Arnor Reforged is back as version 2.0 due to major changes.
MUST HAVE "THIRD AGE TOTAL WAR V. 3.2" RELEASED IN 2011.
This is a submod to Third Age Total War 3.2 (TATW 3.2), which, as the name suggests, focuses on having the Arnor faction campaign-playable from the BEGINNING.
In TATW 3.2, one would have to play as Free Peoples of Eriador faction and meet certain criteria, before converting it to Arnor faction. Which, not only was the conversion not 100% complete (some things remained from Eriador faction), but by the time you get there, THE CAMPAIGN IS PRETTY MUCH OVER.
Not anymore! Not only does this mod allow you to play as Arnor from the get-go, but all units, labels, culture-settings, textures, and other campaign items are 100% Arnorian.
WHAT'S NEW WITH VERSION 2.0 ?
Previous releases had minor issues with campaign building construction, unit textures, cultural settings, family tree, and recruitment. Version 2.0 is light-years ahead of these problems!
FIXES:
1. Gandalf and Aragorn are no longer chrome, and have texture for Arnor faction.
2. Arnor had no campaign start-up relationships with any factions, not even rebels! This has been adjusted; Arnor starts off allied with Gondor, and at war with Eriador & Rebels.
3. Arnor faction still had captain portrait from Byzantium faction (vanilla base). This has been replaced with an Arnor soldier's portrait.
4. Many rebel settlements started off with no garrison, and were always captured right after 1st turn. These empty settlements have now been garrisoned, adding more challenge to all factions.
I didn't stop at fixes, and so strove on to make the game-play more interesting, fun, and above all, unique.
IMPROVEMENTS:
1. Renamed rebels from "Bandits" to "Independent Realms" & all associated labels.
2. Changed Independent Realm's (IR's) faction symbol.
3. IR faction can now recruit all units of all factions in campaign, based upon locale. It's a great campaign for non-stop action!
4. IR can construct all buildings from all factions in campaign, based upon locale.
5. Campaign description for IR faction.
6. Campaign win conditions for IR faction.
7. New menu background.
8. Adjusted win conditions for Arnor, Eriador, Gundabad, & Slave factions.
9. Added more Dunedain start-up culture for certain Arnor & Eriador regions.
10. Added new rebel (AKA "Independent Realms") campaign start-up units.
11. Adjusted campaign start-up units for Arnor & Eriador factions (made Arnor start-up position weaker for more challenge)
12. New rebel sub-factions!
13. Strengthened Arnor units to be on par with Gondor units.
14. New armor upgrade texture for Arnor Men-at-Arms (credit: Third Age Reforged team)
15. Made stronger Arnor units recruitable at earlier settlement stages (EG: Large Town barracks can recruit Arnor Men-at-Arms)
16. Changed AI faction behaviors - you are all guinea pigs in this experiment O.O
17. Increased Dwarf faction purse.
18. Decreased Arnor factions' start-up armies and territories for more challenging game-play.
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INSTALL GUIDE FOR STEAM USERS:
After you download file, you should see a new "ARNOR REFORGED" Zip folder. Download this on your desktop, or somewhere simple.
Next, navigate on your computer through your device drive. Your filepath navigation should look something like this:
"C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods"
In case you don't know, the drive file can be accessed on Windows 10 by typing "This PC" on start menu. Windows 7 or older, this would be similar to searching "My Computer". Or you can open Steam, right click on game, click "Properties", go to "Local Files" tab, and click "Browse Local Files".
Once you navigate to mods folder (REFER TO SAMPLE FILEPATH), open the ARNOR REFORGED folder you just downloaded onto your desktop (or somewhere simple), and drag over the files to their appropriate places. The ARNOR REFORGED folder's file placements should EXACTLY CORRELATE to where they should be in your existing "Third_Age_Total_War" folder.
I advise against extracting directly to TATW file unless you're certain the files will go to the right places!
Don't forget to back-up the files you replace just in case.
MAJOR "FYI" FOR STEAM USERS:
Easiest way to launch any Medieval II Total War mod on Steam is to right-click the game in your Steam library, select "Properties" on right-click menu, then click "Set Launch Options...", and enter:
--features.mod=mods/NAME_OF_MOD_FOLDER*
*Example "Third_Age_Total_War" or "TATW" (you can name your mod folders whatever)
Close it, and just start up mod by opening up vanilla version of M2TW.
INSTALL GUIDE FOR NON-STEAM USERS:
Follow previous instructions, except navigate through your drive with this filepath:
"C:\Program Files (x86)\SEGA\common\Medieval II Total War\mods"
Enjoy!
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