- Improved Opengl32 renderer to support full screen 32bits rendering (use UseTextureCompression=1 in sdemons.ini)
- Shows 32-bit & 16-bit screen resolutions in Display option screen for D3D & OpenGL32
- Adds 16x9 & 16x10 screen resolutions to OpenGL32 renderer (Warning: if you choose a screen resolution not supported by your system, it will crash SDOE)
Beta FS-WWI Patch Overview - 1.6.0.7
========================
- Improved Opengl32 renderer to support full screen 32bits rendering (use UseTextureCompression=1 in sdemons.ini)
- Shows 32-bit & 16-bit screen resolutions in Display option screen for D3D & OpenGL32
- Adds 16x9 & 16x10 screen resolutions to OpenGL32 renderer (Warning: if you choose a screen resolution not supported by your system, it will crash SDOE)
This is a Beta FS-WWI 1.6.0.7 Patch release for testing. This is only for the OpenGL32 renderer and only for the FS-WW1 side of SDOE and NOT WW2. Right now, this patch is pretty much unsupported and not widely tested. To install this, I would make a copy-then-rename of your existing 1.6.0.6 Patch folder, and unzip the contents of this FSWW1_PATCH_1.6.0.7_PRE_RELEASE.zip into that. Also, be sure to add the line in the sdemons.ini file mentioned above after you've done the above.
If you don't want to run the risk of messing up your install of FS-WWI, DON'T install this.
Running this Beta Patch will make you not compatible on-line unless you are playing with people using this Beta Patch.
Known bugs:
-On some monitors, the highest widescreen resolution may not work and you will get a black screen and/or a game crash. Use the next lowest widescreen resolution in that same aspect ratio.
-The Mission Editor cannot be full screened on large widescreen monitors without it crashing. Run it as a window.
-With some mainly newer graphics cards, running triple buffering and taking a screen shot will freeze the game.
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IS this patch compatible with Fighter Squadron Screamin' Demons over Europe? If not is there any way to get the game running at 1920x1080? I tried DgVoodoo 2, but that didn't work.