Puts BOT paths into the Deathmatch maps of Republic Commando (CD version) (designed for Skip's admin mod 1.3, included), so they don't just stand around anymore...
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Star Wars: Republic Commando Modification
"BOTS" Enabled Deathmatch Mappack
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by Kurgan, formerly of Jediknight.net & Republiccommando.net
10/14/2019
version 1.00
REQUIREMENTS:
Full version of Republic Commando (tested on the US retail CD edition running under Windows 7)
1.00 official patch (I hear this is included in the Steam version but it remains untested)
Admin Mod with bot support
PURPOSE:
-allows bots to travel from their spawn points to attack enemies (when combined with the Admin Mod)
-REPLACES the default DM maps (including "Hangar" from the patch) with bot-enabled varieties.
NOTES:
This mod does NOT of itself, add bots to Republic Commando. For that you MUST be running an Admin Mod, such as the one created by Skip (included in this archive). Reports are that 1.4 was a bit buggier than 1.3, so I created the mod with this more stable version in mind. By default, his mod will cause bots to spawn in the player start points, but they would not move throughout the map.
KNOWN ISSUES:
- Won't patrol like typical FPS players, only stand around until can "see" an enemy or are attacked
- Particularly vulnerable to melee attack
- Chat and say "%Player%" instead of using real player names
- Stay in own base during team-based modes
Because of limitations of the Admin Mod, my addition will not cause bots to patrol through the map as a human player might, gathering pickups. Rather, they will "camp" until they see an enemy or are attacked. At this point however they will chase you until they die or there are no more visible threats.
Though they will fight back in close quarters they rarely strike fast or true and you can beat them to death fairly easily, IF you can get close! Often they will spawn near other bots but not engage simply because they are obscured by a small piece of architecture (ex: alcoves on Ghost Ship) or even facing different directions! Contrast this with instances where I've run and crouched behind barrels and had bots either chase around the corner to get me or tossed a grenade over the top!
Despite this, it should be a huge improvement over the original bot usage.
This mod is UNTESTED online. Due to problems with the death of GameSpy, I was unable to actually get connected to another human player, but these should work perfectly fine offline.
FOR MODDERS:
Created in UnrealEd using the simple "add path node" method. Perhaps future modders can build upon this to create better bots that actually will patrol through levels, gather gear, use different tactics, etc. If you know how to do this, please improve upon my work! CTF/Assault is particularly disappointing since the bots will just hang out in their own bases forever.
INSTALLATION:
Extract the files to your Republic Commando "Gamedata" directory (ctm files go in "Maps" folder).
The default is 6 bots per map. If you want to adjust this, hit T and type:
\login test
In chat (test is default password, adjust in mod.ini)
Use commands:
\botremove
(to remove a bot)
\botadd 0
(to add a bot, 1 and 0 are the two teams)
Please note this will OVERWRITE your default maps, so back them up FIRST if you want to keep them!
In my original version I named the files "BOT_Hangar" and so forth, but this required use of the \login admin command and switchlevel console command for testing, which was cumbersome.
If you have the Steam version (feedback welcome), you can re-validate and replace the maps with the default ones if you choose.As with other Republic Commando Mods, this MAY (untested) only work online if others have the same files installed.
If you find the bots are "too good" you can edit the "mod.ini" file included with the Admin Mod to adjust their aim (1.0 = 100% accuracy). Try 0.6 if you prefer an easier time. You can also adjust their starting weapons, names, and chat frequency if you wish.
CREDITS:
Skip for the Admin Mod.
LucasArts for the game.
Lucasfilm for Star Wars (pre-Disney)!
JK for feedback.
Please note that this mod is un-tested in online play. If anyone gets it working with 2 or more people, please comment!
Reporting more issues:
Team Deathmatch doesn't work properly:
-Bots from your team will attack you
-Friendly fire setting of server doesn't apply to bots
Go to your Republic Commando's "GameData/System/" folder and find the file called "mod.ini"
These are the lines to edit & save:
[NCC.BotSupport]
BotUnits=6
AIAccuracy=0.7
AIAutoDetectRadius=2048
Obviously bot units are the # of starting bots for each map, the accuracy is self explanatory and the last option I am playing with to see if it improves the Bot usage. Originally it was 1024. With 2048, they have the ability to see much better, but occasionally bots will try to run into walls because they can see someone off in the distance. Further experimentation is needed...
does this work for eu players with this mod. i live in eu and tried getting this working. doesn't work. have i done something wrong
you have done something wrong for sure because I am also from the eu and it worked no problems.
Read the readme
Yo DarthKurgan i was able to troubleshoot the team deathmatch bot not leaving spawn issue kinda it's a simple fix all I did was go in the mod.ini file and I changed the BotUnits 8 to 21 and now the ai on both teams walk around and fight in team death match I hope this helps anyone else here also thxs for uploading this ai mod it's amazing cuz like trying to find matches now a days in 2021 is like impossible ngl. This fix isn't perfect and it works well with some maps however it will be chaotic of course lol i mean it will for the most part feel like a real war anyways i hope some day you are able to make the ai work for tdm I know there are limitations when it comes to ai bots but would be cool to see in a future update. Maybe some other moder can make that functionality work so far though great mod. Just know that not all maps work perfectly in tdm with bots right now so far the only maps that currently work with 21 bots is arena A17 arena G9 gunship kachirho and lock down kinda. For the rest of the maps the ai on both teams stay in their spawn. I hope that one day this mod can support tdm correctly with ai walking around
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Fantastic detective work, wolfie and Guest! I admit I haven't checked on this in awhile and I was pleased to see someone had a suggested improvement. I would love to check this out myself and I'm sure others will to, especially since it's so easy to do with the mod.ini file.
again, thanks for the effort!
So on teams my buddies don't attack me anymore (but Trandos have Commando pain/death voices) but nothing much else has changed...
Or maybe I'm missing something? I implemented the changes proposed in the two comments above and I still have the same issues... bots camp until you move into their line of sight THEN they run at you and fire like demons (their melee attacks always seem to miss).
I think I played around with their sight values and that was the best I could do to make them seem more human like (standing stock still until you move in front of them is pretty unrealistic, like they really CAN'T see a thing in those helmets!).
Anybody else have any suggestions?
Hello, DarthKurgan sorry for not responding in a while moddb doesn't notify me when a message is posted for some reason the only thing that I could recommend is editing the ai to make them able to see through walls or something like that or idk if you are able to create paths for each map with this mod I have found another modder who has been trying to create pretty good ai pathing methods here is the link below to his channel maybe you two could collab together to see if the both of you are able to perfect the ai for this old game. Idk if he is still active anymore but I'm sure he may still be interested in figuring out the pathing system for republic commando. In the description he has his own mod files for the ai etc as well if you would like to check out his work so far he seems to just be testing out the ai mechanics. Who knows maybe the two of you will make a fantastic team together keep up the great work DarthKurgan you are a very talented modder I can't wait to see what the future holds for this mod as it has a tooooonnnn of potential to be one of the best mods ever made for republic commando I'll definitely be voting for this mod to be one of the best mods on moddb when they let us vote.