Empires Build List.
Rebel AI VERY Agresive when playing as Empire.
Fully Operational Pirates, with fleets and asteroid bases.
Please give all credit to Bryant Malaski (Bryant.Malaski@gmail.com)
To Install:
Please Note: I have gotten Countless emails asking how to edit the xml to instal the Empire, please do not overthink this,
it is a simple copy and past of the Campainsingleplayer.xml file and the Factions.xml file in the
"Empire Full Tech" Folder in the download
Known Bugs:
Space Retreat Hardcoded, Cannot Change, sorry you lost your fleet man, your screwed.