Adds Arnor and Rohan. Both fully functional and on par with other factions. Working skirmish AI and Wotr mode.
Arnor & Gondor & Rohan
Changelog:
Updates to the main files.
Update:
- The reduced farm radius is now optional.
Update 2:
- Fixed death animation for Lorien warriors and archers.
- Balanced Arnor hero cost and command points.
- Reduced cost of Dunedain Pikemen.
- Balanced Rohan hero cost and command points.
- Reduced cost of Rohan fortress banner upgrade.
- Reduced cost of Rohirrim.
Update 3:
- Reduced cost of Horn of Helm Hammerhand upgrade and description fix.
- Increased speed of some of Arnor's and Rohan's units/hordes to match their Gondorian counterparts.
- Arnor workshop can heal trebuchets.
- Arnor workshop now benefits from siege materials refund.
- Arnor fortress banner upgrade gives a discount when building workers.
- Rohan fortress court healer reduces hero revival time.
- Arnor soldiers block formation fix.
- Rohan soldiers block formation fix.
- Arnor barracks, archery range, stables, forge and workshop now benefit from fortress fire arrows upgrade.
- Lindon, Noldor, Royal Guards and Knights of Dol Amroth command point cost fix.
Update 4:
- Rohan farm affected by resource modifiers. The more farms you build the less money you get.
- Further reduced cost of Rohirrim to 650.
- Galadhrim warriors fire arrows fix.
- Increased vision range for some structures.
Update 5:
- Arnor heroes, statue and basic training hotkey fix.
- Rohan heroes, buildings, units and upgrades hotkey fix.
- Royal Guards housecolor fix.
- Removed a repetition in the code which gave Rohan an extra 100 command points.
- Added a few maps.
- Removed the voice lines that proclaim victory for Rohan or Gondor when an enemy fortress is destroyed because Arnor uses the same voice.
Update 6:
- Annuminas map.
- Fornost from Bfme 2 named Deadmen's Dike.
- Fornost II.
- Helm's Deep II.
- Tyren Gorthad II and III.
- Minas Tirith II.
- Aragorn powers rearranged.
- Theodred death fix.
- Added optional files to restore original Arnor Tower Guards.
If you encounter any imperfections, let me know.
This mod requires Patch 2.02 v8.3.0 to work.
~Arnor~
This is Arnor from the Witch-King Campaign. However, unlike the base game version this one is a finished and playable faction. Working upgrades, commentary on in-game events, improved heroes with new abilities, new models, art and textures, new spells, new skirmish AI based on patch 2.02 AI, working Wotr mode, etc...
Arnor buildings and units:
- Farm.
- Barracks: Dunedain Soldiers, Dunedain Pikemen and Lindon Warriors (Mini hero unit).
- Archery Range: Dunedain Archers, Dunedain Rangers and Fire arrows upgrade.
- Stables: Dunedain Knights.
- Workshop: Trebuchet and Fire arrows upgrade.
- Keep.
- Well.
- Statue.
- Blacksmith: Basic training, Forged blades and Heavy armor upgrades.
- Market.
- Wall hub.
- Fortress: Builder and Arnor heroes.
Arnor Heroes:
- Custom hero.
- Argeleb.
- Arveleg.
- Arvedui.
- Carthaen.
Arnor Powers:
- Heal.
- Rally.
- Rebuild.
- Summon Hobbit Allies.
- Enshrouding mists.
- Elven wood.
- Arrow volley.
- Summon Elven Allies.
- Cloudbreak.
- Summon Men of Cardolan.
- Flood.
- Sunflare.
Changes to Gondor are few. They include the removal of the Rohirrim and Rohan Pikemen. The later was replaced with Gondor Pikemen and the Tower Guard were reduced in number to be more unique. Plus retexture for all units and heroes.
- Custom hero.
- Faramir.
- Boromir.
- Aragorn.
- Gandalf.
Rohan is fully restored and fully functional. Including commentary on in-game events, improved heroes and a new hero Theodred. New Rohan soldiers and Spearmen models, art and textures, new spells, new skirmish AI based on patch 2.02 AI, working Wotr mode, etc...
Rohan buildings and units:
- Farm.
- Barracks: Rohan Soldiers, Rohan Pikemen and Royal Guards (Mini hero unit).
- Archery Range: Rohan Archers, Galadhrim Warriors and Fire arrows upgrade.
- Stables: Rohirrim.
- Ent Moot: Treebeard and Ents.
- Keep.
- Well.
- Statue.
- Armory: Basic training, Forged blades and Heavy armor upgrades.
- Fortress: Builder and Rohan heroes.
- No custom hero. The game does not allow any faction other then the original ones to have custom heroes. It is hardcoded and there is nothing that can be done about it.
- Eowyn.
- Eomer.
- Theodred.
- Theoden.
- Heal.
- Rally.
- Rebuild.
- Summon Peasants.
- Enshrouding mists.
- Elven wood.
- Arrow volley.
- Summon Elven Allies.
- Cloudbreak.
- Summon Ents.
- Summon Aid from Gondor.
- Earthquake.
Changes to 2.02:
The size of Guardians, Lorien warriors and archers increased to 15. Also the size of Noldor and Knights of Dol Amroth decreased to 5 because 6 is a bit ugly and hordes of 6 or 12 don't line well with hordes of 15.
The unpleasant fortress build limit is entirely removed along with increased fortress cost as you build more.
Credits:
Coding/Retextures:
King-Arveleg
Models/Textures:
Rider of Rohan
Miraak49
Rj-Rotwk/robnkarla
xxxMr. Xxxx
Ouranos
Installation:
Install Patch 2.02 v 8.0.0 and update to2.02 v8.4.0. Then open the launcher and select 2.02v8.3.0 and active it.
This mod uses the -mod command method. You can follow the steps in this video, it's very similar for this mod.
Or you can follow the instructions included with the mod files.
Have fun!
Nice evolution... The Lindon Warriors are now limited to build (hero unit?)?
They do not have upgrades anymore?
Happy New Year
Yes, they're limited to three.
No more upgrades for them.
Happy new year.
great mod thank you again King-Arveleg good 2022 time 4 play
My pleasure. Happy new year.
Awesome! Already played a quick War of the Ring with my brother :)
Bug report (something i believe i found in other mod once).
My brother and i were allies. In the battlefield sometimes his troops would attack my heroes when near him (only melee troops) and actually doing damage, my hero and units wouldn't do the same. He was Arnor, i was Elves
So this happens in a regular skirmish mode or a real time battle in Wotr?
Thank you for bringing it to my attention. I'll look into it.
Real Time Battle in Wotr. Still haven't tried Skirmish and not any other faction although i had an AI ally as elves and another as Dwarves and none of their troops inflicted damage on my heroes
But like i said there was another mod where i witnessed the same thing. Not 100% sure but i think it was one where the only thing i had to do was replace ini file with one where Arnor is On as a playable faction (viewing that Arnor is in the base game, just not playable)
This needs further testing. I'll check if there are any issues with the code.
Hi mate. Are There any changes with evil armies?
Hi. Nope, no changes.
Спасибо Король-Арвелег!
Всегда пожалуйста.
Hey I'm very interested in this mod but specifically just the Arnor faction while keeping Rohan and Gondor under one faction like your original mod. Is there anyway to get this updated version of Arnor from this mod without splitting Rohan and Gondor? if not all good I'll just stick with the other mod you made before or go with this one but I figured I'd ask.
I was thinking of updating Kingdom of Arnor, but it's going to take some time.
Okay cool, I was just curious. I'm probably just going to download this version soon anyway. Thanks for the response!
You're welcome!
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